Yep, I said it. Sorry Cuphead and SteamWorld Dig 2. But this is it. Go play this game if you haven’t.
First of all, the visual style. Yes, I prefer Cuphead’s, but still, this looks so ambient and spooky some times and I love how some of the things are "shadowed", in a way, it kinda reminds me of the Ori games, except the Ori games are much more colorful, that’s not something against Hollow Knight though, this game definitely needs this art style, and the character designs kind of remind me of the Laika Coraline Movie. Like, it definitely is not that, but for some reason, I always think of that nightmare fuel (I love you Coraline, but I’m not getting those nights of sleep back).
These worlds will keep you enthralled in this world, which for me, was basically hours, just looking around. Hallownest is just amazing for what is considered a "Metroidvania" game. Also, can I talk about how much I hate that title? These places can go from lush caves to deep catacombs, and it doesn’t feel like it’s forcing the art style upon it, they see less lay transition, and I feel that some other games really suffer from that.
Also, holy shit, this music adds to this experience so much. It slides between different areas and creates this sudden tone for each place you go to. I don’t think it’s really music you can listen to, but it’s great in the context of the game.
The Hollow Knight story usually seems pretty simple. Oh, he’s destined after an apocalypse! Save the world! But I like how it’s told subtlety in tidbits, and I would rather not spoil anything to the people who are looking for a review with no spoilers. All these characters are extremely characteristically quirky and work in that sense. I love how the world slowly expands on your map, as you find these tidbits that on replay, can form a legitimate lore and continuity.
Something that many other games, not only Metroidvanias do, is that once you defeat or win a battle, there’s really no evolution, all rest of the battles, yes, get harder, but the difficulty is always the same. Hollow Knight doesn’t fall into this trap though, there is an obvious shift in difficulty from when you start and when you end, when you replay it, which I did 2 months ago, you can see the improvement from when you started and from where you ended. This game requires time precision and soul management and there’s a drastic shift in gameplay style in the way through.
I like that you can shift your way of layout if you switch charms and there are specifications for different boss battles, which I very much enjoy. The thing is, you’ll probably suck at this game. I know I did, but it’s that moment when you realize there’s another path that makes this game so amazing. That is the reason why you keep on driving through with this game. You want to learn better strategies, you want to get better, you want to learn more about what happened, and it presents it in a gorgeous way that uses gameplay mechanics to ultimately shift what you play like.
At least that’s how I see it. Looking at the general reviews I see, people have very polar opinions on what this game is supposed to be, and I’m not saying theirs are wrong, but Hollow Knight is a game that is part of an experience of learning.
Also, if you stopped playing Hollow Knight, then get back into it please. There have been countless updates post-story that add new settings and bosses and really define this game as an all-time indie classic, it expands on what this game does so right, and it’s sad that people haven’t been keeping up with this.
The thing is, it’s good at the things it does, but it isn’t groundbreaking. I’m fully aware that’s not the point, and it shouldn’t be the point, but that point is the point that kinda drags Hollow Knight down a few points. God, I feel like I had a stroke. But my point is, it excels at what it does, and it’s better than the two previous games I mentioned earlier, but to me, Hollow Knight needs to have a central core that makes it special. I can’t stress enough that this is obviously my taste, and what I find in a game is innovation, which this game has, but it doesn’t do it well enough. I can’t really explain it, but will Hollow Knight be one of the most defining indie games of all time? To me, not really.
Not in the way that stuff like Minecraft, Terraria, Undertale, and more have. It’s not trying to do that, but still. It’s an amazing game. But not the truly defining game I wanted it to be.
9.3/10.
Truly artistic visually and gameplay-wise, this is really the basis of all indie games. Also, keep up with the updates if you’ve abandoned it. They’re great.