Hollow Knight (2017)

Team Cherry

Linux · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Wii U · Xbox One · Xbox Series X|S

4.48 from 5552 ratings · #23 top rated on Grouvee

14305 members have it in their collection · 1487 playing now · 4887 backlogged · 2132 wish listed

How long? Main story 30h · with extras 45h · 100% 55h (from 200 logged playthroughs)

A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.
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Release dates

  • Feb 24, 2017 (Full Release) (Worldwide) Linux, PC (Microsoft Windows)
  • Apr 11, 2017 (Full Release) (Worldwide) Mac
  • 2017 (Cancelled) (Worldwide) Wii U
  • Jun 12, 2018 (Full Release) (Worldwide) Nintendo Switch
  • Sep 25, 2018 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Feb 05, 2026 (Full Release) (Worldwide) Nintendo Switch 2, PlayStation 5, Xbox Series X|S
  • Dec 31, 2026 (Next-Gen Optimization Patch Release) (Worldwide) Nintendo Switch 2

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Rating distribution

5 stars
3623
4 stars
1252
3 stars
455
2 stars
172
1 star
50
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Community All Reviews Statuses

Vallejo

Review Vallejo 5/5 · May 6, 2026

Holy shit, I should have played this sooner.

I was a little conflicted before starting this game because I felt that I had lost my enthusiasm for Metroidvanias. On my heart I do not remember the last Metroidvania I played before Hollow Knight, was it Blasphemous in 2021? The only thing I can think of similar to that is Megaman …

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Holy shit, I should have played this sooner.

I was a little conflicted before starting this game because I felt that I had lost my enthusiasm for Metroidvanias. On my heart I do not remember the last Metroidvania I played before Hollow Knight, was it Blasphemous in 2021? The only thing I can think of similar to that is Megaman two years ago, but Megaman is NO metroidvania and I am an idiot for just bringing that up. So yeah, I am not big on Metroidvanias.

But wow, Hollow Knight is a trip and a half. Everything about this game is top notch: the mechanics, the powers, the atmosphere, the boss battles. Heck, the Hollow Knight boss fight is one of the saddest, coolest things I have seen in video-games. It even surpasses the plin-plin-plon that I love so much in the first Dark Souls.

If I have to pick one bad thing from this game, that would be either Pantheon 5, or the fucking Pure Vessel fight. Holy smokes I hate Pure Vessel almost as much as I love the Hollow Knight fight, almost as much as I hate Malenia, even. I thing I hate Pure Vessel more because I firmly believe that is the hardest hurdle to conquer on your way to conquest the last Pantheon, not even Absolut Radiance is such bullshit. But honestly, I don't hate it that much, what I really hate is my lack of skill, but that is one hell of a boss fight, almost as cool as NKG or the full Mantis Lords.

And the areas! Greenpath! the Basin! Deepnest even! OMG THE ABYSS??? the GOAT of areas in all Metroidvanias. Such a cool place, so creepy, so unsettling, so sad.

I don't have to sing any more praises for this game. Easy one of the GOATs. Should have played it sooner. Can't wait to SHAW my way through Silksong.

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jynextremist

Review jynextremist 5/5 · Dec 28, 2025

A work of fine art

I played it first 5 years ago and my saved file got lost. Tried to play again but lost interest. Just felt like playing and this time finished the whole play through in a couple of days. Its a must try for everyone.

santipilled

Review santipilled 5/5 · Sep 29, 2025

Dear lord I understand it now. The amount of love and adoration this series has is worth it. Such an incredibly well made metroidvania with so much passion and love put into it. I felt that same feeling I got when I played Demon's Souls (my first from soft game) and just felt both incredibly lost yet full of wonder, …

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Dear lord I understand it now. The amount of love and adoration this series has is worth it. Such an incredibly well made metroidvania with so much passion and love put into it. I felt that same feeling I got when I played Demon's Souls (my first from soft game) and just felt both incredibly lost yet full of wonder, nervousness, and obsession going through the world, discovering everything around me, and just enjoying the overall experience. It never felt like I was too slow or too limited by movement either, each upgrade just made me feel like I could just get to have more fun with it all.

Completed everything up to 110% (kinda gave up on the last 2 pantheons and definitely the fifth one, just was not something I wanted to do lol). Had a blast. Have no idea how people lived without additional content (silksong) for so long, I am so blessed.

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spideylibrarian

Review spideylibrarian 4/5 · Jun 23, 2025

Like an updated Symphony of the Night, if Tim Burton directed and it starred a bug

One of the first impressions that I got of this game was probably one of the highest forms of praise I could give it: it reminded me strongly of Castlevania: Symphony of the Night, with a different artistic aesthetic and updated graphics and gameplay. It would be a while before I got to play it, but now that I'm doing …

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One of the first impressions that I got of this game was probably one of the highest forms of praise I could give it: it reminded me strongly of Castlevania: Symphony of the Night, with a different artistic aesthetic and updated graphics and gameplay. It would be a while before I got to play it, but now that I'm doing so in earnest, it's hard to see where my initial impression errs.

I'm enjoying the dark, moody environment, the metroidvania madness of platforming and powering-up-to-return-to-areas-I-couldn't-access-before, and the ease with which my character handles as I work to move him through the narrative.

There's honestly so much to praise that I fear I'll drown myself in the effort. The boss fights are epic, fun, and challenging. The characters are funny, flawed, and memorable. The seal system is interesting, powerful, and versatile, challenging me to come up with a good combination of abilities that I can afford with the slots I have available. And finally, there's the level design, where we have beautifully rendered, darkly evocative settings that tell a compelling story as I delve deeper and deeper into the realm. As someone who's enjoyed metroidvanias pretty much from the start, this game scratches that itch in a very satisfying way.

I have yet to finish Hollow Knight, so my final rating could change, but I think I've got a classic in the making on my hands here, and I'm eager to play more of it and get into the story, the lore, and the experience of defeating the challenges before my determined Knight.

Hollow Knight is one of the games featured on my streaming show, Let's Play Saturday. The most recent stream as of this review is featured below.

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thepixiebella

Review thepixiebella 4/5 · Apr 13, 2025

no hay duda que es un buen juego, ambientación 10 de 10, mapa 10 de 10 y el combate muy entretenido, solo q no lo pudé terminar por mero skill issue. valoro el juego, solo no es para mí, igual le doy 4 estrellas por lo bueno que fue hasta donde jugué y lo bueno que pudo haber sido si …

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no hay duda que es un buen juego, ambientación 10 de 10, mapa 10 de 10 y el combate muy entretenido, solo q no lo pudé terminar por mero skill issue. valoro el juego, solo no es para mí, igual le doy 4 estrellas por lo bueno que fue hasta donde jugué y lo bueno que pudo haber sido si fuera buena

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taptwo

Review taptwo 4/5 · May 22, 2024

Great game, but kind of pointless.

HK does so many things extremely well, but as the game went on, I found myself wondering more and more what exactly I was playing for. I later learned that the story was basically side loaded into a functionally complete metroidvania shell, and suddenly it all made sense.

They leave bits of history scattered through items and samples of dialogue …

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HK does so many things extremely well, but as the game went on, I found myself wondering more and more what exactly I was playing for. I later learned that the story was basically side loaded into a functionally complete metroidvania shell, and suddenly it all made sense.

They leave bits of history scattered through items and samples of dialogue here and there, which helps to assemble a vibe, an environment, and a sense of the world's history that explains why things are the way they currently are. But unlike Celeste and Ori and the Blind Forest, which I also recently completed, Hollow Knight doesn't drive you with any promise of solving anything by doing all this high difficulty work.

That said, if you don't care much about story and are just looking for cream-of-the-crop combat, you can't go wrong here. The challenge starts at medium-high and can ascend through optional paths/bosses to insane heights if so you wish. So if that's your bag, then this is definitely the game for you.

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Kleytonamor

Review Kleytonamor 5/5 · Mar 19, 2023

Wonderful game, way more than I expected

I was expecting this game to be a small indie game that would be a quick play. 66hrs later and I watched credits roll, not a small game at all. However, this game was so much fun. I loved exploring the world and finding new abilities to then go back and re-explore areas. This game did an excellent job of …

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I was expecting this game to be a small indie game that would be a quick play. 66hrs later and I watched credits roll, not a small game at all. However, this game was so much fun. I loved exploring the world and finding new abilities to then go back and re-explore areas. This game did an excellent job of drawing you into the world and driving your curiosity. Just when you think you have found all the map, you find a new area and it keeps going. I cannot recommend this game enough, it's fun, challenging, and adorable.

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ArvanTT

Review ArvanTT 5/5 · Aug 27, 2022

Hallownest is home

Hallownest feels like home. Feels like a place where someone can belong in. Where someone is encouraged to grow. The adventure through Hallownest is immersive and full of wonder. From the first moment when the player can control his character he can appreciate the art style of the game, so simple yet so full of personality. Every enemy is unique …

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Hallownest feels like home. Feels like a place where someone can belong in. Where someone is encouraged to grow. The adventure through Hallownest is immersive and full of wonder. From the first moment when the player can control his character he can appreciate the art style of the game, so simple yet so full of personality. Every enemy is unique in the way they attack, and through interacting with them the player understands the identity of each one of them, not just who they are, but who they were. The game has very subtle ways to teach the player what to do, with the scenery pointing the player where to go next without ever needing any immersion breaking markers, like arrows or the such. The first NPC in the game, Elderbug, met in the main hub of the game, serves as the subtle guidance for what the player should explore next, were he to be lost. He'll give you clues about places existing in the kingdom and what aesthetic you can expect out of them. But this is just a small detail maybe missed by many, because the most important part of this game is the curiosity that it can create within the player. Curiosity and wonder are the driving forces of this game, the cornerstone of the adventure through the kingdom. The game is never going to directly tell you where to go. It just provides a world you want to explore. Hallownest, the world of the game, is a place you are in because you want to, because you want to understand it, because you want to admire the scenery and see what other parts this curious world has in its composition, and you want to uncover the mystery that brought it to ruin. As you explore, you will uncover more and more diverse scenery, more and more powers to help you traverse the land, giving you access to new routes, and, mixed into the progress through the game, clues to help you uncover the great tragedy that marked this once great kingdom. One very important thing regarding the progression is the map. The game has a very unique approach to map design some might find infuriating. The maps for each individual area are to be bought separately from Cornifer the Cartographer, a bug that moved in Hallownest not long before you did, a very adventurous fella with a passion for mapping the world. He is located in a predesignated spot you need to find in every region of the game. In his vicinity there are papers on the floor or on the platforms, another excellent way to guide the player within the world. Also, the sound Cornifer makes, a gentle humming, will become your favourite sound, as you finally enter the room where he is hiding and finally getting the map that will give you a gist of the place you just got yourself purposefully lost in. The player character does not appear marked on the map unless the player has equipped the Wayfinder Compass, a charm you'll get early in the game. Use this charm until you get comfortable in the world, but have faith in the developers that crafted the game and get rid of it at one point. The whole point of the game is to feel a part of this world, and looking at a map cuts part of this feeling. The game is difficult. It never feels unfair however (except in the last part of Godmaster DLC but I'll leave that for later). In my opinion, this game is really wishing you to succeed and to overcome its challenges, but its not gonna just give you a crown without a battle. The boss fights especially might actually send you back to a bench a few times, but a little bit of perseverance really goes a long way. This is why I said the game helps you grow. When I finished Hollow Knight, I genuinely felt fulfilled. I felt like I have achieved something, wondering through this world and finding its secrets, seeing the reminiscents of the past coming to my aid in a quest to fix what was broken and eventually conquering the game's final challenges, it didn't just felt good, it felt special in a way I cannot fully describe. And this feeling is a product of this game exactly because it has challenge within it and because it will make you work and think to uncover its secrets. The Godmaster DLC I think deserves its own disscution. I have 120hs in this game. Half of it was spent in this DLC, which is a separate part of the game (it takes place in a dream) where you have to fight boss rushes. And while I didn't find it impossible, the last boss rush is quite tedious. It gives you the chance to practice the bosses you find difficult individually and I commence that ( in the sense that if it didn't I would've just given up long time ago), but I still found it a bit of an annoying challenge. It was completely optional though so it was pain of my own choice. I don't regret pushing through, I am just saying that if you're not willing to take this game that seriously or you were in just for the sense of wonder, seeing the last cutscene on YouTube and moving on might be a good way to save 60 hrs. On the other hand, the satisfaction from finishing that battle should you choose to embrace the challenge is a very rare feeling of accomplishment. But its not worth losing your love for the game in the process, were you not to be so into such tediousness. Overall, Hollow Knight gave me an experience like no other. I really connected with this world, with their stories, with the ambience, I loved the movement, the bosses, everything. Is simply an experience worth experiencing and a story worth discovering. Should you be able to push through the early game that is believing in your sense of wonder instead of telling you where to go and embrace the challenges, I think Hallownest will become your home as well.

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Sr.Pascal

Review Sr.Pascal 5/5 · Jun 25, 2021

A la Quinta va la vencida

Siempre tuve la espina clavada de no poder acabar nunca Hollow Knight en las cinco veces que lo jugué. Sí, habéis oído bien, cinco intentos fallidos. Lo empecé en su día en Nintendo Switch y lo abandoné a las 10 horas, y así una y otra vez en PC y en Xbox One. El patrón siempre era el mismo; empezaba …

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Siempre tuve la espina clavada de no poder acabar nunca Hollow Knight en las cinco veces que lo jugué. Sí, habéis oído bien, cinco intentos fallidos. Lo empecé en su día en Nintendo Switch y lo abandoné a las 10 horas, y así una y otra vez en PC y en Xbox One. El patrón siempre era el mismo; empezaba una partida nueva, me sumergía en su mundo y en sus historias hasta que en un punto muy concreto (la Ciudad de Lágrimas) se abría ante mí un mundo de posibilidades y el juego me dejaba a mí suerte. En esa altura me abrumaba, lo dejaba y vuelta al inicio otra vez. Afortunadamente hace unos días me dio por entrar a una partida de las tantas que había dejado a medias y, después de un período de readaptación, volví a sumergirme en su mundo hasta terminarlo, al fin. Notaréis que apenas hablo del juego en sí, tampoco creo que sea necesario. ES UNA OBRA MAESTRA, no necesita más matices. Estoy muy feliz de por fin poder acabarlo.

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Fugazi57

Review Fugazi57 3/5 · Jun 22, 2021

I started out enjoying this a lot. Art is beautiful, movement is tight (there's a bit o input lag on Switch though) and the thing is just so polished it could be a Nintendo game in another timeline.

I ended up growing very tired of it after a few hours, though! Some people say this game is better than Super …

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I started out enjoying this a lot. Art is beautiful, movement is tight (there's a bit o input lag on Switch though) and the thing is just so polished it could be a Nintendo game in another timeline.

I ended up growing very tired of it after a few hours, though! Some people say this game is better than Super Metroid so let me argue why I disagree with that.

Super Metroid is more concise and has better pacing. In my humblest of opinions, I think Hollow Knight is too big for its own sake. The following arguments relate and add to what made me feel this.

There's a tough balance act to be done when designing a Metroivania map. In one hand, it must give you freedom so you feel like you're exploring a new world. In the other, I believe the level designers must somewhat guide and funnel you through certain areas so that the pacing is well kept and so that you don't miss things that are tremendously important without having to backtrack for hours later. I think SM gets that balance beautifully, while HK is just too open from the start.

A while after I dropped the game I learned that there was a fast travel power up somewhere. Still, I had to traverse so much ground to get there that I didn't even bother picking up the game again, specially considering that HK's world is kinda......... (I'm gonna get hate for this) same-y?

Every area in SM screams with variety, while the only area from HK that I remember to be very clearly distinct from others (it's been a few months since I played it) is the Queens Garden. I speak with sincerity when I say that all the others are just a blur in my head, sometimes with different shades of dark tones. The music, while beautiful, is also a blur in my head that always revolves around the same tone (except when battling foes).

In the end, power ups didn't excite me, the levels didn't excite me, and it felt like I had to do so much more of the same to get somewhere that I quit. Hollow Knight does get things right that Super Metroid didn't get almost 30 years before, but the latter's atmosphere engrossed me so much more. I'm not even speaking from a nostalgia standpoint. I played SM only once and for the first time 3 years ago, yet, it's music and alien world are much more etched into my mind than Hollow Knight's, which I put down last November.

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Tubbymora

Review Tubbymora 5/5 · Jul 11, 2019

Brutal and Rewarding

Hollow Knight is one of those games that will kick your ass repeatedly. But it's with each ass whupping that you learn to overcome each obstacle. Learning each of the enemies' attack patterns, striking with precise hits, and persevering through some of the game's toughest challenges is extremely rewarding. This game does not hold your hand and encourages exploration. I …

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Hollow Knight is one of those games that will kick your ass repeatedly. But it's with each ass whupping that you learn to overcome each obstacle. Learning each of the enemies' attack patterns, striking with precise hits, and persevering through some of the game's toughest challenges is extremely rewarding. This game does not hold your hand and encourages exploration. I love this game.

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agersant

Review agersant 5/5 · Jul 4, 2018

  • Classic metroidvania game with lots of Dark Souls inspirations
  • Conventional design, flawlessly executed
  • Great art direction and moody soundtrack
  • Heaps of content
  • Gameplay takes a while to ramp up