Hollow Knight (2017)

Team Cherry

Linux · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Wii U · Xbox One · Xbox Series X|S

4.48 from 5552 ratings · #23 top rated on Grouvee

14305 members have it in their collection · 1487 playing now · 4887 backlogged · 2132 wish listed

How long? Main story 30h · with extras 45h · 100% 55h (from 200 logged playthroughs)

A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.
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Release dates

  • Feb 24, 2017 (Full Release) (Worldwide) Linux, PC (Microsoft Windows)
  • Apr 11, 2017 (Full Release) (Worldwide) Mac
  • 2017 (Cancelled) (Worldwide) Wii U
  • Jun 12, 2018 (Full Release) (Worldwide) Nintendo Switch
  • Sep 25, 2018 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Feb 05, 2026 (Full Release) (Worldwide) Nintendo Switch 2, PlayStation 5, Xbox Series X|S
  • Dec 31, 2026 (Next-Gen Optimization Patch Release) (Worldwide) Nintendo Switch 2

Related

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Featured in lists

Rating distribution

5 stars
3623
4 stars
1252
3 stars
455
2 stars
172
1 star
50
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Community All Reviews Statuses

DanielFox

Status DanielFox Jan 5, 2026

If you want to experience this great game but you don't have the time of patience to backtrack, grind and replay the same parts over and over again for dozens of hours, do what I did. Play it with mods. Made the game so much more enjoyable and actually playable for me.

killerstar

Status killerstar Aug 22, 2025

Ah, yes, back to the Watcher Knights, another infuriating fight where one of the enemies is a desing decision that makes the game totally inaccessible. I was playing while listening to a podcast and that fight is almost impossible with little sound clues since the enemies can easily start their attack out of frame.

killerstar

Status killerstar Aug 19, 2025

Second flight with my friend the knight as a companion.

I thought that this second playthrough would've been much smoother since I would know where to go and stuff. No such luck. Turns out I don't remember shit, so I've been stumbling around almost like it's my first time.

killerstar

Status killerstar Aug 17, 2025

Ah, yes, I had forgotten this room but the memories came back as soon as I got onto it. The worst room into the whole game. Swarms of enemies with little contrast with the background, that appear from thin air, damaging you instantly, and 5 foreground elements that are large enough to completely or significantly obscure the character and enemies. …

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Ah, yes, I had forgotten this room but the memories came back as soon as I got onto it. The worst room into the whole game. Swarms of enemies with little contrast with the background, that appear from thin air, damaging you instantly, and 5 foreground elements that are large enough to completely or significantly obscure the character and enemies.

Pictured: not being able to see where I am.

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On top of that, the fucking shade is placed inside the challenge room, in the middle of all that mess.

And it's not even fun. Just an endless barrage of common enemies.

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killerstar

Status killerstar Aug 15, 2025

I've just spent a flight playing Hollow Knight. The mantis fight is so fun.

I expected this second playthrough to be smoother than the first and end up with a more positive appreciation for some of the systems and design decisions that bugged me the first time around. But nope. The shade system is still dumb and the length bossruns …

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I've just spent a flight playing Hollow Knight. The mantis fight is so fun.

I expected this second playthrough to be smoother than the first and end up with a more positive appreciation for some of the systems and design decisions that bugged me the first time around. But nope. The shade system is still dumb and the length bossruns are still annoying.

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itram

Status itram Aug 11, 2025

juego de mierda, me dejó temblando en el Sendero del Dolor, me costó 6 horas pasarlo, lloré de la felicidad cuando me di cuenta que se había terminado. Dejando de lado ese trauma, juegaso. Me costó mucho adaptarme y aprender a jugar, fue el primer (y probablemente último) metroidvania que jugué y que puedo decir orgullosamente que pasé al 100%. …

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juego de mierda, me dejó temblando en el Sendero del Dolor, me costó 6 horas pasarlo, lloré de la felicidad cuando me di cuenta que se había terminado. Dejando de lado ese trauma, juegaso. Me costó mucho adaptarme y aprender a jugar, fue el primer (y probablemente último) metroidvania que jugué y que puedo decir orgullosamente que pasé al 100%. Al principio lo empecé a jugar y como ví que no llegaba a ningún lado lo dejé, meses después lo instalé de nuevo y ahí fue cuando se me pegó. No puedo explicar la cantidad de veces que tuve ganas de romper todo por no poder pasar ciertos bosses y mini bosses (el hollow knight fue el más fácil). Estuve meses jugándolo y se convirtió en uno de mis juegos favoritos, pero es uno de esos juegos que no me dan ganas de rejugarlo ni aunque me apuntaran con un arma, pagaría por no volver a jugarlo.

★★★★★ 5/5

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killerstar

Status killerstar Aug 9, 2025

The gaming club I'm in is going to play Hollow Knight for the November meetup and for some reason I decided to search if it was possible to play it on Android. Surprisingly, it is! A guy decompiled the game and compiled it back to a native Android app.

I installed it and tried it out just to see if …

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The gaming club I'm in is going to play Hollow Knight for the November meetup and for some reason I decided to search if it was possible to play it on Android. Surprisingly, it is! A guy decompiled the game and compiled it back to a native Android app.

I installed it and tried it out just to see if it works, and boy, does this game play so good? The movement, the impacts of each hit, the big explosion when taking damage, how the environment responds to the player. I had forgotten how good of a gamefeel this game had.

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shinespark

Status shinespark Aug 4, 2025

Seems like I'm maybe wrapping up now. A couple of the sidequests I've found felt like busywork (collecting essence, fighting the same circus guys half a dozen times), but most of them I've really been enjoying!

After hearing about the Path of Pain in hushed whispers for so long, it was neat to finally see it myself and find a …

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Seems like I'm maybe wrapping up now. A couple of the sidequests I've found felt like busywork (collecting essence, fighting the same circus guys half a dozen times), but most of them I've really been enjoying!

After hearing about the Path of Pain in hushed whispers for so long, it was neat to finally see it myself and find a way through its buzzsaw hellscape. Loved how both that level and the Colosseum fights pushed pogo jumping more into the foreground, and the flower pilgrimage quest was deliciously tense.

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shinespark

Status shinespark Aug 3, 2025

Fought a boss that took like 70+ hits to go down, felt a bit excessive even for an optional fight.