Hollow Knight (2017)

Team Cherry

Linux · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Wii U · Xbox One · Xbox Series X|S

4.48 from 5553 ratings · #23 top rated on Grouvee

14306 members have it in their collection · 1487 playing now · 4888 backlogged · 2132 wish listed

How long? Main story 30h · with extras 45h · 100% 55h (from 200 logged playthroughs)

A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.
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Release dates

  • Feb 24, 2017 (Full Release) (Worldwide) Linux, PC (Microsoft Windows)
  • Apr 11, 2017 (Full Release) (Worldwide) Mac
  • 2017 (Cancelled) (Worldwide) Wii U
  • Jun 12, 2018 (Full Release) (Worldwide) Nintendo Switch
  • Sep 25, 2018 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Feb 05, 2026 (Full Release) (Worldwide) Nintendo Switch 2, PlayStation 5, Xbox Series X|S
  • Dec 31, 2026 (Next-Gen Optimization Patch Release) (Worldwide) Nintendo Switch 2

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1 star
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Community All Reviews Statuses

ZlayerPet

Review ZlayerPet 4/5 · Nov 20, 2025

Jogo daora demais

adorei jogar, primeiro jogo no estilo metroidvania que jogo e adorei a história e lutas, fiz o panteão e que daora o fim, 9/10

Gobelin_Powa

Review Gobelin_Powa 5/5 · Feb 26, 2024

10/10 Jeu pref ? Peut-être, un Souls en 2D. Tout est parfait : histoire, gameplay, musiques (vinyle en ma possession). Merci Dumiche

Pogee

Review Pogee 5/5 · Dec 12, 2022

It takes a while to get to the good part. But it is well worth it.

What else can be said about this beautiful game, that hasn’t been said before? This game is wonderful. The art stile, world and music are absolutely top tier. Definitely one of the most beautiful worlds that I ever had a pleasure to immerse myself in. Hollow Knight is the first metroidvania game that I ever played. It opened my eyes …

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What else can be said about this beautiful game, that hasn’t been said before? This game is wonderful. The art stile, world and music are absolutely top tier. Definitely one of the most beautiful worlds that I ever had a pleasure to immerse myself in. Hollow Knight is the first metroidvania game that I ever played. It opened my eyes to this game genre that I haven’t experienced before.

But is the Hollow Knight a perfect game for you to try? Yes and no. While I absolutely recommend the game, there are some things to be aware of before diving in.

First of all, the game is hard. It does require quite some grinding to beat it. One major flaw that it has is the fact that the game feels the hardest in the beginning. That turns away many players and it also turned away me when I first tried it. I beat the first boss and found my way to the next stage. But the second boss was too hard for me. Especially with the fact that I had to backtrack through enemies all the way to the boss when I died. I put the game away for 2 years and I finally revisited it this year. This time I was a bit more determined to beat the goddamn boss. And I did it. And after that I had a blast. Every upgrade I got, introduced even more fun to the game. And I couldn’t wait to see what area I will unlock next.

But to get to this level… boy it takes long. At the beginning you just jump and slash. Very basic and weak movement. And you get killed all the time. But with different upgrades, that you get along the way, you are pretty much flying around and killing everything that touches you. And this is where the fun really begins. The only problem is that you start to get a taste of that after many hours in the game. I think it is around 10. And 10 hours of potentially punishable and frustrating gameplay is not something that many players are willing to go through.

But unfortunately that’s the barrier that you need to cross in order to conquer the Hallownest. By far the best advice I found on internet in order to beat the bosses and enemies in that game is to first wait and just dodge the attacks at your first encounter. Learn their attacks first and then strike when you see the opening in their pattern. My biggest mistake usually was to just go straight into the enemy and try to hit him as many times as possible right at the beginning.

However you might look at the grinding part from the story perspective. In fact you are just a small bug in a vast fallen kingdom, that no one really cares about that much. And you are being tested at every step to determine if you are worthy to succeed.

But you can do it. And the award is a beautiful gaming experience that will stay in your heart.

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amongusgame3000

Review amongusgame3000 5/5 · Aug 12, 2022

Peak

This game is peak, and I rarely say that. I have never played a game so fun, addictive, replayable in my life. I have played through this game like 500 times, just to make sure I never get a girlfriend.

maeday

Status maeday Jul 4, 2022

Alright, beat the Crystal Guardian in Crystal Peaks, defeated the final grave warriors, only need about 7 more charms and 4 more grubs and only have one colosseum trial left...oof. Really whittling down what's left before just doing straight up plot related things.

maeday

Status maeday Jul 4, 2022

I have about 7 bosses pinned on my map right now and I'm doing everything I can to avoid fighting them lmao Though, now that I'm so powered, perhaps the two in Crystal Peak wouldn't be that hard...

BMO

Status BMO Jul 2, 2022

Adoration of this game aside, The White Palace could use more benches. I’ve completed it multiple times, including the Path of Pain, but I agree with Mark Brown that this optional part of the game is one of the few downsides of Hollow Knight, or as he put it,

a nightmare hellscape void of misery that’s as hard as …

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Adoration of this game aside, The White Palace could use more benches. I’ve completed it multiple times, including the Path of Pain, but I agree with Mark Brown that this optional part of the game is one of the few downsides of Hollow Knight, or as he put it,

a nightmare hellscape void of misery that’s as hard as anything in Super Meat Boy or Celeste but like, without the super sharp platforming controls of either game.

I wonder how many people resigned themselves to only getting the “bad” ending because they simply didn’t enjoy The White Palace. I hope Team Cherry provides a more balanced challenge in Silksong if they include something like the White Palace again.

For those curious where the Mark Brown quote comes from it can be found at around 35:30 in the following Boss Keys video on Hollow Knight world design:

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maeday

Status maeday Jun 29, 2022

I'm really glad I saved a lot of stuff from the early parts of the game for later, once my nail's been upgraded twice and I have the Grimmchild to help. Beat The Collector and Mantis Lords in like two tries each, no problems, because I'm just so overpowered now lmao Also managed to finish the second Colosseum trail as …

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I'm really glad I saved a lot of stuff from the early parts of the game for later, once my nail's been upgraded twice and I have the Grimmchild to help. Beat The Collector and Mantis Lords in like two tries each, no problems, because I'm just so overpowered now lmao Also managed to finish the second Colosseum trail as well.

Nosk, on the other hand, is a son of a bitch and I'm genuinely unsure if I'll be capable of defeating him. Dude won't stop moving and never gives me the chance to heal. I may just farm Geo so I can upgrade all the Leg Eater's charms to unbreakable and really hammer home my overpoweredness lol

Still having a lot of fun, surprisingly even 25 hours in, and am already starting to run out of things to do aside from boss fights. There's some small things I need to do, like the Grey Mourner's quest and find all the grubs and do the Warrior Grave battles for the Dreamnail essence and whatnot, but yeah, I feel like I've done a good portion of the game already despite still having a handful of bosses left, not to mention the teachers.

Ya know, for 15 bucks, it's ridiculous the amount of content you get in this game.

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maeday

Status maeday Jun 28, 2022

The problem with the laundry list thing I mentioned in a previous status, is that it rarely works out the way you want it to. Sure, I can come up with a checklist of things I wanna accomplish today, but I might only wind up accomplishing one of those, if I'm lucky, because the way the game is designed, I'm …

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The problem with the laundry list thing I mentioned in a previous status, is that it rarely works out the way you want it to. Sure, I can come up with a checklist of things I wanna accomplish today, but I might only wind up accomplishing one of those, if I'm lucky, because the way the game is designed, I'm just gonna run into stuff I didn't mean to and get sucked into that instead lol

It's a good idea, in theory, but it never seems to pan out the way I hope. Sure, I still make great progress, but rarely do I walk away with the satisfaction of achieving the few things I set out to achieve. It's an odd combination of annoyance and accomplishment. Today I hope to find The Hive and maybe beat a boss, but I guarantee you as soon as I go into the underground, I'm just gonna wind up finding things I didn't mean to and instead spend my whole gametime exploring that instead.

Yeah, progress will be made, just not the progress I set out to make.

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maeday

Status maeday Jun 28, 2022

Also fuck the Traitor Lord in the Queens Garden lmao that dude was really genuinely annoying and if I didn't have Cloth to help me, I don't know how long it would've taken me to beat him. It wasn't even that he was particularly difficult, because he had a very obvious pattern despite it being very close quarters, it was …

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Also fuck the Traitor Lord in the Queens Garden lmao that dude was really genuinely annoying and if I didn't have Cloth to help me, I don't know how long it would've taken me to beat him. It wasn't even that he was particularly difficult, because he had a very obvious pattern despite it being very close quarters, it was more that this game - like most modern games these days it seems - just sometimes decides your moveset will stop working and you'll get hit by stuff you so clearly avoided. Frustrating. Still one of the better battles though, overall.

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maeday

Status maeday Jun 28, 2022

I find myself, every time I load this up, going in with a laundry list of shit to do so I don't just wander aimlessly. At the beginning it was fine, when I needed to uncover things, specifically the map, but at this point, 20 hours in, I now just have a little litany of crap to do so I …

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I find myself, every time I load this up, going in with a laundry list of shit to do so I don't just wander aimlessly. At the beginning it was fine, when I needed to uncover things, specifically the map, but at this point, 20 hours in, I now just have a little litany of crap to do so I don't waste time. That being said, I'm still 30 hours ahead of my Steam run, so that's pretty good.

I will say though, the fact that like every achievement in this game is about 5 to 10 points is ridiculous lmao I have 15 achievements and only 95 gamerscore total in the game. Absolutely ludicrous.

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BMO

Status BMO Jun 27, 2022

My current experience with Hollow Knight is very different from my first. I've been playing it for a week now and I noticed something, I am much further ahead in the game in half the time it took the first time around. I've also noticed that the game feels much more relaxing and myself relaxed while playing than the first …

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My current experience with Hollow Knight is very different from my first. I've been playing it for a week now and I noticed something, I am much further ahead in the game in half the time it took the first time around. I've also noticed that the game feels much more relaxing and myself relaxed while playing than the first time. So I decided to dig up some of the things I felt or wrote during my first playthrough. In one of my first statuses I wrote:

As much as this is a gorgeous game, and that I enjoy lots of aspects of it, I’m at a point where I’m not sure I’m going to keep going with it. It’s beautiful and magical but it’s also flawed and punishing. I’m putting it down for a bit and we’ll see if I come back to it.

I remember feeling like this, and now I can't believe I did. This playthrough has been such a smooth ride that I can't imagine wanting to quit. Perhaps my skills are heightened, or I know what to expect, but something has made this a very chill time. I went on to say in a comment in that thread that

I was just grumpy about one of the challenge rooms with the, what feels like at the time, endless waves of enemies. I just couldn’t beat the room no matter how many times I tried. I took a break and then tried again and did it. I swear it was worse than all of the bosses combined.

I know which room this is, and this time I breezed through it (and every other one like it) without a second thought.

In another post I wrote:

When I am done this game, I'm really going to need something real relaxing to play on my Switch.

And now I'm of the mind that Hollow Knight is the relaxing game I'm playing to enjoy a stress free experience. I'm actually surprised I needed a Hollow Knight detox. At this point I want Sliksong to drop next week so I can move from directly from Hollow Knight to the sequel.

In one last post, I said:

I also don’t have the last nail upgrade because I still can’t pull myself through the Trial of the Conqueror. I’d say that I might not be the best gamer in the world, but I can usually handle a good challenge. But hell if I can beat some of these things in Hollow Knight.

I completed the Trial of the Conqueror the other night, soon after arriving. No shade toward my past self, but boy was it easy. It really didn't give me pause at any point and it felt like a fun invigorating time. Kids, don't let people tell you old age is only downhill. I'm apparently getting better with age, lol.

I also posted that I hated The Watcher Knights three years ago. They were giving me a hell of a time. This time around? One fight and they were down. They weren't even difficult. What three years difference makes I guess.

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BMO

Status BMO Jun 23, 2022

Replaying this game again really solidifies that this is one of my all time favourite games. I love a lot of games, and I seldom find it easy to define my top games because what I enjoy is always shifting. But it has increasingly become clear that "if" I have a top five games of all time, this is on …

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Replaying this game again really solidifies that this is one of my all time favourite games. I love a lot of games, and I seldom find it easy to define my top games because what I enjoy is always shifting. But it has increasingly become clear that "if" I have a top five games of all time, this is on the list.

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BMO

Status BMO Jun 20, 2022

Well I’m neck deep in and fully committed to a replay of Hollow Knight now. It feels much easier this time around even though it’s been three years since I last played the game. It’s also beautiful on the OLED Switch. I know the Xbox version runs at 120fps, and even higher on Steam Deck if the information overlay is …

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Well I’m neck deep in and fully committed to a replay of Hollow Knight now. It feels much easier this time around even though it’s been three years since I last played the game. It’s also beautiful on the OLED Switch. I know the Xbox version runs at 120fps, and even higher on Steam Deck if the information overlay is to be trusted but there’s something wonderful about playing it handheld on an OLED screen with rich full black areas. Hollow Knight looks amazing on any screen but especially beautiful on this one. And my newly modded d-pad joy-con really does make the game a joy to play handheld. I can’t recommend it enough.

It was also nice to see Hornet and I look forward to her game very soon 😉

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alaria

Review alaria 4/5 · Apr 1, 2022

Burden of playing hollow knight

I played hollow knight 2 years ago & dropped it cause it felt really boring for some reason. Years passed & many told me to play it again. I didn’t want to but it felt like an obligation to finish one of the most praised indie games of all time so i said screw it. I told to myself: “i …

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I played hollow knight 2 years ago & dropped it cause it felt really boring for some reason. Years passed & many told me to play it again. I didn’t want to but it felt like an obligation to finish one of the most praised indie games of all time so i said screw it. I told to myself: “i know i may not enjoy the game but i will finish the game whatever it takes!” And that’s exactly that.I was right all along & i didn’t enjoy my experience that much. My first impressions years ago were true & nothing suprised me.I didn’t know then why i didn’t enjoy the game but after finishing it i can say what exactly made me feel this way, Hollow knight felt like a chore.It felt like a huge boring grind in jrpg games. the times that i was playing hollow knight were not more enjoyable than my work hours or when i used to study. Hollow knight lacked a huge thing for me & that was the sole reason most gamers play video game: “fun” Now don’t get me wrong, i love hard games. I adore soulsborne + elden ring series, i enjoy Nioh for it’s masterpiece of combat system.I loved my experience with celeste & i have a huge respect for monster hunter series.I don’t particularly hate metroidvania genre either. Metroid dread, ori & will of the whisps are two of my favorite games of all time. The reason i find hollow knight to be boring is: the pacing. Hollow knight is too big for it’s own good. So in order to fill the gap they added alot of collectables and upgrades. The problem is: those collectables feel pointless because on their own they aren’t that significant. Unlike metroid when you find an upgrade & after finding it you can access new areas to explore more, in hollow knight you find a mask shard. What happens after finding one? NOTHING! You need to find 3 more to get a tiny bit of more HP. You find a pale Ore. Ok what happens after that? You need to backtrack All the way to blacksmith to get a stronger needle but after 2nd upgrade you need to find even more pale ore to do that! So finding a single pale ore will be even more significant later on. You see the problem here? In order to have a bigger game they split objects and power ups and in doing so, devs made collectibles more insignificant. Not only that but real upgrades that change the gameplay significantly, are too far from each other. Metroidvania games are short for a reason. It’s by design that a genre which consists of getting lost & backtracking is shorter than your average RPG game. I’ve read that devs said: “we want to players get lost alot and explore the world”. Okay I’m fine with getting lost but not when i get lost and lose all my Geo! Which stops me from further exploration and forces me to backtrack even more in a genre that has enough backtracking itself. Some may say “well! Souls-borne games also have backtracking & losing souls but why you love them?” The reason is: souls-borne games aren’t platformers so you can run past all the enemies and get your souls back Easy peasy! You can’t do the same in hollow knight because it has platforming challenges in it. You may actually die again and lose all your geo for good. There’e another problem in the design. In souls-borne games when you reach a bonfire or lantern, you can spend your currency right away (i know in bloodborne you must reach hunters dream but my point stands) your currency is safe when you reach a bench or a bonfire. In hollow knight however, not only benches are too far from each other, you can’t spend your geo after getting to a bench Unless there’s a stag station near that bench and some places like crystal peaks, lack any stag stations at all. So what happens is: you get a huge amount of geo if you don’t spend them and you can’t spend them right away .you can put then in bank in fog canyon but you have to go there first :). Imagine having alot of souls in darksouls but not being able to level up for a long time! You have a high chance of losing a huge amount of souls. Another issue is as i mentioned the lack of enough stag stations for how huge the map is. So when you want to do something in an area you visited previously, you may get stuck in there just to reach the stag station. Okay so how bad can losing Geo be? Well it wouldn’t be bad if the game wanted geo for every damn thing! When you enter the area and presumably die twice and lose all you geo, you can’t buy map, you can’t even open stag stations (which are rare to begin with) and heck in fog canyon you can’t even grind and to cornifer’s map there costs 150 geo! . So you need to grind! so not only hollow knight features getting lost more frequently than your average metroidvania & more backtracking, it also features grinding to som extent and in some situations. Sounds fun? NO! It ain’t FUN. Now you may say if you hate grinding, why you love soulsborne & monster hunter games… and the answer is simple: in monster hunter games you grind and get stronger by crafting better armor & getting a better weapon and after that you can fight more interesting monsters. In souls-borne your entire build is dependent on getting souls and some extent of grinding. But after griniding you can wield cooler weapons and change your play style significantly. In hollow knight you grind and buy a map! Or open a teleport station.i know for vast majority of players this is an insignificant issue and it is, but for me it adds to little issues i mentioned above & makes the game less & ruins the pacing. Another example of bad pacing in this game at least in my experience: After you find another 2 Ores you should go all the way back to blacksmith to get the 3rd needle upgrade ok fine but when you get there, the blacksmith tells you that you need 2000 geo for upgrading. If you had enough geo already it’s fine but if you didn’t? Enjoy the grind :) I’m indifferent about the combat in this game. It is fluid yes ( clunky compared to Ori 2 or Metroid dread but whatever) but doesn’t evolve enough. This isn’t an issue in a short metroidvania title but hollow knight ain’t short! You don’t even get new weapons. The needle upgrades are just some digits, nothing more. Yes you get charged attacks, spells and new shards but they don’t change the core feeling of combat. I don’t really care about the art style in this game but i know that is super subjective and the atmosphere is so good so that’s a huge plus for this game Deepnest was so creepy for example. And while i didn’t enjoy the game & it was a frustrating game for me, i can’t ignore the good objective qualities of this game. Amount of enemy variety and bosses in this game is remarkable, the music is great and overall map design is solid for the most part. Hollow knight felt like a chore for me but i will admit it’s a good game and i can understand why people adore it.

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zachbrownies

Status zachbrownies Feb 23, 2022

i remember my first playthrough i did deepnest right after beating the mantis lords... this time i tried to put it off as long as possible, and wow! i knew this game was non-linear, but i didn't enter deepnest until finishing everything in every other area except kingdom's edge. cornifer even sold me the map for kingdom's edge before i'd …

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i remember my first playthrough i did deepnest right after beating the mantis lords... this time i tried to put it off as long as possible, and wow! i knew this game was non-linear, but i didn't enter deepnest until finishing everything in every other area except kingdom's edge. cornifer even sold me the map for kingdom's edge before i'd ever entered it for the first time, i wonder what triggers that.

i do take enjoyment out of doing things as late as possible in games.

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xosbunto

Review xosbunto 5/5 · Feb 23, 2022

eu já joguei, quitei, rejoguei, quitei e iniciei tudo de novo ao longo de 3 anos e quando me pegou eu virei um rato desse jogo

todo mundo já sabe que ele é excelente em tudo que o jogo quer ser e tem uma das mais criativas direção de arte

zachbrownies

Status zachbrownies Feb 21, 2022

huh. i beat soul master on my first try. hell, i only got hit twice. i remember this being harder. have i gotten better at video games since... what, 2017? i remember having to make the trek from the bench many times, and how satisfying it felt to win.

crazy. and i think i did it earlier this time too, …

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huh. i beat soul master on my first try. hell, i only got hit twice. i remember this being harder. have i gotten better at video games since... what, 2017? i remember having to make the trek from the bench many times, and how satisfying it felt to win.

crazy. and i think i did it earlier this time too, since I went to the Soul Sanctum immediately after getting the double jump. I think last time I went past the Mantis Lords and fell into the spider area? I vaguely recalled it being a split choice so i tried to do it different this time.

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zachbrownies

Status zachbrownies Feb 20, 2022

another thing i'm immediately struck by is how much better the map design is than in chasm. i'm trashing on chasm a lot, but backtracking was miserable in that game because the map was a bunch of long corridors that don't connect at all. in hollow knight, you can immediately see how all the passageways loop back around through each …

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another thing i'm immediately struck by is how much better the map design is than in chasm. i'm trashing on chasm a lot, but backtracking was miserable in that game because the map was a bunch of long corridors that don't connect at all. in hollow knight, you can immediately see how all the passageways loop back around through each other, as opposed to all of them sprawling out in opposite directions.

exploring feels fun because you're like "ohhhh, i see, this part connects to this part..." "oh, so that's what was on the other side of this"... and each thing you explore leads to exciting new areas, as opposed to chasm which is like "okay, i traversed this massive corridor, but there was a dirt block at the end of it with a chest underneath it... i'll come back when i have the shovel and get it"

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zachbrownies

Status zachbrownies Feb 20, 2022

started a replay of this, because chasm was so underwhelming and made me want a better metroidvania. i think it's been long enough that i've forgotten enough for it to feel fresh.

was immediately shocked the first time an enemy hit me and i saw how intense the damage animation was. i forgot it was like this!

but this is …

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started a replay of this, because chasm was so underwhelming and made me want a better metroidvania. i think it's been long enough that i've forgotten enough for it to feel fresh.

was immediately shocked the first time an enemy hit me and i saw how intense the damage animation was. i forgot it was like this!

but this is such great design. i love mechanics that communicate things to the player without using words: the damage animation communicates "getting hit is a big deal. this isn't the type of game where you should just button mash the enemies to death and then heal yourself"

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Spiderfair

Review Spiderfair 2/5 · Feb 9, 2022

I liked this game quite a lot, but I hated having to spend equipment slots to know where I was on the map, since I'm terrible at reading game maps. I also found it very hard to tell where to go (I know it's a metroidvania and purposefully open-ended in that sense). I loved the way it feels and I …

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I liked this game quite a lot, but I hated having to spend equipment slots to know where I was on the map, since I'm terrible at reading game maps. I also found it very hard to tell where to go (I know it's a metroidvania and purposefully open-ended in that sense). I loved the way it feels and I thought the art was very well made (although sometimes the art would hide hazards, which absolutely ruined some of my gameplay grouves). I got stuck (SPOILER STARTS) at the spider part, where I go through the little minidungeon. I escaped, then nothing happened anywhere and I backtracked for HOURS trying to figure out where to go, but I just couldn't make progress and eventually reached the point where it just wasn't fun anymore. But honestly I don't love metroidvanias to begin with, so I definitely still recommend it to others!

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Yaru

Status Yaru Jan 10, 2022

Devs of the world: please stop adding dark rooms full of dangers you can only barely see that you need to navigate by trial and error and dying a thousand times. It's not fun, I promise.

totalbehaved

Review totalbehaved 4/5 · Feb 20, 2020

Jeepers Creepers

A lot of fun to be had exploring the strange world of Hallownest. The responsibility is on the player to unlock many of the mysteries held within. The same could be said of the story. 08/10

jjgglegend

Review jjgglegend 5/5 · Jan 10, 2020

MASTERPIECE

10/10 Masterpiece metroidvania. For all complaining about difficulty maybe its not the game for you and thats all right but doesnt take the credit that Team Cherry deserves for this masterpiece. Must play. This is one of the reasons i love indie games

Freddyy

Review Freddyy 4/5 · Sep 19, 2019

Challenging & Beautiful

Hollow Knight is among my favorite indie games now, its a challenging game which will throw you into a mysterious world full of tough encounters and at each time it will prepare you for the next to come.

The game itself is challenging enough but for those who like extra hard stuff, there is some optional things to do in …

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Hollow Knight is among my favorite indie games now, its a challenging game which will throw you into a mysterious world full of tough encounters and at each time it will prepare you for the next to come.

The game itself is challenging enough but for those who like extra hard stuff, there is some optional things to do in Hollow Knight that are extremely brutally hard to beat, most of them are DLC content.

The inspiration from the Souls series is noticeable, however they did not just rely on that, Team Cherry did add their own flavor into this one. The story is minimal and its bits of lore and dialogue a very vague story-line which kind of is similar to how Souls series presents its world.

The Music is extremely good, I loved it! amazing OST. Gameplay as i said is challenging, there is a good sense of progression with each area you get a new ability, it has no puzzles but it has hidden areas which add a very cool exploration sense to the game. For me this was harder than any of the Souls series cause of its optional encounters which i did because i like to complete things. (Trial of Fools is super hard)

Sometimes the game feels frustrating when for example you need to jump over spikes or in White palace which made me rage many times, i dont know if i will consider this a negative or not, from one side its not a control issue but from the other side its a system which did annoy me a lot getting hit by a spike and you get to return to the start of the path is an annoying thing, another thing that annoyed me is that if i even touch an enemy i lose a mask. Another thing that annoyed me is how even the first enemies still deal the same damage to me as late game enemies, so its a game which punishes your mistakes and there is no feeling of diving into more dangerous lands. Also another annoying thing is how some bosses force you to adapt to certain set of charms in order to make the battle more fair and smooth.

All those are kinda not definite flaws, but they are a hassle for me, and i didnt enjoy them, even if from a game design perspective they can be considered fine. Despite those annoying things i managed to enjoy the hell out of this game, i enjoyed it a a lot, (i played over 60 hours), and i will only take -0.5 from my final score because of them, not much.

I would like a bit more clear story/lore than what they offered.

Overall Hollow Knight is an excellent game, its the Dark Souls of indie games.

8.8/10 4/5

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pinkalmond17

Review pinkalmond17 5/5 · Mar 16, 2019

Bloody masterpiece.

This game is a bloody masterpiece. You MUST play it if you're even a slight fan of Metroidvanias. It might feel slow and boring at first but as you get more abilities, the game opens up and becomes an incredible piece of art. I haven't felt this way since I first played the Metroid games.

theWellRedMage

Review theWellRedMage 5/5 · May 26, 2017

Hollow Knight (2017) reviewed by the Evergreen Sage Mage

“If all the ways I have been along were marked on a map and joined up with a line, it might represent a minotaur.” -Pablo Picasso

A bit about myself… I’m a metroidvaniac, as Well-Red calls it, going way back into the 80’s. I beat the original Metroid before I beat 3rd grade. My heart has also been burnt a …

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“If all the ways I have been along were marked on a map and joined up with a line, it might represent a minotaur.” -Pablo Picasso

A bit about myself… I’m a metroidvaniac, as Well-Red calls it, going way back into the 80’s. I beat the original Metroid before I beat 3rd grade. My heart has also been burnt a deep searing charcoal black from playing and beating the entirety of the Soulsborne games. If you’re anything like me, I’m sure you will absolutely love Hollow Knight. If you’re nothing like me, you will still love it 😉 …because this game is insanely good.

It’s my pleasure to be here again at the Well-Red blog to bring you another review, this time on the absolutely gorgeous, hand-drawn, labyrinthine world called Hollow Knight. It’s been classified as a metroidvania, but really, it’s so much more than just an arbitrary category. It’s an experience chock-full of dark and mysterious lore, a painted world of subterranean exploration that will challenge any grizzled gaming veteran’s platforming skills. It picks up the torch of the games of yore and douses it with the fresh gasoline of new game mechanics, unique art, colorful characters and evocative storytelling. The incredible polish and love put into this game is apparent from the start screen and doesn’t let up. It won’t even let you leave either, as there are plenty of challenges and a lot of replayability left after your first run through. Ovid told that Daedalus, the mythological craftsman of the Labyrinth, could barely escape his own contraption due to it’s confounding design, …and I too am yet to escape this one myself. I must be a voluntary minotaur as I’m gearing up for a second bout, so I can get the special ending that I didn’t get my first time around.

How did I come to play this game? I’ve recently had an odd, first-world type of crisis of not knowing which game to buy. As I get higher in levels (currently level 36), I find that my tastes have gotten more specific and it has gotten harder and harder to find games that I can justify to myself to spend the time and money on. I have a small list of games on my Steam wishlist, but I just couldn’t choose which one to buy. Hollow Knight has been there for a while since I heard about it on the subreddit r/metroidvania. Anyhow, after getting a friendly pep-talk from our host Well-Red, I bit the bullet and grabbed Hollow Knight. (Note to young mages out there: leveling-up comes with greater spells, but also greater challenges)

After giving the game an honest play-through, I’m more than happy to say that it blew me away. What a fantastic gaming experience! I am now doing this review in hopes that you too, dear reader, will treat yourself (or someone else) to the opportunity of playing this game. Grabbing it will not only be fun for you, but by doing so you will also be supporting the devs (Team Cherry) on their colossal development effort. Seriously, at $14.99, the game is a steal and I can’t wait for whatever it is they decide to do next. That isn’t to say that the game doesn’t have any flaws, but they are almost endearing in their triviality compared to the overall joy of the whole experience.

Before I break down into the 8-bit review, I will to give you a little background on the game’s development and the dev team. Here we go! Hollow Knight released in February 2017 and has been given a ton of praise, and deservedly so, but who are the people behind this phenomenon?

Click here for the full review... https://thewellredmage.wordpress.com/2017/05/25/hollow-knight/

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Cheezpuff

Review Cheezpuff 4/5 · Apr 29, 2017

A good modern met'vania

Hollow Knight is a metroidvania, more similar to the Castlevania entries in the genre. You are small, you have a sword, you have a dash. That should be enough to give you a sense of what the core of the game is.

The high points in Hollow Knight are the boss encounters, there are many and most are very engaging, …

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Hollow Knight is a metroidvania, more similar to the Castlevania entries in the genre. You are small, you have a sword, you have a dash. That should be enough to give you a sense of what the core of the game is.

The high points in Hollow Knight are the boss encounters, there are many and most are very engaging, relying on a good mix between pattern recognition and reflex to clear. You can recover health, but that requires standing still for a second, which adds another "mode" to a boss fight where you're trying to recover health instead of attack.

Hollow Knight stumbles a bit when it comes to guidance, the world is large and there's a lot of places to go, except only a few will lead to progress. In addition, your auto-map doesn't update until you hit a save point, which is very inconvenient and at times frustrating, since you either have to stumble into a new save point or backtrack to one you know in order to just see the map (e.g. to see any paths you missed).

I finished Hollow Knight with 23 hours on my save file.

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