Max: The Curse of Brotherhood (2013)

Flashbulb Games, Press Play, Stage Clear Studios

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox 360 · Xbox One

3.40 from 159 ratings

710 members have it in their collection · 12 playing now · 324 backlogged · 37 wish listed

How long? Main story 6h · with extras 7h · 100% 15h (from 9 logged playthroughs)

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and … Read more
In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. The five powers are 1. Earth pillars. You can create pillars from the earth to reach higher grounds. 2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire. 3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together. 4. Water streams can be shaped freely and will move objects as well as Max along their path. 5. You must destroy obstacles and defeat Mustacho’s minions. Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all. Read less
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Release dates

  • Dec 20, 2013 (Worldwide) Xbox One
  • Dec 20, 2013 (North_America) Xbox One
  • May 21, 2014 (Worldwide) PC (Microsoft Windows), Xbox 360
  • Aug 05, 2014 (Japan) Xbox One
  • Nov 08, 2017 (Worldwide) PlayStation 4
  • Nov 10, 2017 (Europe) PlayStation 4
  • Dec 21, 2017 (Worldwide) Nintendo Switch
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Rating distribution

5 stars
17
4 stars
53
3 stars
68
2 stars
19
1 star
2
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 4/5 · Jan 7, 2023

A surprisingly fun game.

A beautiful throwback to old school games where puzzle solving and skillful platforming go hand in hand. There is often more than one solution to each "screen" and the physics based manipulations can cause hilarious consequences as vines, tree branches and other editable world items can be combined in sometimes unintended ways. The artwork and animation are top notch with …

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A beautiful throwback to old school games where puzzle solving and skillful platforming go hand in hand. There is often more than one solution to each "screen" and the physics based manipulations can cause hilarious consequences as vines, tree branches and other editable world items can be combined in sometimes unintended ways. The artwork and animation are top notch with gorgeous lighting and coloring in each varied area.

I found it to be a lot of fun and very addicting. The only reason I didn't give the game a score of perfect 5 stars is because the main character isn't really all that likable and the story could have used more depth. So much thought went into the game mechanics, why not make the characters and story stronger as well?

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Lioncoeur

Review Lioncoeur 5/5 · Jul 25, 2017

This is the platformer that you've been waiting for

I liked everything about Max. It had a fun, engaging story, with likable characters and excellent artwork. The controls are fairly tight, using his marker as a "weapon" was clever, and the puzzles are at a strange level where you mostly know what you need to do, it just isn't always easy to execute. (Contrast that with Ori, where I …

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I liked everything about Max. It had a fun, engaging story, with likable characters and excellent artwork. The controls are fairly tight, using his marker as a "weapon" was clever, and the puzzles are at a strange level where you mostly know what you need to do, it just isn't always easy to execute. (Contrast that with Ori, where I would spend half an hour gaming and wondering what I was supposed to be doing). Mustacho's "eyes" are well-hidden so it adds to replayability to go back for them to get the achievement. Despite, the caroon-like environment, it didn't feel childish. I would recommend this one for kids and adults.

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Jasyla

Review Jasyla 4/5 · Sep 14, 2014

Exceeded my expectations. It's an attractive, fun puzzler that kept my interest all the way through.