I showed up for Ubisoft disappointment and have received it. If they are good at one thing, it's fooling me into parting with cash-- time and time again, despite knowing the feeling I will have when I play their titles. At this point, I think that's what keeps me around.
I woke up one morning and randomly decided that I …
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I showed up for Ubisoft disappointment and have received it. If they are good at one thing, it's fooling me into parting with cash-- time and time again, despite knowing the feeling I will have when I play their titles. At this point, I think that's what keeps me around.
I woke up one morning and randomly decided that I needed to play this. That being said, I didn't have any expectations. I knew I could feel a bit foolish later on for buying it.
I have no clue why it entered my brain. I didn't see any videos about it recently, didn't hear anything about it really. I saw the first Avatar film when it came out and haven't seen any of the others.
As a side note, I expect to have a particular fondness and nostalgia for Avatar: Frontiers of Pandora at some point down the road. I usually do with these types of experiences.
My thoughts about the game after 3-4 hours so far...
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Perhaps a case study: How big budget, immersive graphics, environments
and sounds DO NOT equal immediate fun for the player/innovation in
design
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Dialog and story presentation, pacing are lacking atmosphere and
subtlety. Which is an entirely too kind way to describe what most
would just call "cringe-inducing, obnoxious, bloated"
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Navigating the world of Pandora can be fun and should be fun, but
often times it isn't.
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Instructions to the player about how to progress via dialogue, the world itself, mission descriptions are atrocious. This game has a completely failing mark for accessibility/playability. It's not a good product in this regard, and it's not a good experience either. This isn't because the world is mysterious and begging to be explored. There isn't a difficulty or skill curve in this factor.
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Pacing is basically non existent. You'll encounter incredible set pieces that the developer must have been thrilled for you to see... but you'll only get there after 10 or 20 minutes of frustration which probably ends in you either looking up a YouTube video or stumbling into where you need to go.
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UI/HUD markers essential to progression often won't appear (an issue
shared by many commenters on YouTube walkthrough videos)
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Enemies AI + animations feel stiff and outdated. Combat in general
feels like it can improve, but so far it is unimpressive.
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If there is a way to restart a mission, I don't see it. This proved particularly game-breaking on an early mission where a time limit is started, and the player is then told to go to a place they have never been. Their only clues in regards to how to get there are provided by UI markers which don't seem to show up for many players. Other than that, none of the information in the mission description/dialogue or world itself can tell you where to go. This means that after about 2-3 minutes of failing to find where to go, it will be impossible to complete the mission. Now you have to stand there and wait for the timer to run out.
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