Pipistrello and the Cursed Yoyo (2025)

Pocket Trap

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S

4.19 from 37 ratings

111 members have it in their collection · 8 playing now · 34 backlogged · 24 wish listed

How long? · with extras 21h · 100% 17h (from 4 logged playthroughs)

Are you ready for the first Yoyovania?! In this 2D top-down adventure you'll explore a sprawling urban landscape, reinterpreting your surroundings through your mastery of yoyo tricks. Combine moves for traversal, fight the city's rival crime lords, and regain the influence of the Pipistrello family!
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Release dates

  • May 28, 2025 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox Series X|S
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Featured in lists

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Rating distribution

5 stars
14
4 stars
18
3 stars
3
2 stars
2
1 star
0
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Community All Reviews Statuses

BurningKirby

Status BurningKirby Jun 18, 2026

Just started this game today and I'm already very impressed with the wealth of settings you can tweak and the stats it stores. I'm a bit of a stats nut in games and this is fantastic. I love that it separates total time and time without menus.

Pipistrello stores both total time and time outside of menus

Sir_Laguna

Status Sir_Laguna Nov 30, 2025

I just learned that "Pipistrello" is italian for 'bat'

(I don't think the protagonist looks like a bat but ok)

shinespark

Status shinespark Jun 21, 2025

The second pair of abilities you get from the dungeons aren't quite so much fun as the first pair, and the puzzles built around them aren't quite as clever, but I still had a great time with the back half of Pipistrello. There's some excellent bosses (especially the fight against Link!), the dungeons are all solid, and I appreciated …

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The second pair of abilities you get from the dungeons aren't quite so much fun as the first pair, and the puzzles built around them aren't quite as clever, but I still had a great time with the back half of Pipistrello. There's some excellent bosses (especially the fight against Link!), the dungeons are all solid, and I appreciated how the endgame pretty much completely takes the busywork out of finding the last few secrets you missed.

Just a super impressive effort in a genre we almost never see anymore.

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shinespark

Status shinespark Jun 19, 2025

Never in a million years did I expect a game to draw inspiration from NES homebrew classic Super Bat Puncher, but I'm glad to see that Pipistrello's done it! The wall-punch dash in that old indie is just too cool to be stuck in an unfinished demo forever, and it feels really fresh here. Love how it gets strung …

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Never in a million years did I expect a game to draw inspiration from NES homebrew classic Super Bat Puncher, but I'm glad to see that Pipistrello's done it! The wall-punch dash in that old indie is just too cool to be stuck in an unfinished demo forever, and it feels really fresh here. Love how it gets strung together with the pegasus boots in the tougher challenge rooms, too!

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shinespark

Status shinespark Jun 17, 2025

Still early days with Pipistrello, but I'm having a ball so far! Tackled the excellent southwest dungeon first, picked up the pegasus boots, and found a secret path that skips the southeast dungeon entirely by poking around the overworld.

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It seems like such a small detail, but both the combat and the puzzles are making stellar use of your …

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Still early days with Pipistrello, but I'm having a ball so far! Tackled the excellent southwest dungeon first, picked up the pegasus boots, and found a secret path that skips the southeast dungeon entirely by poking around the overworld.

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It seems like such a small detail, but both the combat and the puzzles are making stellar use of your yoyo's ability to reflect off angled walls. Challenges that seem tough to face head-on can almost always be solved with a little lateral thinking and a well-placed ricochet trick shot, which feels exactly right for a game about an ultra-magical yoyo.

Pretty much every aspect is working for me, there hasn't been a top-down Zelda this good at least since A Link Between Worlds in 2013.

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BMO

Status BMO Jun 13, 2025

I've never felt so bad for wanting to drop a game before. I like a lot of what this game is doing from conceptual standpoint, but I really don't think it comes together quite the way I'd like. I can't escape the feeling that the control scheme never feels second nature, always reminding something that feels unintuitive and clunky. And …

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I've never felt so bad for wanting to drop a game before. I like a lot of what this game is doing from conceptual standpoint, but I really don't think it comes together quite the way I'd like. I can't escape the feeling that the control scheme never feels second nature, always reminding something that feels unintuitive and clunky. And while the analogue stick controls feel better for mini-direcitonal movement, they really tend to fail the player when you're trying to;ull of a lengthy sequence of tricks. The d-pad is the obvious choice, but for some reason it feels less enjoyable for standard movement around the map.

I really I wish I was enjoying this as much as I feel like the ideas that went into the game deserve.

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Kory

Status Kory Jun 9, 2025

Finished up the main game last night. Loved it. Planning on using the fortune teller to wrap up finding the last few badges and upgrades I missed. I normally wouldn't bother with that sort of thing, but I feel like I pretty thoroughly explored the map and I'd like to see where they're tucked away.

BMO

Status BMO Jun 5, 2025

I am enjoying this so far, but there is a bit of wonkiness to its mechanics that I'm trying to get used to. I think it's fun, but there are some limitations baked into the combat and movement design that sometimes feels too clunky to do what the devs want you to do. At other times it feels really good. …

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I am enjoying this so far, but there is a bit of wonkiness to its mechanics that I'm trying to get used to. I think it's fun, but there are some limitations baked into the combat and movement design that sometimes feels too clunky to do what the devs want you to do. At other times it feels really good. That inconsistency is making it hard for me to really nail down whether or not I've loving the game so far. We'll see how things go as I develop more skills and gain new abilities to extend my combat and movement flexibility (please, please, please give me a dash).

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BMO

Status BMO May 28, 2025

Oooh, between this a despelote I'm happy to not have to think about what I'm going to play next for a little while.

BMO

Status BMO Jun 19, 2024

This is going straight to my wish list. It's a really fun isometric adventure game, with combat and puzzle mechanics based on the protagonist's yo-yo (possessed by his Aunt's fractured soul) and various yo-yo upgrades. Lots of fun from the devs behind Dodgeball Academia.

shinespark

Status shinespark Jun 14, 2024

Another great demo, this one's a classic 2d Zelda where instead of collecting a new gadget each dungeon, you have one super versatile tool (your yoyo) that gets continuously upgraded.

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Your yoyo is a sword, a bow, the hookshot, the pegasus boots. It can richochet off walls for combat and puzzles, it can bounce Pipistrello off walls for platforming, it …

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Another great demo, this one's a classic 2d Zelda where instead of collecting a new gadget each dungeon, you have one super versatile tool (your yoyo) that gets continuously upgraded.

enter image description here

Your yoyo is a sword, a bow, the hookshot, the pegasus boots. It can richochet off walls for combat and puzzles, it can bounce Pipistrello off walls for platforming, it can walk on water; it does a million things really smoothly without ever needing to delve into menus to readjust your gear.

Dungeon design in the demo is pretty strong, with a perilous trek through an unfinished skyscraper. And instead of boring ol pieces of heart for upgrades there's a nifty, Paper Mario-style badge system, that lets you find and equip unique passives. Love the vibrant GBA aesthetic, too.

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