Main game
2.39 average rating based on 23 ratings
"B" Game Completed!
#ABCDEFGHIJKLMNOPQRSTUVWXYZ
This game has SUCH a cool concept, and strictly as a proof of concept, it's cool. You play as an architect invited to a house under renovation, only to find yourself held captive by a killer. The game is only 20 minutes long, and it might be worth a quick play for morbid curiosity. It's literally free on Steam, so there's no harm in trying it.
Thing is though, this game is actually broken. I reached the ending, and where a short gameplay segment is supposed to trigger, I fell through the game world. Not only that, but reloading the checkpoint caused me to spawn under the house, falling into an eternal void.
The other problem this game has is interaction with objects. There's a couple of little puzzles, and while they are quite simple, actually finding and interacting with the objects is tough. Especially in the first room, I passed objects several times because the cursor would not change to an "interact" symbol unless I was on a few specific pixels... Since you are trying to cobble together a solution from junk items, telling which junk is …
"B" Game Completed!
#ABCDEFGHIJKLMNOPQRSTUVWXYZ
This game has SUCH a cool concept, and strictly as a proof of concept, it's cool. You play as an architect invited to a house under renovation, only to find yourself held captive by a killer. The game is only 20 minutes long, and it might be worth a quick play for morbid curiosity. It's literally free on Steam, so there's no harm in trying it.
Thing is though, this game is actually broken. I reached the ending, and where a short gameplay segment is supposed to trigger, I fell through the game world. Not only that, but reloading the checkpoint caused me to spawn under the house, falling into an eternal void.
The other problem this game has is interaction with objects. There's a couple of little puzzles, and while they are quite simple, actually finding and interacting with the objects is tough. Especially in the first room, I passed objects several times because the cursor would not change to an "interact" symbol unless I was on a few specific pixels... Since you are trying to cobble together a solution from junk items, telling which junk is an essential puzzle item and which is just set dressing is tough.
Game is broken, isn't good to play, but a really cool idea. I would love to see someone else take this idea and do it better. Perhaps one day.