To a T (2025)

uvula

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Xbox Series X|S

3.13 from 15 ratings

38 members have it in their collection · 2 playing now · 7 backlogged · 8 wish listed

How long? Main story 5h (from 1 logged playthrough)

to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and … Read more
to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, and they start to uncover more about their mysterious lineage. Read less
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Release dates

  • May 28, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Jun 11, 2026 (Full Release) (Worldwide) Nintendo Switch 2
  • TBD (Cancelled) (Worldwide) Xbox One
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Featured in lists

GOTY 2025 by LarsFrukt · 40 games · 0

Rating distribution

5 stars
0
4 stars
4
3 stars
9
2 stars
2
1 star
0
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Community All Reviews Statuses

SnakeyDave

Review SnakeyDave 3/5 · Jun 28, 2025

His mother did what!?

I hated my first hour with this game. It seemed to me the worst combination of cloying, self-consciously quirky, and boring.

As a game, it is quite bad. A handful of mini games, repeated but not evolved upon and some limp exploration, with a very odd camera (I quite like what it's trying to do there, but it's under-developed). If …

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I hated my first hour with this game. It seemed to me the worst combination of cloying, self-consciously quirky, and boring.

As a game, it is quite bad. A handful of mini games, repeated but not evolved upon and some limp exploration, with a very odd camera (I quite like what it's trying to do there, but it's under-developed). If this was a purely mechanical review, I'd give it two stars.

The thing that decides whether you'll get on with this game is the story. What I found disagreeable early on was, to me, this queasy approach to making a game about disability in combination with its zany tone. I'm not disabled but I wondered whether it was faintly patronising to make a game about being stuck in a T pose rather than a real disability. And also, not intentionally of course, but it felt a bit mocking because being stuck in a T pose is quite comic. Relatedly, that the disability itself is absurd, it seemed like it was also, again, unintentionally, saying disability itself is absurd.

Now of course, it's a child-friendly way of exploring disability without getting mired in the specifics of a real one. I get that and the game is very on-the-nose about its messaging so it's very clear its heart is in the right place. But the tone is in a sort of uncanny valley; there's lots of tangible, domestic detail (brushing teeth, putting on clothes) and it touches on quite emotive subjects, like bullying, that its flights of fancy and more absurdist elements are jarring.

Two things pulled me around on this game. Firstly, I wondered whether my initial dislike was less about the game and more about my own discomfort around the concept of disability. I don't think that's true, but the doubt was enough to make me want to give the game another chance. Secondly, when the game got crazier in its second half, it clicked. It's quite charming, amusing and silly. Still very twee, not all of its plot elements are successful, and there's too much dialogue, but the tone is clearer, it stopped being uncanny. I came away somewhat charmed.

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