Main game
3.64 average rating based on 317 ratings
When I first bought this game, it was because of how much hype paradox games get in strategy video game circles. I figured why not try to the WW2 one, because I have a ton of medieval and fantasy strategy games already.
The first two times I tried to play it, I was overwhelmed, confused, and quit within an hour.
Almost a year later, a friend brought it up, repeatedly, while we were playing board games. I was again intrigued.
This time, I just dove into a confused mess of a campaign, lost horrendously, but gained some context for the game. I then watched through a series of "how to play" videos on youtube, all while interspersing bits and pieces of failed starts to campaigns.
After about 20 hours of playing around, and about 5 hours of tutorial videos, and looking a few particularly confusing things up, I felt like I was ready to actually give a full campaign a try.
I promptly lost three attempts at a soviet game, where I wanted Trotsky to win the Russian Civil War. I was hooked on the "what if" scenarios I could create in the game.
Back to the drawing board, I …
When I first bought this game, it was because of how much hype paradox games get in strategy video game circles. I figured why not try to the WW2 one, because I have a ton of medieval and fantasy strategy games already.
The first two times I tried to play it, I was overwhelmed, confused, and quit within an hour.
Almost a year later, a friend brought it up, repeatedly, while we were playing board games. I was again intrigued.
This time, I just dove into a confused mess of a campaign, lost horrendously, but gained some context for the game. I then watched through a series of "how to play" videos on youtube, all while interspersing bits and pieces of failed starts to campaigns.
After about 20 hours of playing around, and about 5 hours of tutorial videos, and looking a few particularly confusing things up, I felt like I was ready to actually give a full campaign a try.
I promptly lost three attempts at a soviet game, where I wanted Trotsky to win the Russian Civil War. I was hooked on the "what if" scenarios I could create in the game.
Back to the drawing board, I played as the French, and had a glorious campaign that I marathon played over the course of like 3 days. roughly 15-20 hours later, I had won World War 2, conquered Germany, with Communist France!
For strategy fans, there is a lot to like in this game. However, it has a steep STEEP learning curve. You have to plan to invest time into understanding the mechanics and the intricacies, and there are so many ways you can unknowingly be shooting yourself in the foot.
This game rewards players who are willing to take a deep dive, play around, fail, look things up, fail again, and truly learn the game. It makes next to no effort to hold your hand, the tutorial is garbage, and the wiki I found unhelpful. But the fan sources and experience are great.
The more you put into this game, the more planning, the more research, the more it gives back. Most of my successes started with me going "huh, I wonder how this will work" and trying it out, of course many of these experiments ended in failure, but the game rewards finding your own strategies and plans.
It is a fantastic experience for players who want to plan out dozens of choices and moves in advance, and slowly watch those plans come to fruition, all while moving your country and army around to adapt to the situations around you.
This game is not for everyone, or even I would argue, most gamers. However, for gamers who can break through the wall of confusion and crunchy mechanics, there is a real gem here.
The only other thing I wanted to add is that the ending to the game is horrendously anti-climatic. There really isn't an end, the World War ends, you split up territory, then the game keeps going... This was a shock once I finally powered through to a win. But it means, once you have achieved what ever goals you set for yourself, usually surviving or winning WW2, just exit to menu and flip through the victory point charts.
I’m sure some WWII enthusiasts and military logisticians will appreciate the level of optimisable detail of armies and their behavior, but for a general audience, the managerial emphasis is in all the wrong places. The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a glacial speed, ruin what could have been a pretty slick overall experience.
Durante mucho tiempo espere tener la oportunidad de dedicar un espacio a este juego. En general soy fanático de los juegos de paradox, en especial EU4. La mecánica de juego es muy similar a CK y EU, siendo la mayor diferencia la concentración de hechos en un periodo de tiempo mucho mas corto lo cual equivale a muchos cambios drásticos como un número mucho menor de líderes, una regeneración mínima del pool de población y el impacto del desarrollo de tecnologías.
Algo que me decepciona bastante es que a pesar de existir ya durante bastante tiempo es difícil conseguir información exacta sobre las diferentes estadísticas de las unidades y las naciones. Lo cual es un detalle esencial en los juegos de gran estrategia. Tener la posibilidad de microgestionar cada característica para poder obtener los mejores resultados.
La oportunidad de poder crear planes de ofensiva sobre líneas de combate me parece una innovación muy interesante, pero a su vez creo que aún le faltan demasiados ajustes para poder mejorar el control de la situación en el campo de batalla.
El juego no es una simple copia de EU4, por el contrario, fue diseñado con un esfuerzo muy grande en ofrecer una …
Durante mucho tiempo espere tener la oportunidad de dedicar un espacio a este juego. En general soy fanático de los juegos de paradox, en especial EU4. La mecánica de juego es muy similar a CK y EU, siendo la mayor diferencia la concentración de hechos en un periodo de tiempo mucho mas corto lo cual equivale a muchos cambios drásticos como un número mucho menor de líderes, una regeneración mínima del pool de población y el impacto del desarrollo de tecnologías.
Algo que me decepciona bastante es que a pesar de existir ya durante bastante tiempo es difícil conseguir información exacta sobre las diferentes estadísticas de las unidades y las naciones. Lo cual es un detalle esencial en los juegos de gran estrategia. Tener la posibilidad de microgestionar cada característica para poder obtener los mejores resultados.
La oportunidad de poder crear planes de ofensiva sobre líneas de combate me parece una innovación muy interesante, pero a su vez creo que aún le faltan demasiados ajustes para poder mejorar el control de la situación en el campo de batalla.
El juego no es una simple copia de EU4, por el contrario, fue diseñado con un esfuerzo muy grande en ofrecer una experiencia diferente pero que incluya las características de otros juegos de Paradox más útiles para un momento tan álgido de la historia, considero que hay un espacio en el que se puede mejorar mucho este juego para los años siguientes.
Three restarts, and one completely lost campaign, and I think things are clicking together.
The economic and macro management is making sense, now I just need to grasp how the hell to effectively use my armies in battles.
Luckily there are a lot of "How to Play" videos, and I think at this point I understand the game enough that they won't completely overwhelm me.
I have long wanted to dive into a Paradox game, but they have always intimidated me. The first time I tried to start Hoi4 I got halfway thru the tutorial and was completely confused. I am a big Total War fan, but Hoi4 makes that game look simple!
I have played about 5 hours into two different campaign and am starting to get the hang of things. It still suffers from just too much, but I have been able to bumble my way to feeling accomplished here and there.
I think the more time I sink in, the more I understand, and the more I will enjoy it.
I love World War II historically there hasn't been anything like it. The second world war set a global standard for the human condition and paved the way for a mostly free world. When I first played Hearts of Iron 1 almost 20 years ago I was allured by the global map and the distinctiveness of being able to be any power that was around during the years of 36-48. Mods popped up within a few years covering the cold war and even modern times. Hearts of Iron 2 improved on the theme, changed the industrial and research aspects and made some massive changes to the ai, had more events and provinces making for a more detailed game. Hearts Iron 3 changed too but it changed in so many ways that I lost interest in it. Hearts Iron has always had the problem of running multiplayer games not so smoothly, crashes, connection issues and compatibility due to users having different patches and mods made multiplayer nearly impossible. Hearts of Iron 4 lost my attention too, its good, its pretty to look at that map, and for those who like alternate histories this is where HOI 4 shines, you can go …
Read MoreI love World War II historically there hasn't been anything like it. The second world war set a global standard for the human condition and paved the way for a mostly free world. When I first played Hearts of Iron 1 almost 20 years ago I was allured by the global map and the distinctiveness of being able to be any power that was around during the years of 36-48. Mods popped up within a few years covering the cold war and even modern times. Hearts of Iron 2 improved on the theme, changed the industrial and research aspects and made some massive changes to the ai, had more events and provinces making for a more detailed game. Hearts Iron 3 changed too but it changed in so many ways that I lost interest in it. Hearts Iron has always had the problem of running multiplayer games not so smoothly, crashes, connection issues and compatibility due to users having different patches and mods made multiplayer nearly impossible. Hearts of Iron 4 lost my attention too, its good, its pretty to look at that map, and for those who like alternate histories this is where HOI 4 shines, you can go into Nazi Germany and convert it into a Democracy siding with the allies erasing real history altogether, you could do this in previous versions but it took tremendous effort or even cheating to do so. You can turn America into a communist state and conquer North America with little effort. This is all interesting and cool but again theres little things that hurt the overall experience. My marines always jump back on the boat when tasked with more then one invasion point and even when not instructed to invade turn back to safe shores. Again I've yet to get a multiplayer game together. The naval combat seems to improved alot over previous versions. Some of the games inaccuracies, and flaws make this version of HOI harder then previous versions. The Nazis historically topped out at about 250 divisions the AI seems to be able to put out nearly 800 divisions making Fortress Europe a true fortress. As the US trying to play historically I found these little issues like my marines jumping back on the boat and other complications almost impossible. By the time I launched overlord in 44' Germany was able to hold me back in France dug in for a whole year without any advances. Nuking them too still had them standing because no matter how low that national unity is I still have to grab the capital to have them surrender. The treaty events that pop up irregularly divide your territory unfairly, "Hey that was my conquest UK not yours!" and again there were so many frustrations at some point that I /ragequit because nothing I attempted to do was happening like I wanted it to. Some of the other foreign AIs like Japan are laughable. One things for sure with this edition of Hearts of Iron you will never play the same game twice, stuff happens, things change and so many expectations go unexpected. I gave it a three for looking nice but playing hard.
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