Hearts of Iron IV (2016)

Paradox Development Studio

Linux · Mac · PC (Microsoft Windows)

3.64 from 316 ratings

1803 members have it in their collection · 51 playing now · 804 backlogged · 67 wish listed

How long? Main story 38h · 100% 24h (from 5 logged playthroughs)

Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, … Read more
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world? Read less
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Release dates

  • Jun 06, 2016 (Worldwide) Linux, Mac, PC (Microsoft Windows)

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DLC

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Rating distribution

5 stars
63
4 stars
121
3 stars
95
2 stars
28
1 star
9
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 1/5 · May 12, 2023

I’m sure some WWII enthusiasts and military logisticians will appreciate the level of optimisable detail of armies and their behavior, but for a general audience, the managerial emphasis is in all the wrong places. The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a …

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I’m sure some WWII enthusiasts and military logisticians will appreciate the level of optimisable detail of armies and their behavior, but for a general audience, the managerial emphasis is in all the wrong places. The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a glacial speed, ruin what could have been a pretty slick overall experience.

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grok

Review grok 4/5 · Jan 6, 2022

This Game Consumed my Winter Break

When I first bought this game, it was because of how much hype paradox games get in strategy video game circles. I figured why not try to the WW2 one, because I have a ton of medieval and fantasy strategy games already.

The first two times I tried to play it, I was overwhelmed, confused, and quit within an hour. …

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When I first bought this game, it was because of how much hype paradox games get in strategy video game circles. I figured why not try to the WW2 one, because I have a ton of medieval and fantasy strategy games already.

The first two times I tried to play it, I was overwhelmed, confused, and quit within an hour.

Almost a year later, a friend brought it up, repeatedly, while we were playing board games. I was again intrigued.

This time, I just dove into a confused mess of a campaign, lost horrendously, but gained some context for the game. I then watched through a series of "how to play" videos on youtube, all while interspersing bits and pieces of failed starts to campaigns.

After about 20 hours of playing around, and about 5 hours of tutorial videos, and looking a few particularly confusing things up, I felt like I was ready to actually give a full campaign a try.

I promptly lost three attempts at a soviet game, where I wanted Trotsky to win the Russian Civil War. I was hooked on the "what if" scenarios I could create in the game.

Back to the drawing board, I played as the French, and had a glorious campaign that I marathon played over the course of like 3 days. roughly 15-20 hours later, I had won World War 2, conquered Germany, with Communist France!

For strategy fans, there is a lot to like in this game. However, it has a steep STEEP learning curve. You have to plan to invest time into understanding the mechanics and the intricacies, and there are so many ways you can unknowingly be shooting yourself in the foot.

This game rewards players who are willing to take a deep dive, play around, fail, look things up, fail again, and truly learn the game. It makes next to no effort to hold your hand, the tutorial is garbage, and the wiki I found unhelpful. But the fan sources and experience are great.

The more you put into this game, the more planning, the more research, the more it gives back. Most of my successes started with me going "huh, I wonder how this will work" and trying it out, of course many of these experiments ended in failure, but the game rewards finding your own strategies and plans.

It is a fantastic experience for players who want to plan out dozens of choices and moves in advance, and slowly watch those plans come to fruition, all while moving your country and army around to adapt to the situations around you.

This game is not for everyone, or even I would argue, most gamers. However, for gamers who can break through the wall of confusion and crunchy mechanics, there is a real gem here.

The only other thing I wanted to add is that the ending to the game is horrendously anti-climatic. There really isn't an end, the World War ends, you split up territory, then the game keeps going... This was a shock once I finally powered through to a win. But it means, once you have achieved what ever goals you set for yourself, usually surviving or winning WW2, just exit to menu and flip through the victory point charts.

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Intervigilium

Review Intervigilium 3/5 · Apr 12, 2020

Durante mucho tiempo espere tener la oportunidad de dedicar un espacio a este juego. En general soy fanático de los juegos de paradox, en especial EU4. La mecánica de juego es muy similar a CK y EU, siendo la mayor diferencia la concentración de hechos en un periodo de tiempo mucho mas corto lo cual equivale a muchos cambios drásticos …

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Durante mucho tiempo espere tener la oportunidad de dedicar un espacio a este juego. En general soy fanático de los juegos de paradox, en especial EU4. La mecánica de juego es muy similar a CK y EU, siendo la mayor diferencia la concentración de hechos en un periodo de tiempo mucho mas corto lo cual equivale a muchos cambios drásticos como un número mucho menor de líderes, una regeneración mínima del pool de población y el impacto del desarrollo de tecnologías.

Algo que me decepciona bastante es que a pesar de existir ya durante bastante tiempo es difícil conseguir información exacta sobre las diferentes estadísticas de las unidades y las naciones. Lo cual es un detalle esencial en los juegos de gran estrategia. Tener la posibilidad de microgestionar cada característica para poder obtener los mejores resultados.

La oportunidad de poder crear planes de ofensiva sobre líneas de combate me parece una innovación muy interesante, pero a su vez creo que aún le faltan demasiados ajustes para poder mejorar el control de la situación en el campo de batalla.

El juego no es una simple copia de EU4, por el contrario, fue diseñado con un esfuerzo muy grande en ofrecer una experiencia diferente pero que incluya las características de otros juegos de Paradox más útiles para un momento tan álgido de la historia, considero que hay un espacio en el que se puede mejorar mucho este juego para los años siguientes.

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