Mortal Shell (2020)

Cold Symmetry

PC (Microsoft Windows) · PlayStation 4 · Xbox One · Xbox Series X|S

2.88 from 247 ratings

1411 members have it in their collection · 25 playing now · 725 backlogged · 157 wish listed

How long? Main story 15h · with extras 15h (from 12 logged playthroughs)

Mortal Shell is a ruthless and deep action-RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness, precision and instincts. Possess lost warriors, track down hidden sanctums of the devout, and face formidable foes. "Awakening as an empty vessel, you will enter into a shattered and twisted world where … Read more
Mortal Shell is a ruthless and deep action-RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness, precision and instincts. Possess lost warriors, track down hidden sanctums of the devout, and face formidable foes. "Awakening as an empty vessel, you will enter into a shattered and twisted world where the remains of humanity wither and rot. Implored to do the bidding of the mysterious “Dark Father”, you must traverse this tattered landscape and track down hidden sanctums of devout followers. There, in Mortal Shell’s most hallowed grounds, you must overcome formidable foes and harvest the sacred glands. You won’t be truly alone when the dead litter your path: Scattered across this land are the remnant anima of lost warriors who can be inhabited to gain their unique abilities and knowledge of weapons. The Dark Father is desperate for you to complete your task — but to what end? Discover “Shells” to Suit Your Playstyle - The lost remains of defeated warriors are yours to unearth. Awaken these Mortal Shells, occupy their bodies and significantly widen your understanding of different forms of combat. Inhabit a Shell that best fits your style and utilizes their own unique mastery of skills and weapon upgrades. Iron Sharpens Iron - Combat is strategic and deliberate. Survival demands superior awareness, precision and instincts. You must commit your sword only when an opportunity opens. Calculate your parries to unleash devastating counterblows. Non-linear Campaign - Draw your own path across marsh-infested lowlands, through a gargantuan cathedral of obsidian rock, and into an ancient crypt frozen into the crest of a mountain. Deep Upgrade Paths - The stronger your connection to each Mortal Shell grows, the better you can harness their innate talents. Craft unique upgrades, sharpen your blade with acid, and study dark arcane abilities that imbue your attacks with supernatural devastation. Face Haunting Foes - Your path is guarded by desperate adversaries, devoted to inscrutable gods. Behold creatures both pitiable and grotesque, but do not let fear halt your journey. Muster your courage and face them down. Developed by AAA Veterans - Mortal Shell has been developed by a coalition of seasoned veterans with an unbridled passion for the soulslike genre." Read less
Remove Ads with Grouvee Gold

Details

Developers
Cold Symmetry
Publishers
Playstack
Genres
Indie, Role-playing (RPG)
Themes
Action, Fantasy, Open world
Steam
View on Steam

Release dates

  • Aug 18, 2020 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Mar 04, 2021 (Worldwide) Xbox Series X|S
  • Aug 18, 2021 (North_America) PC (Microsoft Windows)

Also available on

Related

Bundled in

DLC

Updates

Remove Ads with Grouvee Gold

Featured in lists

GOTY 2020 by LarsFrukt · 39 games · 0
Planned by OtakuGamer729 · 147 games · 0

Rating distribution

5 stars
8
4 stars
56
3 stars
108
2 stars
49
1 star
26
Remove Ads with Grouvee Gold

Community All Reviews Statuses

maeday

Status maeday Jun 25, 2024

I HATE souls games but this one is the only remotely enjoyable one I've ever encountered, and one of the most crucial mechanics, parrying, is well documented as being broken. Fantastic lmao My fucking luck, right?

maeday

Status maeday Jun 1, 2024

Picked this up for literally a few bucks and in the menu there's an "indie mode" option that, when clicked, just makes everything kind of pixelated. Absolutely worth the cash for that joke alone.

Trying_Island

Status Trying_Island Dec 21, 2021

I tried really really to like the game, but it's just so clunky that nothing you do feels satisfying, the parry system seems deeply inconsistent and the controls wonky. Its very clearly an earnest attempt at a souls-like, but i wish theyd just polished the controls up to be more tight.

Sadaharu_TR

Status Sadaharu_TR Nov 11, 2020

Lovely game.

Indie Dark Souls they say. Kinda true.

Gameplay is enjoyable. Walking animation is weird but sword hits are punchy. You feel it.

Enemy designs differs. Which is good. You can combine shells and weapons for different unique gameplays.

Ending is meeh. Lore is... i didn't care to dig in but this is souls-like game so...

Nice one!

Extant

Status Extant Sep 11, 2020

Bite-size Souls-like. Gorgeous game with some cool ideas surrounding combat. Unfortunately most of those ideas get a bit tired by the end after some fairly repetitive action. Character customization felt a bit tacked on; I never felt as though my character was growing. Boss fights were for the most part good, I just wish there were more of them and …

Read more

Bite-size Souls-like. Gorgeous game with some cool ideas surrounding combat. Unfortunately most of those ideas get a bit tired by the end after some fairly repetitive action. Character customization felt a bit tacked on; I never felt as though my character was growing. Boss fights were for the most part good, I just wish there were more of them and less arduous trash mobs to fight through (or sprint by...).

Read less
SIGINT

Status SIGINT Aug 19, 2020

Fun game so far. For those unfamiliar, it’s a $30, smaller-scale Dark Souls-like game that’s picked up lots of 8+ ratings from major publications this week. Got my attention much better than the likes of Lords of the Fallen, The Surge, Code Vein... Even as let’s say an “intermediate” skill Souls player, it took me quite a while to get …

Read more

Fun game so far. For those unfamiliar, it’s a $30, smaller-scale Dark Souls-like game that’s picked up lots of 8+ ratings from major publications this week. Got my attention much better than the likes of Lords of the Fallen, The Surge, Code Vein... Even as let’s say an “intermediate” skill Souls player, it took me quite a while to get a handle on its expectations for how to play. The layout of the world is really tough to follow too. But the gameplay is fun, feels deliberate and weighty in the right ways and has some cool semi-unique mechanics to it. First two bosses were tough challenges that really kept me on my toes and killed me several times, despite the fact that the IGN walkthrough I consulted after a while advertises the first non-tutorial boss as, and I quote, “incredibly easy”... Yeah right man. Lol

Read less
NightTray

Status NightTray Aug 19, 2020

This game still feels very unfinished. It looks nice but the combat is so unbelievably sluggish and just doesn't feel good or satisfying. It feels like nothing has impact. Your attacks, your harden, your parry, it all feels like a wet noddle whenever you do them. I still have an enormous issue with how enemies counterattack in response to your …

Read more

This game still feels very unfinished. It looks nice but the combat is so unbelievably sluggish and just doesn't feel good or satisfying. It feels like nothing has impact. Your attacks, your harden, your parry, it all feels like a wet noddle whenever you do them. I still have an enormous issue with how enemies counterattack in response to your combos. In a game that's already VERY sluggish, it's ridiculous that almost every enemy will have stun immunity after your 2nd hit with the default weapon, allowing you to very easily bait enemy attacks or fall into an incredibly simple combat loop, and I'm going to assume there's similar patterns for other weapons you'll acquire eventually. I really can't bring myself to play more to see if it gets more interesting and will settle for just watching someone else run through the game. Inspired by Dark Souls only goes so far if the combat just doesn't feel satisfying or fun in the first place.

Read less
NightTray

Status NightTray Jul 6, 2020

This game feels very... odd? I can't quite put it down but something about how the game feels in movement and combat just doesn't feel... good? It feels stiff? Sluggish? I wouldn't say that completely but I don't know what else I'd describe it as. Lacks impact in some places too when you're hitting enemies. Can't say I'm a big …

Read more

This game feels very... odd? I can't quite put it down but something about how the game feels in movement and combat just doesn't feel... good? It feels stiff? Sluggish? I wouldn't say that completely but I don't know what else I'd describe it as. Lacks impact in some places too when you're hitting enemies. Can't say I'm a big fan of the "Harden" mechanic or that almost every enemy won't stagger after your 2nd hit.. which precedes your 3rd hit which is the biggest hit and the one that actually feels good to land... It makes enemy patterns very predictable. It's a beta though so I won't put anything against it yet. I'm not exactly having a bad time with it either, it just all feels a bit odd. I really like the Shell mechanic thing and hope they do interesting things with it.

Read less
Torgo

Status Torgo Jun 13, 2020

Looks like I have to finally cave in and get the Epic Games Store client thing. :(

Torgo

Status Torgo Jun 10, 2020

This is looking very promising. Devs saying that they are inspired by Dark Souls one in particular, in terms of level design.. trying to bring back some of those elements that the series ignored in the sequels. Also, no fast travel, which delights me in particular.