Pros:
+ It's a remake of the original Metroid but plays more like Super Metroid
+ Lots of secrets and places to backtrack to and/or explore
+ Great visuals and attention to detail for the GBA's small screen/resolution
+ Cool cutscenes as you progress through the game
+ Samus has a nice butt in her Zero Suit
Cons:
- Zero Suit Samus, period.
- Music quality leaves a lot to be desired and is mostly forgettable other than the main themes
- Controls sometimes felt stiff/awkward and jumps felt somewhat jerky
- Environments didn't feel all that varied
- The ending is just a picture of Samus? Seriously?
Final Thoughts:
For the longest time, I had wanted to play through the original Metroid for NES but came to find out a little over a week ago that Metroid: Zero Mission was a full blown remake of it for the Game Boy Advance. Being a huge fan of the Metroidvania genre, I felt like I owed it to myself to see how much I'd enjoy the firt half of that term (as I love the Castlevania games). Metroid: Zero Mission was pretty fun and after playing it for a couple of hours, I felt that it definitely lives up to the hype. I had a blast exploring everything and searching for hidden items, going to areas that I probably wasn't supposed to enter yet, and using the ol' noggin to figure out exactly how to reach certain things.
However, after a couple more hours of playtime, tedium began to rear its ugly head. In an effort to find hidden areas or items that seemed beyond reach, I found myself trying to bomb anything and everything in sight, as well as somersaulting into anything that resembled a wall as there's almost no tell-tale signs of where a hidden breakable wall is. Eventually, I reached Mother Brain and after a few annoying attempts, managed to beat her and escape back to Samus' ship. Job well done, I thought to myself...but oh, if it were only that simple! Nintendo made sure gave me a nice, fat "F*** you!" by forcing me to play as the completely imcompetent Zero Suit Samus.
Strapped with an absolutely useless peashooter and the amazing ability to constantly piss off speedy, red lobster-like aliens, Zero Suit Samus and the space pirate ship section managed to sour the fascination I had with the game thus far. It felt tacked on and unnecessarily frustrating. I imagine that it was thrown in to pad the overall game length (and obviously as fan service), as the base game wasn't all that long in the first place but man...what a way to pull you right out of the experience. Still, the majority of the game was enjoyable and I can imagine both Super Metroid and Fusion being a better overall experience for what the genre is named after.