♪ Oh it's tough to be a god, but if you get the people's nod -- Count your blessings, keep 'em sweet, that's our advice
ActRaiser is a game that's actually two games in one. For probably about 2/3rds of the game you play a city-building sim, and for the other 1/3rd it's a side-scroller (you go back and forth …
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♪ Oh it's tough to be a god, but if you get the people's nod -- Count your blessings, keep 'em sweet, that's our advice
ActRaiser is a game that's actually two games in one. For probably about 2/3rds of the game you play a city-building sim, and for the other 1/3rd it's a side-scroller (you go back and forth between the two styles of gameplay). Very unique, and overall it's quite fun. But here's the thing -- this is definitely a case where I'd say the whole is greater than the sum of its parts. The city-building sim is honestly just okay. And the action platformer levels? They're probably just mediocre at best. But damn, if there isn't something magical about the game as a whole. I love this game to bits, and I think it all boils down to the game's presentation. ActRaiser is god-tier (wink) in terms of its presentation. It oozes charm with its cute overworld graphics, its quaint dialogue, its contrasting dark and dramatic action stages, and its memorable monster designs.
The music in ActRaiser is among the best the 16-bit era has to offer. And perhaps that shouldn't be a surprise to anyone -- this was composed by Yuzu Koshiro, who would go on to handle Streets of Rage 2 and Beyond Oasis. In ActRaiser, the city-building tune "Birth of the People" is one of the most memorable video game tunes I can think of. The various platformer level songs though are also great, really getting across an epic and intense atmosphere fitting for an adventurous god vanquishing all the monsters in the land.
The ending for this is also one that sticks with me. It left a surprisingly strong impression, and is another influence for making me a fan of this game. I recommend any fan of the SNES to give ActRaiser a full playthrough for a unique 16-bit era experience.
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