Main game
2.96 average rating based on 291 ratings
i was really hyped for the necromancer class but apparently it does a bad job this game mechanics is just a ripoff of diablo but like on phone. don't buy/play
This title is a modern reimagining of the beloved 1985 arcade classic, it preserves the chaotic, cooperative dungeon-crawling spirit of the original while introducing updated visuals, refined controls, and light RPG elements. The game features four classic heroes, the Warrior, Valkyrie, Wizard, and Elf, each offering distinct playstyles that encourage teamwork. The Warrior is all about brute strength and close-range combat, the Valkyrie balances offense and defense with her shield, the Wizard combines elemental spells in a system reminiscent of Magicka, and the Elf focuses on speed and ranged attacks.
Particularly I liked the Warrior and the Valkyrie the most, and was highly intrigued to try to master the Wizard, but even though I played through the entirety of Magicka 1 and 2, I couldnt even begin to understand this character. The Wizard is definitely the most complex one to play, and the most powerful at the same time, it almost has limitless effectiveness because of how flexible his playstyle is. This diversity keeps combat fresh, especially in multiplayer, where coordination becomes essential for survival. Visually, the game uses a clean, dark fantasy aesthetic that fits its dungeon-crawling roots.
Levels are filled with hordes of enemies, gold, traps, and destructible …
This title is a modern reimagining of the beloved 1985 arcade classic, it preserves the chaotic, cooperative dungeon-crawling spirit of the original while introducing updated visuals, refined controls, and light RPG elements. The game features four classic heroes, the Warrior, Valkyrie, Wizard, and Elf, each offering distinct playstyles that encourage teamwork. The Warrior is all about brute strength and close-range combat, the Valkyrie balances offense and defense with her shield, the Wizard combines elemental spells in a system reminiscent of Magicka, and the Elf focuses on speed and ranged attacks.
Particularly I liked the Warrior and the Valkyrie the most, and was highly intrigued to try to master the Wizard, but even though I played through the entirety of Magicka 1 and 2, I couldnt even begin to understand this character. The Wizard is definitely the most complex one to play, and the most powerful at the same time, it almost has limitless effectiveness because of how flexible his playstyle is. This diversity keeps combat fresh, especially in multiplayer, where coordination becomes essential for survival. Visually, the game uses a clean, dark fantasy aesthetic that fits its dungeon-crawling roots.
Levels are filled with hordes of enemies, gold, traps, and destructible objects, keeping the action frantic and rewarding. The tongue-in-cheek narrator adds personality and humor, poking fun at players’ mistakes or greed in a way that pays homage to the arcade original’s taunts (“Wizard needs food, badly!”). Despite these strengths, Gauntlet can become repetitive. The level design relies heavily on similar enemy waves and room layouts, and the progression system, focused on collecting gold to unlock relics or upgrades, can feel grindy over time.
Solo play also lacks the chaotic energy that makes co-op so enjoyable, emphasizing that the game is best experienced with friends, either locally or online. I played through the campaign mostly solo, but I sometimes play with a friend and I highly recommend doing so, it is a much more enjoyable experience, though playing alone is also pretty much viable. This game succeeds as a faithful, fast-paced revival that thrives on cooperative mayhem. It’s a blast for short sessions with friends but doesn’t quite have the variety or depth to sustain long-term solo play.
Nine years later, developed by a completely different team, and it still feels like Gauntlet. Different, but similar. And very fun with either hardcore, or casual gamers.
Couch co-op in an 8th gen game? Say whaaaaaat?
This is a replay for me as I played through the Gauntlet reboot back in 2014. It held up really well and still feels like an inspired combination of Magika + the old design of Gauntlet. The character variety, character progression, and online co-op make it feel appropriately modern and I enjoyed playing the Necromancer, a mid-range character that can summon AI minions, which felt sufficiently different than the close-range Valkyrie I used in my last playthrough. If I have one complaint about the game it’s that the new version of Gauntlet doesn’t quite capture the feeling of Hordes of enemies swarming you that the old arcade game had, but it’s a minor complaint for an otherwise great game.
6/10
It's fun, but it does nothing new or that interesting with the formula. I find the mage pretty unplayable though.
I've been thinkg about Gauntlet 2014 a lot lately. I always really liked this game, but for some reason I've never finished it. I would absolutely love to go back to it and complete it, but it's hard to get a party of 4, or even 3 people to play this with. Maybe some day.
Fun game with friends but I dont know why the audio cuts out. It only happens when I'm playing online with friends.
I'm using a DS4 controller with Steam and sometimes when I plug it into the computer the default speaker becomes the controller.
Either way hacking and dungeon crawling with the warrior is fun.
Fun co-op campaign challenge. Do not recommend the wizard unless someone's playing a tank. Brings a modern feel to the classic game, though as many will say it is not especially innovative it is very polished. Unfortunately the endless mode does not have the level of challenge and terror that the old arcade classic brought.