Main game
3.69 average rating based on 70 ratings
This game is greater than the sum of its parts. Team Ninja understood the assignment with broadening nioh to a bigger audience and have crafted a very fun game, with a streamlined open world, classic-team-ninja-but-good story, and unsurprisingly, incredibly satisfying combat.
It’s nioh evolved at its base, with a splash of all of the team ninja classics (NG, SoP and wo long especially) and elements of bushido blade combat presentation, persona style character work, bioware style limited divergent story arcs, classic (often campy but generally endearing) JRPG storytelling and Ubisoft open world design.
This Frankenstein of a game works because it shamelessly steals the best aspects of so many titles that preceded it and executes them adequately. Team ninja also clearly emphasized respecting player time; so much of the gameplay has been distilled to prioritize fun or convenience. Load times are short, traversal options are fun and fast, little backtracking, no boss runs, etc. This isn't to say there aren't brutal boss fights or encounters to kick your teeth in; just that the game rightfully focuses on it's best parts (challenging fights and story beats) rather then tedium. They also have moved away from the oppressive and dark art direction …
This game is greater than the sum of its parts. Team Ninja understood the assignment with broadening nioh to a bigger audience and have crafted a very fun game, with a streamlined open world, classic-team-ninja-but-good story, and unsurprisingly, incredibly satisfying combat.
It’s nioh evolved at its base, with a splash of all of the team ninja classics (NG, SoP and wo long especially) and elements of bushido blade combat presentation, persona style character work, bioware style limited divergent story arcs, classic (often campy but generally endearing) JRPG storytelling and Ubisoft open world design.
This Frankenstein of a game works because it shamelessly steals the best aspects of so many titles that preceded it and executes them adequately. Team ninja also clearly emphasized respecting player time; so much of the gameplay has been distilled to prioritize fun or convenience. Load times are short, traversal options are fun and fast, little backtracking, no boss runs, etc. This isn't to say there aren't brutal boss fights or encounters to kick your teeth in; just that the game rightfully focuses on it's best parts (challenging fights and story beats) rather then tedium. They also have moved away from the oppressive and dark art direction of nioh and wo long, naturally, as they tackle a historically grounded setting.
I am not shocked at the surprisingly high user review scores (8.5 on metacritic as of this review) for this game, after beating it. I'll avoid commentary on the middling critical reception to this game.
COMBAT
The combat is truly satisfying. There is a heavy emphasis on spacing and stamina management ala nioh, with wo long style combat arts (e.g. ashes of war) and a host of supplementary tools and ranged weapons. Playing on the hardest difficulty (twilight, then midnight), eschewing the many, many resources to make the combat more accessible and easy, the game demands sekiro style strings of perfect parries, with combat optimization being fairly opaque and varied.
The plentiful combat arts and moves all have niche uses. Maximizing your offensive output relies on using stance and weapon swapping (gale, a stance swap attack, restores stamina) and storing and popping stamina at the right time via a new ‘ki pulse’ system, to string together relevant combat arts (stance 1 -> combat art that knocks back, gale, stance 2 -> combat art gap closer attack, ki pulse to restore stam and dash away or continue combo etc.) Most combat arts have timed button presses or holds to influence the attack string. There is so much interactivity, just like all team ninja games. Enemies have different recovery times and super armor depending on how long the preceding combo you parried was (and how fully) and their next move, meaning you can’t use the same combat arts in every situation; optimizing each window after a specific attack or combo is part of the fight learning process.
The best part of the rock paper scissors stance system is that you are constantly forced to switch between different stances, with different move sets, charged attacks, combos, damage, stamina costs, parry timings and movements.
The abundant defensive options mean most fights feel fun, even on the back foot against aggressive enemies. Obviously parrying is a major focus but each stance has different parry attacks. They are attacks too- so missing your parry can dynamically impact the fight by still hitting or flinching an enemy, stepping you closer into a combo, etc. Some combat styles parry with more forgiving timings then others at the expense of weapon damage. Some parry twice in quick succession on one button press. Some have a movement component, so whiffing your parry might dash you into or out of danger. Parries aren’t the only defensive tool. Interrupt a charging enemy with a pistol shot, ala bloodborne. Grapple hook an enemy out of the air to interrupt jump attacks. Steal an enemy consumable as they go to heal or buff with your hook. Jump over sweep attacks and sekiro kick into a jump attack, sidestep thrusts instead of parrying to safely start your own combo into a mid-combo enemy back or side.
With all this discussion about skill cap and combat complexity let me assure you can also play this game much more casually. There are a ton of tools, including literal difficulty options, AI summons, powerful consumables, and plentiful side content to overlevel challenges, for people who just want to have fun in a compelling world and decent story. You can kind of play the way you want, even if that involves button mashing or not engaging with the more complex combat systems. Props to team ninja for offering these options.
While I could go on and on about the clear legibility/visibility of attacks, great bosses, fair multi-opponent AI, etc. let’s not neglect other important gameplay considerations.
NON-COMBAT RELATED GAME STRENGTHS
-Character creator, outfits and weapon skins, transmog system are all top tier
-RPG mechanics (dialog options, skill tree, home base mechanics, bonding events, etc.) all feel well integrated and organic. Systems synergize well, and player power progression is noticeable and meaningful
-Content heavy – while I’d argue focusing on the main story and character side quests is the best way to experience the game and avoid burnout or pacing issues, if you like collecting, checklists, number goes up, etc. like most people there is a lot to do and get in this game.
-Music and sound effects are amazing
-Blade twin story conceit is clever and well done
-World space feels grounded and believable… distinct from GoT, which was surreal and fantastical
-Novel setting- the cultural conflicts, style and technology of the era feels fresh
-Accessibility options everywhere
-NG+ is typical team ninja, with expanded loot pool and tweaked boss movesets etc.
-William + Ryu from previous team ninja titles have tasteful cameos
-With few brief + mild exceptions the framerate was rock solid on performance mode
-same sex romances feel like a nice, inclusive touch for a period piece game from a japanese dev
WEAKNESSES
-English voice acting can border on cheesy at times; japanese is solid
-Story is classic team ninja; seems designed for people who already know all the events and is both too thorough and too expositionally light at different times, with too many characters
-Stealthing is undercooked; clearly the emphasis of the game is on sword fighting and things like leashing and stealth AI can feel simple and jank at times. There aren’t complicated enemy patrol routes or vision field overlaps or whatnot...
-Some difficulty spikes; not as serious an issue as there are 900 utilities to help players who want to avoid challenging content, but for the average player a few bosses will seem surprisingly difficult
-Horse animation and auto run feature are both rough
-Enemy variety is predicated on weapon and move set, which is generally diverse, but visually you are fighting random Japanese guys for basically the entirety of the game, even if from a gameplay standpoint these enemies manifest as different challenges- natural byproduct of the historical grounding
-Team ninja ARPG loot system persists; use loot filters or ignore gearing to retain your sanity
-Graphics are solid but not ground-breaking
This game is fun personified... with a bit of of jank, a bit of cheese but utimately all of the disparate design elements work well together to make something great.
Look. Japan looks really pretty in this game. I love the amazing reflection of the culture, fashion and details of the end of the Tokugawa period... but that wasn't enough to keep me engaged.
This is an open world with "sekiro-like" combat where you have to parry constantly to lower the enemy 'ki' bar and let them open to attacks. It was fun and challenging... for a while. All weapons and fight styles work the same.

The plot uses real events and characters in an exagerated way. You even fight commodore Perry in a sword fight! But the way it asks you to side with the proshogunate or antishogunate forces, ignoring the themes of ultranationalism, is weird. I even asked about this dissonance when I interviewed the director and producer. They answered with the usual "this is a work of entertainment and don't have a political message".
Anyway, here's my review in spanish. Its not bad but I didn't liked it that much. I realized this when I was about to finish with the "big bads"... but another full map opened up and I felt tired instead of excited to continue the game.
That's always a bad sign.
Assassin's Creed done right. An interactive Japanese history lesson supported by a top tier action game. It captures the messy politics of the era making the choices between Shogunate and Anti-Shogunate complicated to the point I found myself switching sides multiple times. It has some standout characterizations of historical figures with memorable, moving storylines which I wasn't expecting from Team Ninja since I find story to be the weakest parts of their games. They clearly love Japanese history, and it is infectious.
Here's the thing. I enjoy this game. but it's quite against my will. It's not a good game in any capacity and you're better off waiting for it to be no less than 70 percent off before you might get the actual value of this game.
This is the bastard child assassin's creed and dynasty warriors hides in the attic. The combat is fun in a mindless way, the traversal and collectathon busy work is just barely. It needs a lot of refinement.
This version of Japan is beautiful from a design point of view. it's a pleasure to swing and glide around it. the draw distance is bad, the ray tracing is bad, it looks like a ps3 game, but it's acceptable and the way it's set out is pleasant. That's something.
The combat has it's loose complexities. you can bring two weapon types into battle and swap them out, they have a rock paper scissors system with other weapon types but you can ignore it if you just counter well. Each weapon type has multiple styles to unlock (by finding them arbitrarily hidden in optional fights or earning through side questing). each style has a few special moves. …
Here's the thing. I enjoy this game. but it's quite against my will. It's not a good game in any capacity and you're better off waiting for it to be no less than 70 percent off before you might get the actual value of this game.
This is the bastard child assassin's creed and dynasty warriors hides in the attic. The combat is fun in a mindless way, the traversal and collectathon busy work is just barely. It needs a lot of refinement.
This version of Japan is beautiful from a design point of view. it's a pleasure to swing and glide around it. the draw distance is bad, the ray tracing is bad, it looks like a ps3 game, but it's acceptable and the way it's set out is pleasant. That's something.
The combat has it's loose complexities. you can bring two weapon types into battle and swap them out, they have a rock paper scissors system with other weapon types but you can ignore it if you just counter well. Each weapon type has multiple styles to unlock (by finding them arbitrarily hidden in optional fights or earning through side questing). each style has a few special moves. the core of it is just to learn the parry timing well and then pull off a cinematic critical hit or kill move. hacking apart enemies if fun. probably the only fun.
There's a pinata of side activities and optional fights and loot. so much loot. it could have been streamlined, but this game has no respect for your time. I say that, but I keep collecting cats. what do they even do? They don't seem to do anything. but I keep looking for them until I pet all of them. It flips the switch.
The story is bad. the dialogue is bad. some of the worst writing i've seen in a game. cringe inducing, often. I try my best to ignore it. honestly i should just turn on the japanese audio and turn off the subtitles. whatever dialogue i imagine would be 100 times better.
This is a forgettable, bargain bin game. But I had fun with it. for what that's worth. understand, I have fun with dynasty warriors. every single one of them. so that's a clue.
I loved this, even through its imperfections. I have never been so stressed about accidentally siding with the wrong side (the white people obvs) during a game in my life! I literally envision meeting my future second husband when we bond over how strongly anti-shogunate we tried to be and how stressed out it made us. This game absolutely understood what I wanted from an RPG and delivered it.
I wasn't sure what to expect (SOP is my only other TN game), but ROTR has far surpassed my predictions. First of all, I love historical games, even though I didn't know much about this period in Japanese history. Most of the characters in the game are based on historical figures, but my choices can vary events, at least for some of them. I learned a lot about the end of the Shogunate and the restitution of Imperial rule. The story is rich, with a lot of bonding of characters and some surprise deaths. I had first one romance, then took up with two other same-sex romances. I had to break up with the first one because she was jealous, but all in all, my romances came out better than I ever have in any of the Persona games. Others have talked about the combat, so I won't add much. I played on Dusk(normal) mode, and while I died quite a bit, I had so much fun figuring out the tactics to beat whichever enemy I was up against. The dojo fights were also fun and a great learning experience. I completed the game pretty much 100 percent. The side …
Read MoreI wasn't sure what to expect (SOP is my only other TN game), but ROTR has far surpassed my predictions. First of all, I love historical games, even though I didn't know much about this period in Japanese history. Most of the characters in the game are based on historical figures, but my choices can vary events, at least for some of them. I learned a lot about the end of the Shogunate and the restitution of Imperial rule. The story is rich, with a lot of bonding of characters and some surprise deaths. I had first one romance, then took up with two other same-sex romances. I had to break up with the first one because she was jealous, but all in all, my romances came out better than I ever have in any of the Persona games. Others have talked about the combat, so I won't add much. I played on Dusk(normal) mode, and while I died quite a bit, I had so much fun figuring out the tactics to beat whichever enemy I was up against. The dojo fights were also fun and a great learning experience. I completed the game pretty much 100 percent. The side missions and clearing of provinces never were dull; I could complete them pretty quickly on my way to a main quest. I also did the 9 hidden bosses that were characters from previous TN games. It's definitely worth the price and just a fun experience. I've now picked up Nioh 2 and will try other TN games.
Read LessThe combat was fun and managed to stay fun all the way through (which was surprising) - a nice mix of timed-parries and stamina management that didn't get too annoying.
The story was also good, which again surprised me. I loved most of the characters (Ryoma is a mensch), and there were plenty of twists and turns along the way. Felt a little like my choices don't really matter, but hey - it's a good linear story.
The game does have a somewhat pointless open world. There some stuff to do, but there aren't all that existing for the most part BUT you can complete them all pretty quickly so there's fun in that too.
Overall, yeah this was a fun and engaging game. Too bad it looks like a PS3 title at times...
Too tired to make a review anyways . But need to say how much i enjoyed the game !
Set in the events of the Bakumatsu era, shortly before the signing of the Treaty of Amity and Commerce between Japan and the United States to the Fall of Edo. Its narrative presentation is akin to a historical drama unfolding through the your eyes. .You take role as veiled blade with ur twin who goes crazy and need to beat her/his ass, while see plot unfolding.
Combat so good, and u spent 90% of the time separating head from body. I never get bored. The open world is okay i guess, u has lots of travel points, and u can fly. side quests all the same nothing unique. beat more people.
Almost 50 hours in, almost 100% the game, but i think i already spent too much time and need to move on to other games .
the ending seems like sequel ! Looking forward to it !
Verdict : 9/10 !
Man its such an amazing shame that such a thoroughly enjoyable game is held back by the atrocious optimization. This game is /fun/, more fun than it honestly has a right to be considering the constant drops in fps and the generally awful way it loads. But it has so many great mechanics. an interesting story and a combat I honestly don't get tired of.
I really hope Team Ninja can fix it.
Rise of the Ronin on the cover of Famitsu magazine!
Dragon’s Dogma 2 with the smallest text on the page… Elden Ring DLC is a bigger headline! Hopefully DD2 gets a cover next week. Looking forward to both games!
Wait... this is not an open world action adventur...
This is a soulslike!
(More like a 'sekirolike', actually)