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Final Fantasy VII Remake

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Final Fantasy VII Remake

Apr 10, 2020

Remake of Final Fantasy VII

4.27 average rating based on 2830 ratings

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A modern reimagining of one of the most iconic games of all time, Final Fantasy VII Remake harnesses the very latest technology to recreate and expand Square Enix's legendary RPG adventure for the current generation. Set in a post-industrial fantasy world that has fallen under the control of the shadowy Shinra Electric Power Company, take on the role of Cloud Strife - a mercenary and former member of Shinra's elite Soldier unit - and team up with anti-Shinra organization Avalanche as they step-up their resistance.
Release Dates
Apr 10, 2020 Full Release (Worldwide)
PlayStation 4
Jun 10, 2021 Full Release (Worldwide)
PlayStation 5
Dec 16, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
Jan 22, 2026 Advanced Access (Worldwide)
Nintendo Switch 2, Xbox Series X|S
Feb 01, 2026 Full Release (Worldwide)
Nintendo Switch 2, Xbox Series X|S
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User Stats
6466
In Collection
1890
Wish Listed
548
Playing
1865
Backlogged
How Long Is Final Fantasy VII Remake?
Main story: 37.3 hours
Main + extras: 44.4 hours
100% completion: 82.1 hours
Total completions: 232
ElectronicJourneys
ElectronicJourneys gave Apr 22, 2020
ElectronicJourneys gave Apr 22, 2020
Bullet Point Review

PROS

  • Weaves a compelling story told with tenderness and humor
  • Gorgeous graphics, art direction, color pallet, lighting effects, etc.
  • Fantastic music
  • Combat can be very exciting, especially some of the boss battles
  • Midgar is phenomenally realized, one of the best JRPG settings ever
  • Blend of action and JRPG mechanics is surprisingly elegant
  • Materia and equipment systems are fully intact and fun to tinker around with
  • Brings dozens of wonderful characters to life, both old and new
  • Level designs inspired by Western action games feel innovative in a JRPG context

CONS

  • English VA is meh (go with Japanese)
  • Combat can get repetitive when there are too many encounters back-to-back
  • The game definitely feels a bit padded
  • Nomura's bad habits impact the story toward the end, leaving the future of the Remake series uncertain
tylerisrandom
tylerisrandom gave Feb 8, 2022
tylerisrandom gave Feb 8, 2022
Whispers of greatness
This review is for the PlayStation 5 version

Aerith and Cloud

Final Fantasy VII has vexed me for years. Several of my friends adored the game after its original release, but my own playthrough attempts always ended in confusion, boredom or outright frustration. I avoided RPGs for years because of that experience.

Fast-forward to December of 2021, and the PS Plus version of the remake became PS5 upgrade eligible. So after some encouragement, I tried again to find the joy in one of the most acclaimed and influential games of all time (with the obvious caveat that this is not the original, and only the first in a multi-part experience).

Right off the bat, the combat gave me trouble. Keeping track of each character and enemy, their stats, strengths/weaknesses, status effects, items, equipment, upgrades, proficiencies, materia, materia connections, abilities, spells, limit breaks and summons... it was too much for me then, and it's too much for me now. After giving it a good try, I switched to "easy" difficulty, which turned the game into a button-mashy hack and slash adventure. I found this preferable (I could actually make progress), if a bit repetitive.

But growing up, my friends never really talked much about the original game's mechanics... it …

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Aerith and Cloud

Final Fantasy VII has vexed me for years. Several of my friends adored the game after its original release, but my own playthrough attempts always ended in confusion, boredom or outright frustration. I avoided RPGs for years because of that experience.

Fast-forward to December of 2021, and the PS Plus version of the remake became PS5 upgrade eligible. So after some encouragement, I tried again to find the joy in one of the most acclaimed and influential games of all time (with the obvious caveat that this is not the original, and only the first in a multi-part experience).

Right off the bat, the combat gave me trouble. Keeping track of each character and enemy, their stats, strengths/weaknesses, status effects, items, equipment, upgrades, proficiencies, materia, materia connections, abilities, spells, limit breaks and summons... it was too much for me then, and it's too much for me now. After giving it a good try, I switched to "easy" difficulty, which turned the game into a button-mashy hack and slash adventure. I found this preferable (I could actually make progress), if a bit repetitive.

But growing up, my friends never really talked much about the original game's mechanics... it was all about the world, characters and story. That's what I was most excited to experience.

The world is very compelling. Midgar's design is visually unique, beautifully rendered and functions well as a metaphor for the class disparity within… but it can feel surprisingly shallow. Persona 5, Shenmue and the Yakuza series have spoiled me with smaller areas dense in mini-games and activities; other games like Xenoblade Chronicles and Skies of Arcadia present expansive vistas to explore. By comparison, the FF7 Remake's environments feel like facades: Exquisitely designed hallways, but hallways nonetheless. Seemingly "open" areas are populated mostly with indistinguishable item shops, unremarkable enemy encounters, bothersome fetch quests and a very occasional (almost obligatory) mini-game or two ("whack-a-box," anyone?).

But a world is only as compelling as the characters within it. I think the developers did an amazing job upgrading the iconic designs of the game's cast, and while I've heard some criticisms of the English dub, I personally really enjoyed it. The game does a poor job of making the male team members lovable (or even likeable) until quite a ways in, but I eventually grew attached to almost everyone through the course of the story.

Speaking of story, that's where I found the game's highest highs and lowest lows. Chapters 5 through 9 were my personal favorite: There is a sense of momentum to the events that unfold, but also a wonderful contrast between bombastic action sequences and softer character moments. I really, really loved that stretch of the game: Taken on its own, I'd easily rate it five stars.

But the rest of the game felt bizarrely paced to me. The original's iconic opening is muddied by a half-hearted new subplot, there's a long-winded "secret" mission (that's only secret to one main character for some reason), two yawn-inducing chase sequences, way too many meandering underground mazes, and a baffling "conclusion" I only understood after some intense Googling.

Overall, the parts of the game I really enjoyed more than justified the time I spent with it. I'm intrigued enough by its story and characters that I imagine I'll eventually play Part Two. I'd be lying if I said I now fully understand the original's appeal, but at least this remake let me visit that mindset.

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Nova09
Nova09 gave Jan 12, 2022
Nova09 gave Jan 12, 2022
Nova09's review of Final Fantasy VII Remake

A great game. Fast paced combat with turn based mechanics mixed into it.

The story is great. I know some people wanted the original story but even they can't deny that this game has a great story. I didn't play the original ff7 but I still like all the characters and the story. The characters are well written and easily likable.

The only downside of this game I can find is its linear Its not a bad thing but sometimes I felt like I am just going a straight path. There aren't many things to discover in this game but ignoring that aspect I liked everything from all the side quest to the main quest.

Its a 9.9/10 for me. Definitely recommended if you are a JRPG fan

SneakyOtaku
SneakyOtaku gave Mar 16, 2024
SneakyOtaku gave Mar 16, 2024
Extremely Memorable and Phenomenal FF Game
This review is for the PlayStation 5 version

Real Rating: 10/10 (Post Yuffie arc)

This is the first final fantasy I've actually beaten, ive played through FFX, some of FF16 and I can say this game was phenomenal. The combat is amazing, once I learned about proficiencies and abusing weakness. The bosses were varied and extremely fun in both base and yuffie arc. After Yuffie arc I can say that is my new character, the playstyle is extremely fun as a rogue class. I would definitely look to going on the chapter select and trying the end-game content and 100% this, hard mode might be test of patience but eventually Id hope to do so, this is one of the better JRPGs rivalling Tales of series(which still is close to me) I would definitely recommend this game!

skinnyapples
skinnyapples gave Jan 11, 2022
skinnyapples gave Jan 11, 2022
Mixed bag overall.

I loved the graphics, music, and environments in the game. Obviously, the characters were hands down the best part since they are pretty much my favorite thing about the original.

However, the gameplay was not my favorite. I much preferred the RPG elements old final fantasy games had. It is also not that I dislike the hack and slash style, but I feel like it got stale fast and the combos were severely limited.

Lastly, the story was not my favorite. They made some changes and I think I preferred the original. It very much felt like a mix of remake/sequel at the same time and I ended up getting confused and disinterested at points. The side quests were also insanely dull and bad.

In general, I cant say I loved the game, but I did like enough of it to play a sequel.

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speaksoftly88
speaksoftly88 gave Oct 13, 2021
speaksoftly88 gave Oct 13, 2021
speaksoftly88's review of Final Fantasy VII Remake

What FF fan didn't eagerly wait on this remake for years (and years and years...)? I know I could barely contain myself waiting the opening scenes and playing through that memorable first reactor in Midgar.

First of all, the graphics in this game were undeniably GORGEOUS, and everything I could have hoped for. The characters and voices were spot on, even the more minor characters--I fell in love with Jessie, Biggs, and Wedge. I liked how parts of the game were expanded upon, with the exclusion of some of the more annoying side quests, and overall I loved the game. It was only within the last few hours of game play that I became disappointed. Without mentioning spoilers, the final boss battle made me irate that it was even included. The entire original game spent four discs leading up to the ultimate showdown that I felt cheated in a way. Add to the fact that the bloody mess that was ShinRa HQ was left out entirely, and I was in a mini rage by the time the credits rolled. The battle system itself was mostly okay, but it tended to get frustrating at times when the spells or limit breaks …

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What FF fan didn't eagerly wait on this remake for years (and years and years...)? I know I could barely contain myself waiting the opening scenes and playing through that memorable first reactor in Midgar.

First of all, the graphics in this game were undeniably GORGEOUS, and everything I could have hoped for. The characters and voices were spot on, even the more minor characters--I fell in love with Jessie, Biggs, and Wedge. I liked how parts of the game were expanded upon, with the exclusion of some of the more annoying side quests, and overall I loved the game. It was only within the last few hours of game play that I became disappointed. Without mentioning spoilers, the final boss battle made me irate that it was even included. The entire original game spent four discs leading up to the ultimate showdown that I felt cheated in a way. Add to the fact that the bloody mess that was ShinRa HQ was left out entirely, and I was in a mini rage by the time the credits rolled. The battle system itself was mostly okay, but it tended to get frustrating at times when the spells or limit breaks were constantly missing the target (even when locked on) because the enemy would move at the last minute. I understand it being more of a challenge than its TBS counterpart, but there really felt to be an extreme lack of control that came down more to luck than anything. A lot of the enemies were only affected by magic and it would deplete much too quickly with zero places in the game to grind at all--if that is your strategy. The recovery benches were a nice addition, but sometimes few and far in between.

I waited so long for this game, and I loved it for the most part, but now I'm afraid of what more they could potentially change when--IF--the rest of the game is ever released.

Side note: The dance scene with Cloud made me laugh, even if playing it was slightly weird. Didn't make me uncomfortable in the least. Unlike Don Corneo who I cringed at every time I had to encounter him. * gag *

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DynamoGK
DynamoGK gave Apr 21, 2020
DynamoGK gave Apr 21, 2020
FFVII Remake - My New Favorite Game
This review is for the PlayStation 4 version

This may be my new favorite game of all time.

The story, the characters and the world all come together to create an amazing experience. I haven't played the original FFVII, so I don't have the nostalgia factor, but I have played other FF games and enjoyed them.

First off, I'm really glad they put out a demo. That really sold it day 1 for me, otherwise I would have waited for a sale on the game.

The gameplay is very fun. Swapping between characters is easy and the combo between using the commands menu and real-time action flows really well. The materia system is simple enough for anyone to use, but can be fun to play with to get all the different combos and deciding what characters work best with what materia.

The story is cohesive and broken up by chapters. There were a few chapters that were a little less fun than others, but overall the quality was very good. The side-quests are fun and not all fetch quests. They can be a little immersion breaking at times with what all is going on in the main story to pause and do some side-quests, but they are optional …

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This may be my new favorite game of all time.

The story, the characters and the world all come together to create an amazing experience. I haven't played the original FFVII, so I don't have the nostalgia factor, but I have played other FF games and enjoyed them.

First off, I'm really glad they put out a demo. That really sold it day 1 for me, otherwise I would have waited for a sale on the game.

The gameplay is very fun. Swapping between characters is easy and the combo between using the commands menu and real-time action flows really well. The materia system is simple enough for anyone to use, but can be fun to play with to get all the different combos and deciding what characters work best with what materia.

The story is cohesive and broken up by chapters. There were a few chapters that were a little less fun than others, but overall the quality was very good. The side-quests are fun and not all fetch quests. They can be a little immersion breaking at times with what all is going on in the main story to pause and do some side-quests, but they are optional and you don't have to do all of them.

I really can't wait to see what part 2 has to offer. I'm hoping since they have a lot of the asset work done, that it doesn't take 5 years for the next part to come out. But if it's even close to the same quality of this one, I'm willing to wait as long as it takes.

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Drbeatboxnik
Drbeatboxnik gave Apr 6, 2024
Drbeatboxnik gave Apr 6, 2024
Drbeatboxnik's review of Final Fantasy VII Remake

It’s hard for me break down how I feel about this game. On one hand, it’s beautiful, the characters are written so well, and I genuinely enjoy this weird meta-bullshit approach to the original story versus a straight remake. It makes me very excited to start playing Rebirth. However even as I enjoyed this game, I never shook off the feeling that it wasn’t a full game. It never stopped feeling like a prologue to me—the starter city it was in the original—and I legitimately don’t understand how someone could come to it without having played the original and not feel like the game was talking over them through the entire last half. Now that Rebirth is here, this feeling bothers me less because now I’m more convinced that the whole story will eventually come out but I think I’m going to stay annoyed at the continual reassurance from the creators that you can play this game and the next as though they aren’t partial pieces of a complete experience and story. That’s not what this is and that’s okay too but don’t try to pretend otherwise.

lingsdook
lingsdook gave Jan 30, 2024
lingsdook gave Jan 30, 2024
Off the rails
This review is for the PlayStation 5 version

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I'm certainly not unique in saying that the original Final Fantasy VII is a serious contender for my favorite video game of all time. The reasons for that deserve their own review, but I will say that I've played it many times, and have become pretty familiar with its world and characters. The Materia system is one of the most inventive mechanics in the series, the music is incredible, and the story... Man, the story. I love that game.

Because of that, Final Fantasy VII Remake is a game that I took on with great anticipation when it first released. The pretty graphics are nice, but I mostly loved the concept of expanding portions of the game to give a greater spotlight to specific moments and characters that were not emphasized in the original game. And no section of the story had more potential to benefit from this than the opening hours of VII, which are spent exclusively in the grimy dystopian city of Midgar.

This potential is achieved somewhat, but its execution becomes a bit of a double-edged sword. So much so that I found Remake to be a bit frustrating, and I ended up dropping it. I …

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enter image description here

I'm certainly not unique in saying that the original Final Fantasy VII is a serious contender for my favorite video game of all time. The reasons for that deserve their own review, but I will say that I've played it many times, and have become pretty familiar with its world and characters. The Materia system is one of the most inventive mechanics in the series, the music is incredible, and the story... Man, the story. I love that game.

Because of that, Final Fantasy VII Remake is a game that I took on with great anticipation when it first released. The pretty graphics are nice, but I mostly loved the concept of expanding portions of the game to give a greater spotlight to specific moments and characters that were not emphasized in the original game. And no section of the story had more potential to benefit from this than the opening hours of VII, which are spent exclusively in the grimy dystopian city of Midgar.

This potential is achieved somewhat, but its execution becomes a bit of a double-edged sword. So much so that I found Remake to be a bit frustrating, and I ended up dropping it. I only finished it now in anticipation of Final Fantasy VII Rebirth, and my opinions on it have not changed much. While Remake almost always succeeds in the moments where it's closely adapting the source material, it becomes apparent that when they expand on it or introduce new threads, things don't always pan as well.

Changes permeate the fabric of Final Fantasy VII Remake, ranging from the expansion of several minor areas info full-fledged levels, to entirely new subplots that pad out what was a 7-hour section of the story into a 30-hour game. Not everything is bad! I loved how the role of Jessie, Biggs and Wedge was expanded. Some sections, like Wall Market and the assault on Shinra HQ were given amazing treatments in this remake. Some entirely new sections, like the trip to visit Jessie's parents, felt very natural.

The new action combat system helps this. It keeps the ATB system of the original game, while letting you actively fight and dodge enemies in those moments where you are not executing special attacks and spells. The Materia system also makes a triumphant return, and it's as wonderful as ever. The new weapon upgrade system adds some additional depth, though I found the menu for it to be annoyingly slow and tedious, so I opted to use the thoughtfully included auto-upgrade option quite a lot.

What drags this remake down is when the changes don't work out so well. The very first story change in the game really sets the tone for me: As in the original game, you start as Cloud Strife, a mercenary aiding eco-terrorist group Avalanche in the bombing of one of Shinra Corporation's mako reactors. After the bombing, you get to see the great destruction that the explosion has inflicted on the people of Midgar. This gave quite an edge to Avalanche, who were dead set on saving the planet from Shinra, and were willing to accept collateral damage in their quest.

Jessie, the group's bomb expert, comments that she did not intend for the explosion to be so large, something that calls back to a single text box from the original. It's something that fed into her feelings of guilt for causing so much destruction, which I think was central to her small character arc in the original game. But in Remake, it is revealed that, unbeknownst to her, it wasn't an accident! It was only so large because of tampering from Shinra themselves. This change only serves to remove some of Avalanche's gray morality and paint Shinra as a maniacally evil organization at the onset of the story, which is completely unnecessary. In my opinion, it is a bad change.

Other sections completely interrupt the pacing of the original game. I am not totally against the addition of moments that have you take on mundane tasks for the regular citizens of Midgar. But is it really the best choice to interrupt the flow of the story in its most urgent moments? The stretch from Corneo's mansion to the destruction of Sector 7 is particularly painful to deal with, because it is so padded out at the worst possible time for the story.

Those kind of additions are not even the worst thing in Remake, though. This game really wants you to know that Sephiroth is a threat. It does so by showering you with an incessant amount of stupid hallucinations experienced by Cloud, completely misunderstanding the mystery that made Sephiroth such a compelling villain. Worse, the game ends with a climactic battle against Sephiroth himself, prematurely throwing you into what is the most climactic moment of the original game, and I fear that they really run the risk of diminishing his impact entirely in the future. (For a deeper analysis into what made Sephiroth work so well in the original game, I recommend the video "The Impact of Final Fantasy 7: The Game that Changed Everything" by Super Eyepatch Wolf on YouTube.)

And don't get me started on the "Whispers" subplot. This confusing recurring Nomura-ism pits our heroes against a horde of ghosts that want to... Uh... Prevent the story from veering too far from the original Final Fantasy VII? What? I would expect this horrendously fourth-wall-breaking writing in a Kingdom Hearts game, but in Final Fantasy VII? This addition did not click AT ALL with me. It felt extremely forced and self-indulgent. If you're going to change the story of Final Fantasy VII, just do it, you don't need a convoluted in-universe justification for it.

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"People don't live in the slums because they want to. It's like this train. It can only go where the tracks take it."

This line, uttered by Cloud early in the game, is one that I think is quite iconic. It sets up some of the themes of the game (Though it's not THE most iconic train analogy in Final Fantasy VII, thanks Barret!). This line intentionally takes new meaning in Remake when we see how the developers chose NOT to stay within the bounds of the original Final Fantasy VII. But when you are trying to branch out from where the tracks allow you to go, you have to be careful not to derail the train, and unfortunately Remake becomes a borderline train wreck by its conclusion.

Its saving grace are the consistently great adaptations of moments from the original game, along with the wonderful and endearing interactions between these beloved characters. It also ends on a bit of a hopeful note that, unshackled from the pressure of having to stick close to the original game's story, Rebirth may take us into new and interesting directions. I just hope that the quality of these new directions are not as bad Remake can be at times.

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MrSaturn21
MrSaturn21 gave Oct 17, 2022
MrSaturn21 gave Oct 17, 2022
It took forever, but I finally beat it.
This review is for the PC (Microsoft Windows) version

I bought a ps4 just to beat this game when it came out. I ended up losing my copy during the first year and then buying it again on Steam.

There isn't a whole lot I can say that hasn't already been said about FFVII. The original game is the most important one in gaming history, as it really shot into the stratosphere of what was previously possible with games, both narratively and gameplay wise.

The remake does a clever job of being the same game but different.There is obviously some multiverse or time shenanigans happening here. To be perfectly frank, I think the ending was bizarre as hell. Having the whisperer ghosts show up periodically and then control what was happening, and then having them voltron into a giant superbeing at the end and then having to fight them in an atmosphere akin to what I saw in Dr. Strange and the Multiverse of Madness. And no one even asks why?! I guess when you are suddenly faced with a giant monster and have to fight for your life you don't stop to ask questions like what the hell is going on... But it was really weird and …

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I bought a ps4 just to beat this game when it came out. I ended up losing my copy during the first year and then buying it again on Steam.

There isn't a whole lot I can say that hasn't already been said about FFVII. The original game is the most important one in gaming history, as it really shot into the stratosphere of what was previously possible with games, both narratively and gameplay wise.

The remake does a clever job of being the same game but different.There is obviously some multiverse or time shenanigans happening here. To be perfectly frank, I think the ending was bizarre as hell. Having the whisperer ghosts show up periodically and then control what was happening, and then having them voltron into a giant superbeing at the end and then having to fight them in an atmosphere akin to what I saw in Dr. Strange and the Multiverse of Madness. And no one even asks why?! I guess when you are suddenly faced with a giant monster and have to fight for your life you don't stop to ask questions like what the hell is going on... But it was really weird and a very strange addition to the original story, but of course the story here isn't the same as the original.

The music has no business making me cry as often as it did. It has an unfair advantage over my tear ducts because it is music I heard when I was a kid, playing on an old crt tv in my bedroom, sitting on my warn out patio furniture gravity chair drinking orange twister and eating cheese danish toaster strudels.

I honestly didn't like the battle system. It was stressful for me! But I don't know how they could have designed it any better. A modernized RPG needs to have a fast battle system, especially one that has such a beloved history. There were a lot of options, and a lot of ways to fight. There were many upgrade paths for the weapons, and lots of techniques I can learn and use. But none of it felt AMAZING. It was good, but not amazing. Maybe a 7/10.

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grok
grok gave Jul 28, 2022
grok gave Jul 28, 2022
Shiny Remake with Pacing/Story Issues

Played again in 2024 After bouncing off FF7 Remake pretty hard (see my review below) I decided to give it another go.

I am happy to report that this time around the gameplay clicked better for me. I still don't think its great, but I can see why people who don't like turn-based gameplay like this.

I LOVED the visuals, expansions and edits to some of the rough parts of the original story. The Honeybee Inn was spectacularly done, such a great way to keep the tone while removing the less great parts! Expanding some side characters was also really well done.

However, the game suffers massively from pacing issues. Major moments are all interspersed by chapters that are purely roaming ruins for 1+ hours. Big emotional moments that should inject the player right into the next scene hyped are delayed by slower boring extended roaming.

I also really disliked how they clear toned things down to keep a Teen rating. In the original game Sephiroth's presence is revealed in an really well-done and tense moment in Shinra HQ, exploring the floor upon floor of butchered Shinra guards. I remember thinking Holy Shit what happened. However, the remake removes all …

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Played again in 2024 After bouncing off FF7 Remake pretty hard (see my review below) I decided to give it another go.

I am happy to report that this time around the gameplay clicked better for me. I still don't think its great, but I can see why people who don't like turn-based gameplay like this.

I LOVED the visuals, expansions and edits to some of the rough parts of the original story. The Honeybee Inn was spectacularly done, such a great way to keep the tone while removing the less great parts! Expanding some side characters was also really well done.

However, the game suffers massively from pacing issues. Major moments are all interspersed by chapters that are purely roaming ruins for 1+ hours. Big emotional moments that should inject the player right into the next scene hyped are delayed by slower boring extended roaming.

I also really disliked how they clear toned things down to keep a Teen rating. In the original game Sephiroth's presence is revealed in an really well-done and tense moment in Shinra HQ, exploring the floor upon floor of butchered Shinra guards. I remember thinking Holy Shit what happened. However, the remake removes all that for a ... toned-down reveal.

The story also ends on a very odd meta note, that didn't work for me.

Overall, I am glad I finally played FF7 Remake, I get why people love it, but I do think it is greatly overhyped.

I'll preface this by saying I don't think this game is made for me, or my tastes, and that has heavily impacted how I feel about it. I'm glad it has an audience who likes it, but that is unfortunately not me :(.

I love the original, which has definitely impacted my enjoyment of this version too.

All of those factors aside, here are my thoughts.

FF7 Remake is a gorgeous game. It is probably one of the best looking games I have played, up there with Ghosts of Tsushima. It was amazing to see locals and characters that I played with as a kid reimagined in modern graphics.

The audio and sounds is amazing too. While I don't love Barret's performance (it often falls into a caricature), the rest is amazing.

Character wise, I think the remake does an admirable job fleshing out some of the bit players from the game, Jessie in particular stood out.

But, that is were my positive things to say about the game end.

The pacing is off. Its clear that they are expanding a very short segment of the original game into a much longer game. Some of this is done well, with some expanded characters and sections, but a LOT of this extra content is frankly boring. It hurts the pacing, and adds garbage that I just didn't care about.

Blow up reactor one, get hyped, and then do busy work for the next 4 hours... wut.... Combats drag as you face wave upon wave in fights that have been extended to make them feel like a bigger deal. There is the addition of side quests, but all the ones I experienced were garbage.

That brings me to the combat. I hated it. It's "updated for modern audience," but to me its like they took bits from FF13's combat, bits from FF7 and just mashed them together with some action game mechanics. It creates a very weird gameplay flow, where you just click square, while occasionally dodging and blocking, then you build up bars to do fun stuff, which then slows. It didn't work well as an engaging system for me. It lacked the depth turn based combat did, and lacked the flash or responsiveness that action systems do.

There were several infuriating components to it too. Like when you did a limit, and because the animation is long, the enemy knocks you out, ending the attack before it happened. Or the fact that you get a cool summon, but only get to use it very infrequently. Or perhaps that in order to use things like potions, you need to be in combat, but can only use them once building up action bars. Little things like this just had me feeling like the game sacrificed all substance in the gameplay, to instead provide the most flash and bang. Yes all of the summons and limits look amazing, but if they can miss, often don't work, or are used so rarely you keep forgetting how to use them, its a problem.

Overall, it's a pass for me.

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Kazuno
Kazuno gave Jul 27, 2021
Kazuno gave Jul 27, 2021
First but not (my) Final Fantasy
This review is for the PlayStation 4 version

Final Fantasy 7 was my first FF and I'm really glad I gave it a chance. Keep in mind that this review is written with no knowledge whatsoever of the original game. The game feels magical all the time, I only had these type of feelings that I was witnessing something special with Persona 5 and reading One Piece, the music, the world, the characters, it all feels like you enter a fantasy world that is just perfect. I know that the game is just 30 hours of the Midgard section, but I neved had an issue with pacing, besides some minor things that every game of this lenght have in order to stretch the hours a little, but nothing big whatsoever. The ending was great, the final fight is extremely satisfying and I was always at the edge of my seat seeing how everything was playing out. Just to finish the review I have to say that FF7 Remake is going to be a game I'll always remember fondly since, in a year where I was extremely burned off gaming as a whole, brought me back and made me feel the joy of getting to know a new world, …

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Final Fantasy 7 was my first FF and I'm really glad I gave it a chance. Keep in mind that this review is written with no knowledge whatsoever of the original game. The game feels magical all the time, I only had these type of feelings that I was witnessing something special with Persona 5 and reading One Piece, the music, the world, the characters, it all feels like you enter a fantasy world that is just perfect. I know that the game is just 30 hours of the Midgard section, but I neved had an issue with pacing, besides some minor things that every game of this lenght have in order to stretch the hours a little, but nothing big whatsoever. The ending was great, the final fight is extremely satisfying and I was always at the edge of my seat seeing how everything was playing out. Just to finish the review I have to say that FF7 Remake is going to be a game I'll always remember fondly since, in a year where I was extremely burned off gaming as a whole, brought me back and made me feel the joy of getting to know a new world, a new story and a new set of characters. Sadly I don't think we are going to see much from Part 2(?) of the remake for a while. Love this game. 5/5

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OvalsOk
OvalsOk gave Jan 9, 2021
OvalsOk gave Jan 9, 2021
What A Remake Should Be... And Shouldn't
This review is for the PlayStation 4 version

enter image description here

Final Fantasy VII is considered one of the greatest games ever made. Releasing in 1997, it made the PS1 almost a must buy at the time. It told a fascinating story with amazing characters, music, and moments. It shaped many childhoods and still lives up.

So when Square Enix released the long-awaited Final Fantasy VII Remake, it had to live up to the original by standing on its own (but also to not stray far away)

Final Fantasy VII Remake does live up... But also doesn't in some ways. The Remake covers the first 5 or 6 hours of the original but extends it to around 35 hours. There are some issues that arrive from this that I will get to

First off... The game looks beautiful. One of the most visually stunning remakes I have ever seen. The music is fantastic! Including new tracks and remixes of the original songs. The characters are a lot better. The original had famously horrible localization and some lines in the original seem weird. But the characters are a lot better written in this game... However, the acting (At least the English acting) is pretty meh to me.

The combat is amazing. …

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enter image description here

Final Fantasy VII is considered one of the greatest games ever made. Releasing in 1997, it made the PS1 almost a must buy at the time. It told a fascinating story with amazing characters, music, and moments. It shaped many childhoods and still lives up.

So when Square Enix released the long-awaited Final Fantasy VII Remake, it had to live up to the original by standing on its own (but also to not stray far away)

Final Fantasy VII Remake does live up... But also doesn't in some ways. The Remake covers the first 5 or 6 hours of the original but extends it to around 35 hours. There are some issues that arrive from this that I will get to

First off... The game looks beautiful. One of the most visually stunning remakes I have ever seen. The music is fantastic! Including new tracks and remixes of the original songs. The characters are a lot better. The original had famously horrible localization and some lines in the original seem weird. But the characters are a lot better written in this game... However, the acting (At least the English acting) is pretty meh to me.

The combat is amazing. It's no longer turn-based, but instead, it is a mix of both turn-based and real-time strategy and it is amazing.

However, there are many issues. The story isn't as good as it was in the original. Because the game is 35 hours (but based on the first couple hours of the original), there's a bunch of padding and filler that always felt like a waste of time. Like I mentioned before, the acting is pretty underwhelming. And the story is changed in small ways that sometimes make the plot better or usually makes it worse. And the ending is VERY DIFFERENT.

Final Fantasy VII Remake is what a remake should be... But because of some weird choices in the plot and a lot of padding, It doesn't hold up to the original. However, the game has great characters, music, and gameplay

Would Lightly Recommend

3/5

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Hacksaw
Hacksaw gave Jan 20, 2025
Hacksaw gave Jan 20, 2025
I don't like this game, but I love parts of it

I don't know if I've had feelings for a game as complicated as Final Fantasy VII Remake.

I did not play the original game as a kid. In fact, my first FF game was XIII, which I only have scattered memories of. But I do have core memories of Cloud and his giant sword.

So I understand what FFVII is and what it means to people. And it's from an era when I first became really passionate about games. Pre-rendered backgrounds, text boxes, muted animations, MIDI sound effects and synth music. All of those elements from the original really speak to me. So it has produced a weird situation of having massive nostalgia for an experience I did not have as a child. Nostalgia by proxy, maybe?

And the reason I'm bringing this up is because it plays strongly into my thoughts and feelings around Remake.

The first thought it brings to mind is: holy shit, video games have come so far and in such a short period of time. I always have trouble articulating what I mean when I talk about this, but as I get older, time speeds up, long stretches of time seem shorter, …

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I don't know if I've had feelings for a game as complicated as Final Fantasy VII Remake.

I did not play the original game as a kid. In fact, my first FF game was XIII, which I only have scattered memories of. But I do have core memories of Cloud and his giant sword.

So I understand what FFVII is and what it means to people. And it's from an era when I first became really passionate about games. Pre-rendered backgrounds, text boxes, muted animations, MIDI sound effects and synth music. All of those elements from the original really speak to me. So it has produced a weird situation of having massive nostalgia for an experience I did not have as a child. Nostalgia by proxy, maybe?

And the reason I'm bringing this up is because it plays strongly into my thoughts and feelings around Remake.

The first thought it brings to mind is: holy shit, video games have come so far and in such a short period of time. I always have trouble articulating what I mean when I talk about this, but as I get older, time speeds up, long stretches of time seem shorter, that kind of thing. It's astounding to me that Jurassic Park and Fellowship of the Ring are just ten years apart, and it's also just as astounding to me that FFVII and Oblivion were ten years apart.

Seeing the small handful of frames, text boxes, and animations extrapolated into what Remake is, is impressive as all get out. The fact that no matter where you are in Remake (for the most part), you can look up and see the plates of Midgar in all their glory, or look down and see the slums in their highly developed detail, is, again, astounding.

So, I don't know how to cap that off other than to say, when I think of FFVII Remake, I think a lot about how far games have come and how amazing and impressive it is that this team was able to take what really amounts to a concept in the form of the original game and create the entire world that we see in Remake from it.

However...

This kind of game just is not for me.

While I absolutely relished being in the world, running through the streets of the slums and admiring the dieselpunk aesthetics of the mako reactors, I groaned just about every time I came across an enemy. I simply cannot get behind the combat gameplay. It feels so. Fuckin. Dry.

And pointless, too. I understand having to fight the Shinra soldiers in the beginning, but this thing that a lot of JRPG games do, where they funnel you through these really inconsequential and trite fights against random critters, is just a complete waste of time. Especially in the context of stories and plots as grand as those in FF: "My name is Cloud... I'm a traumatized soul who has joined a passionate and dedicated rebel organization to try and undo the corporate rape of the world and save the planet from capitalist greed! ... Oh look, a gaggle of sewer rats. Better fight them!"

I get it, it's this whole "you're on a journey and there are monsters to fight along the way," thing.

It's just not for me. And being completely honest, I don't understand who it's for, or the mindset behind it. And I'm not being hyperbolic. You know how people say they can't understand something when really it just means they disagree with it? This, I really do not understand how it's considered fun to be constantly sidetracked by fighting fodder, especially when you often don't have the ability to avoid that fodder, and where fighting that fodder provides little in the way of meaningful rewards.

Let me end this point by saying that even though this last paragraph was written with frustration at reflecting on my experiences, it's not meant to be dismissive. When I say I don't understand how it's fun, I mean that, so I welcome anyone who digs this kind of game to lend me their perspective or insight. Maybe I'm just approaching it the wrong way, or not engaging with it on its own terms. I'm happy to have my mind changed or perspective altered.

So, it's safe to say by now that what I liked least about FFVII was the combat gameplay. It wasn't too hard and it wasn't too easy. It was simply not fun and I found it fatiguing. I almost quit playing many times because of the combat and its participating in being mandatory. I was tempted to use Cheat Engine to 1-shot everything so I could just get on to the next bits I liked.

Which is the characters and the world. As I touched on before, these are superb and gripping. As soon as I finished the game, I started another playthrough, not with the intention of finishing it for a second time, but to quench my thirst. I wasn't done with Midgar, yet. I wanted to stay a little while longer.

And yet... the cutscenes. Again, as much as I loved the frame of the game, I'm not sure I'm the right kind of player for it. I don't have the patience required to really appreciate everything on offer. I hate when you get control of a character for 15 seconds and then have another cutscene to sit through. I think it's because for me, this is the video game version of being told rather than shown. Right? That's what they always say about good writing? "Show, don't tell."

When I think of the video game equivalent of that, it's, "Let me find it out for myself rather than sit through a cutscene where I don't have any agency or control over my character." If the most that amounts to is being able to have Cloud walk in circles during an important conversation, that's fine with me. The bottom line is that the second I can tell a cutscene has started, my interest and engagement have dropped by a percentage and that sucks.

I also know that's just how this goes, so I'll continue to try and deal with that for the sequel. And I know part of that is that I have severe ADHD, which is why the perpetual control of FromSoft games appeals so strongly to me. And I don't think FF games should cater to me. They're very good at what they do, maybe even the best.

But I feel how I feel.

FFVII Remake is impressive and impossibly detailed and developed. But the actual gameplay parts were misses for me, almost across the board.

I'll never forget Midgar, Cloud, his friends, and the engaging story the game tells, but I'll probably never play this one again.

Oh, and the music is dare I say unmatched.

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tsartreetsa
tsartreetsa gave May 23, 2024
tsartreetsa gave May 23, 2024
A good time

So I've played this game twice, and I really like the game play. I loved the combat, I thought it was really fun. I liked the stances. They added a flavor and challenge but it wasn't too hard. In a rare instance I liked this gameplay so much I played on hard until the final boss where I gave up. But as a normal mode only gamer for me to replay on hard I have to really love your gameplay.

The story is good, I like the characters and a character I hated in the og game was really cool here. I'm giving it 4 stars cause while I don't hate the changes they made, in fact i like a few of them, I do kinda wish they handled the changes better. But also I don't think the og ff7 is the best jrpg ever like some people do. Its good but not the best game i've played. So if you read this at all, take that into account before you use my experience to determine if you would like this game.

heroicgangster
heroicgangster updated their status Jan 20, 2026
heroicgangster updated their status Jan 20, 2026

TAKEEEEEEEEEEEEEEEEEE THATTTTTTTTTTTT WEISSSSSSSSSSSSSSSSSS!!!! YOU AIN'T GOT NOTHIN' ON YOZORA!!! (was still pretty hard. I finally realized I had to abuse my flinching frames with third tier magic materias~ ^3^

liketheaward
liketheaward updated their status Dec 18, 2025
liketheaward updated their status Dec 18, 2025

What the actual fuck is this ending? The boss I just reached is the sixth one I've faced in a row with basically no other gameplay in between, just boss fight, cutscene, boss fight, cutscene, boss fight, cutscene... I peeked ahead at a guide and there's another 2 bosses still to go after this, the first of whom has 6 phases? And then it'll roll credits. This is a mind numbingly dull way to finish a game that I was really vibing with. I genuinely enjoyed every single minute of it up to now, but by final boss #6 of 8 I'm just sick of this.

liketheaward
liketheaward updated their status Dec 16, 2025
liketheaward updated their status Dec 16, 2025

I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:

  • It's cool to see this cast as something more specific than the blocky polygons that my mildly face-blind imagination was never good at mentally envisioning more like real people. The lip-synching animations are really hit or miss, though. With some characters it's so well done you don't even think about the fact that there was work done to sync the lips to the speech, and with others it's like you can see exactly where the line is between the animated mouth area and the static rest of the face, and the overall effect is like one of those ecard websites where you upload a person's photo and it turns it into a badly animated singing e-card.
  • I was pronouncing mako wrong my whole life! I thought it was MAY-ko, but it's MAH-ko.
  • There are a lot of mini-games, often required to progress, and I kept getting nervous going into them that I'd be bad at them, but I'm finding they're all so forgiving that it's almost impossible to fail them. There have been …
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I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:

  • It's cool to see this cast as something more specific than the blocky polygons that my mildly face-blind imagination was never good at mentally envisioning more like real people. The lip-synching animations are really hit or miss, though. With some characters it's so well done you don't even think about the fact that there was work done to sync the lips to the speech, and with others it's like you can see exactly where the line is between the animated mouth area and the static rest of the face, and the overall effect is like one of those ecard websites where you upload a person's photo and it turns it into a badly animated singing e-card.
  • I was pronouncing mako wrong my whole life! I thought it was MAY-ko, but it's MAH-ko.
  • There are a lot of mini-games, often required to progress, and I kept getting nervous going into them that I'd be bad at them, but I'm finding they're all so forgiving that it's almost impossible to fail them. There have been multiple mini-games where you had to successfully do something multiple times, and you could fail as many times as you wanted in between successes, instead of needing to succeed X times in a row. Some of them also dynamically adapt by getting easier automatically if you fail a time or two. I'm guessing the sweaty nerds probably hate when the game responds to failure by automatically lowering the difficulty, but getting stuck in one place throwing myself at the same challenge over and over again has always been a feature of certain games that I skipped or tolerated, not one I sought or enjoyed, so I'm happy.
  • The...harem dynamic with Cloud seems way more pronounced than I remember it being in the original, especially now that Aerith and Tifa have met. I'm not sure if the writing is that different or if it's just the more realistic models and voice acting painting a more vivid picture than Duplo people and text boxes did. I'm always trying to be in a headspace while playing a game that I am e.g. Cloud, not "Emie controlling Cloud in a game." The way almost every woman and half the men we meet throw themselves at Cloud on sight is so excessive that it unfortunately takes me out of that headspace more often than I'd like, because it just feels so fake/forced... Which is why it surprised me to realize that, as Cloud, I really like Aerith! I never really shipped him with any of the girls when I played the original because again, with 1997 graphics I never really got past thinking of them as Duplo people (who are, of course, sexless). But man, I really like her for him in this game. (Maybe because she's one of the few who didn't fawn over him?)
  • I really like the new weapon upgrade system. I especially like that every time a character earns SP, that many points can be spent on each/all of their weapons, so you don't feel discouraged from investing in early-game weapons to save the points for end-game weapons. And that when you get new weapons, they start off with the same total SP as the weapons you've had all game, so your starter weapon doesn't outclass everything in the game just because you leveled up with it more times than any other. You can also learn unique abilities from weapons, like in several other FF games... though I can't remember if the original FF7 had that mechanic. Overall, actually feel inclined to choose different weapons in different battles, instead of the more classic RPG situation where you're just always going to use the newest/strongest weapon. A+
  • The new combat system is interesting. There's an option to bind frequently used commands to shortcut buttons instead of going into the command menu in battle, and I was using them a lot in the first chapter or two, but since you can only bind up to 4 shortcuts, once my characters had learned more than 4 abilities and collected a lot of materia that I was frequently swapping out from one fight to the next, it started to become more of a pain to choose which 4 commands were worth binding to shortcut and to have to keep redoing them every time I changed materia. Currently I have a 2-3 of each character's permanently-learned melee weapon skills bound to shortcuts, so I can mix them more fluidly with basic melee attacks, but I pretty much always use the menu for spells and non-combat abilities (Assess, Steal, Prayer) at this point. I like that you can use basic attacks without consuming ATB charge - so many formerly turn-based combat games that moved to ATB made the transition too 1:1 and just have the party members standing around doing literally nothing "between turns," so I'm really happy to see it done differently here.
  • Deadly Dodge materia is low-key the ultimate weapon.
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AKXKARMA
AKXKARMA updated their status Oct 24, 2025
AKXKARMA updated their status Oct 24, 2025

I enjoyed the game , the characters are fun and the story is amazing but this is only borderline 4 stars for me the frustation i felt because of repetetive combat and FORCED Side stories i was immense i hated every second of it they were mind numbing without those present this would be a 4.5 game for me it has BEAUTIFUL cutscenes , amazing voice acting I am very Excited to play rebirth : >

monkeyvoolution
monkeyvoolution updated their status Aug 11, 2025
monkeyvoolution updated their status Aug 11, 2025

When im in a cringe dialog, anti-fun gameplay and completely futile self-efficacy competition but my component is FF7 Remake

Nichts hieran macht Spaß:

  1. langsam balancieren oder durch Gänge quetschen;
  2. Bosse besiegen, damit sie in der Cutscene danach trotzdem gewinnen;
  3. ein ganzes Level spielen müssen, weil die Heroes nicht 1m Gleisbett durchqueren können;
  4. absolut unklare Buffs und Debuffs;
  5. ausschließlich leichte Kämpfe auf dem höchsten Verfügbaren Schwierigkeitsgrad;
  6. bescheuerte sexistische Figuren und Figurendesign;
  7. cringe fucking dialog non stop
  8. fetch quests
  9. trailing missions

Fun things:

  1. Protagonist:innen sind Ökoterrorist:innen
  2. big sword
ktynnlol
ktynnlol updated their status Jan 18, 2025
ktynnlol updated their status Jan 18, 2025

Currently at chapter 13 and It feels like this game is messing with me.

Finally there's some great story progression, cutscenes, fights and dialog. I'm getting into the characters and their motivation, the story.

Then I get hit with another installment of "reset" - let's do some backtracking, walk around, crawl here, wiggle through this wall there, kill some random mobs, so we can have a few more dull conversations and move the plot forward at a snails pace.

Maybe I should stop rushing this game.

Hacksaw
Hacksaw updated their status Jan 16, 2025
Hacksaw updated their status Jan 16, 2025

Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.

The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.

Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling …

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Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.

The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.

Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling in an arena made just for them. Maybe that's just a thing! Like, you enter this really round spacious sewer arena, and there are three monsters positioned perfectly in the middle, like they're just waiting for you to do battle. I think I'm spoiled by From Software here, because the worlds feel 'correct' and the monster placement feels like it's part of the world, rather than an obstacle placed in the game by developers for you to fight. I just don't really like that. And granted, FFVII remake is not guilty of this all the time. It just becomes really evident in the sewers and train graveyard. It gets a lot better with the pillar defense, where it feels like enemies are trickling in because of the action going on there and whatnot.

The music for this game is... man. I don't even have the right words for it. I tend to get overly excited about things I like to the point of overstating them, but in this case, I don't think I'm doing that: the score for FFVII remake is probably some of the best produced, composed, arranged, and mixed music I've ever had the pleasure of experiencing in a game. I will take notice of good music in a game but I very rarely go out of my way to listen to it on my own but that's what I've been doing with FFVII remake.

If I had to point to a particular highlight for my time thus far, then I'll list a few that will stick with me:

  1. going to Jessie's parents' house in the laborer housing district
  2. meandering through the vertical labyrinth of the slums from the church to Sector 6 with Aerith
  3. exploring Wall Market

FFVII remake, so far, has been strongest when it's taking its time to be in the world it has so deftly created. I think it's at its worst when it's trying to be a video game.

And after a lot of typing and thinking, I think that's the best way I can articulate what I'm feeling about this game, this... almost masterpiece (so far?).

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Hacksaw
Hacksaw updated their status Jan 15, 2025
Hacksaw updated their status Jan 15, 2025

I don't have an eloquent way to articulate my thoughts so I'll just share them stream of consciousness:

  • combat is boring, clunky, don't like how boxed in it feels
  • exploration could not be more lackluster
  • I can't stand having control of the character taken away every 45 seconds for 3 minutes of cutscenes, I don't really get the point or appeal of games made in this fashion and maybe that's a sign that JRPGs just are not for me. The game feels like it's more movie than game
  • half the environments/areas in this game are impeccably designed and absolute sights to behold. The other half feel like generic layouts copy and pasted
  • the midgame in the sewers and the train graveyard were an absolute fucking slog
  • just reached the point where Jessie dies and I WANT MY MONEY BACK
Hacksaw
Hacksaw updated their status Jan 13, 2025
Hacksaw updated their status Jan 13, 2025

Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.

Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.

I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.

This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it …

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Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.

Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.

I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.

This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it out now that there was a PS5 enhancement and I'm somewhat in between games. I'm nearly at the end of Baldur's Gate 3 but I don't feel like continuing, so I'll return to that when I'm ready; and I started playing Alone in the Dark but it's not the kind of game that holds my interest for more than 45 minutes at a time.

So I sifted through my list of previously 'attempted' games and took a plunge on this one. I bought the Remake for PC knowing I would be able to return it if I didn't like it, thanks to Steam's awesome refund policy - no sarcasm there, I wish the PlayStation store let you do that - and what can I say, it clicked. Buttery smooth performance and framerate just did the trick for me.

The combat is fine. I don't look forward to it but I don't avoid it. What I really like is the aesthetic and the sheer detail throughout the world. It's a serious achievement, what they did with this game. The character models are attractive, sure, but the lived in feeling of Midgar and how every square foot of the world feels fully realized and developed, it's impressive.

I'll probably play Rebirth after I finish this one, which comes out in 2-ish weeks, so I'll take my time with this one, but not too much - I'm not going for completion, just fun. Playing it close to the story missions and forgoing and side quests that strike me as even remotely chore-like.

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DucksOnQuack
DucksOnQuack updated their status Jan 10, 2025
DucksOnQuack updated their status Jan 10, 2025

I like when I speed up the cutscenes because watching Don Corneo laugh and roll at 2x the speed got me feeling like I'm watching a Gmod animation video where Spy fron TF2 snorts and laughs

ktynnlol
ktynnlol updated their status Dec 31, 2024
ktynnlol updated their status Dec 31, 2024

I've played this game on PS4, base PS5, PC, and now PS5 Pro. Yesterday, I played for an hour or two, starting at the end of Chapter 4. It’s performing great on PS5 Pro, and I’m trying to view it as connected to the 90s original, which explains the odd cutscenes. That perspective helps. Since I never played the original, I find the pacing and English VA a bit disappointing—might switch to Japanese. Still, I’m motivated to continue and explore Rebirth.

kicks07
kicks07 updated their status Dec 15, 2024
kicks07 updated their status Dec 15, 2024

Replaing FFVII Remake before I dive into rebirth, and I just wanted to stop in and remind everyone that Tifa's Pro Pullup minigame made me struggle more than any one thing in all of Elden Ring. Whoever decided to make the mini game to beat growth-curve be 12 > 20 > 50 needs to spend 2 hours with a screaming infant at 3 am as punishment.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 5⭐

Jugabilidad: 4⭐

No se hace pesado: 4⭐

TheBeautifulEric
TheBeautifulEric updated their status Apr 30, 2024
TheBeautifulEric updated their status Apr 30, 2024

I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.
The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.
For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the …

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I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.
The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.
For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the turmoil, just let me believe I’m doing the right thing please. Also I wanted to talk more about the writing. It feels like the characters have a closer bond and cloud is likeable earlier.

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LeoKings777
LeoKings777 updated their status Apr 27, 2024
LeoKings777 updated their status Apr 27, 2024

Just finished it, can’t wait to play rebirth