Review Hacksaw 3/5 · Jan 20, 2025
I don't like this game, but I love parts of it
I don't know if I've had feelings for a game as complicated as Final Fantasy VII Remake.
I did not play the original game as a kid. In fact, my first FF game was XIII, which I only have scattered memories of. But I do have core memories of Cloud and his giant sword.
So I understand what …
I don't know if I've had feelings for a game as complicated as Final Fantasy VII Remake.
I did not play the original game as a kid. In fact, my first FF game was XIII, which I only have scattered memories of. But I do have core memories of Cloud and his giant sword.
So I understand what FFVII is and what it means to people. And it's from an era when I first became really passionate about games. Pre-rendered backgrounds, text boxes, muted animations, MIDI sound effects and synth music. All of those elements from the original really speak to me. So it has produced a weird situation of having massive nostalgia for an experience I did not have as a child. Nostalgia by proxy, maybe?
And the reason I'm bringing this up is because it plays strongly into my thoughts and feelings around Remake.
The first thought it brings to mind is: holy shit, video games have come so far and in such a short period of time. I always have trouble articulating what I mean when I talk about this, but as I get older, time speeds up, long stretches of time seem shorter, that kind of thing. It's astounding to me that Jurassic Park and Fellowship of the Ring are just ten years apart, and it's also just as astounding to me that FFVII and Oblivion were ten years apart.
Seeing the small handful of frames, text boxes, and animations extrapolated into what Remake is, is impressive as all get out. The fact that no matter where you are in Remake (for the most part), you can look up and see the plates of Midgar in all their glory, or look down and see the slums in their highly developed detail, is, again, astounding.
So, I don't know how to cap that off other than to say, when I think of FFVII Remake, I think a lot about how far games have come and how amazing and impressive it is that this team was able to take what really amounts to a concept in the form of the original game and create the entire world that we see in Remake from it.
However...
This kind of game just is not for me.
While I absolutely relished being in the world, running through the streets of the slums and admiring the dieselpunk aesthetics of the mako reactors, I groaned just about every time I came across an enemy. I simply cannot get behind the combat gameplay. It feels so. Fuckin. Dry.
And pointless, too. I understand having to fight the Shinra soldiers in the beginning, but this thing that a lot of JRPG games do, where they funnel you through these really inconsequential and trite fights against random critters, is just a complete waste of time. Especially in the context of stories and plots as grand as those in FF: "My name is Cloud... I'm a traumatized soul who has joined a passionate and dedicated rebel organization to try and undo the corporate rape of the world and save the planet from capitalist greed! ... Oh look, a gaggle of sewer rats. Better fight them!"
I get it, it's this whole "you're on a journey and there are monsters to fight along the way," thing.
It's just not for me. And being completely honest, I don't understand who it's for, or the mindset behind it. And I'm not being hyperbolic. You know how people say they can't understand something when really it just means they disagree with it? This, I really do not understand how it's considered fun to be constantly sidetracked by fighting fodder, especially when you often don't have the ability to avoid that fodder, and where fighting that fodder provides little in the way of meaningful rewards.
Let me end this point by saying that even though this last paragraph was written with frustration at reflecting on my experiences, it's not meant to be dismissive. When I say I don't understand how it's fun, I mean that, so I welcome anyone who digs this kind of game to lend me their perspective or insight. Maybe I'm just approaching it the wrong way, or not engaging with it on its own terms. I'm happy to have my mind changed or perspective altered.
So, it's safe to say by now that what I liked least about FFVII was the combat gameplay. It wasn't too hard and it wasn't too easy. It was simply not fun and I found it fatiguing. I almost quit playing many times because of the combat and its participating in being mandatory. I was tempted to use Cheat Engine to 1-shot everything so I could just get on to the next bits I liked.
Which is the characters and the world. As I touched on before, these are superb and gripping. As soon as I finished the game, I started another playthrough, not with the intention of finishing it for a second time, but to quench my thirst. I wasn't done with Midgar, yet. I wanted to stay a little while longer.
And yet... the cutscenes. Again, as much as I loved the frame of the game, I'm not sure I'm the right kind of player for it. I don't have the patience required to really appreciate everything on offer. I hate when you get control of a character for 15 seconds and then have another cutscene to sit through. I think it's because for me, this is the video game version of being told rather than shown. Right? That's what they always say about good writing? "Show, don't tell."
When I think of the video game equivalent of that, it's, "Let me find it out for myself rather than sit through a cutscene where I don't have any agency or control over my character." If the most that amounts to is being able to have Cloud walk in circles during an important conversation, that's fine with me. The bottom line is that the second I can tell a cutscene has started, my interest and engagement have dropped by a percentage and that sucks.
I also know that's just how this goes, so I'll continue to try and deal with that for the sequel. And I know part of that is that I have severe ADHD, which is why the perpetual control of FromSoft games appeals so strongly to me. And I don't think FF games should cater to me. They're very good at what they do, maybe even the best.
But I feel how I feel.
FFVII Remake is impressive and impossibly detailed and developed. But the actual gameplay parts were misses for me, almost across the board.
I'll never forget Midgar, Cloud, his friends, and the engaging story the game tells, but I'll probably never play this one again.
Oh, and the music is dare I say unmatched.




