I got almost to the air buster boss fight and just lost motivation to keep going. I only played the first 8 hours or so of the original a little over a decade ago now on my PSP, but for one, I just didn't have the same nostalgia I'm sure many players had. I can tell if this was a …
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I got almost to the air buster boss fight and just lost motivation to keep going. I only played the first 8 hours or so of the original a little over a decade ago now on my PSP, but for one, I just didn't have the same nostalgia I'm sure many players had. I can tell if this was a game I had played when I was younger and fondly remembered, I would be elated to see and hear the music, characters and art from my youth brought back better than ever, but instead I was trying to coast on other peoples warm feelings for the title. None of this is a tremendous criticism, more just a personal evaluation of why this didn't hit me the way it appears to have impacted others.
My second and largest criticism with the game has been my experience with the combat. While most reviewers appear to laud the games blend of old and new with the real time ATB system, I ended up feeling like I would have preferred the developers to choose one or the other. I like fluidity and action in my real time combat games, and I like strategy and intentionality in my tactical games. In FF7 Remake, I felt like on the normal difficulty the real time combat felt like I was intended to spam punch, occasionally holding an untimed block, and rinse and repeat. Then when switching to the tactical abilities and spells mode, I felt like most abilities were too similar with one another, just being different colored versions of "hurt enemy X". I also couldn't get into a smooth rhythm for switching between characters to build their ATB, and always felt like I was playing inefficiently and flailing a bit, even though I never got even close to dying. It's obviously a very different experience, but I was left fondly remembering my time with Mass Effect as a blend of real time and strategy that felt great to me, and my time with Kingdom Hearts being a frantic action based RPG with satisfying real time combat.
I just needed to get this all off my chest. I know its perfectly fine to just not like things that some other people enjoy, but I also know that sometimes it's simply about trying to view or experience a game from a different lens with a different mindset, and for FF& Remake, I just couldn't seem to find the right combination to make this worth my time.
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