Sound
I have played with English voices and it was totally fine. I heard that Japanese voices are even better but English was fine.
The OST is brilliant. That's it. I know it was not that hard, they only had to take the original one and just renew it. The result does not disappoint, although I have to say that they replaced some songs from the original FFVII. The new songs fit totally with the environment but it was a little bit sad to go to some places and not hear the original music.
The only bad thing I can say from the music is not as much as important as the original. Just think that the original was a game without voices or a lot of effects. The music was everything. In this reboot, when you are fighting, with the characters, explosions, and effects, you cannot hear the music that much. You can only enjoy the music on the menus or while you are exploring.
Graphics
Graphics and visual effects are great. They did a great job with this and seeing the characters, enemies, and environments with these details is awesome.
Still, not everything is 3D, some elements in the background are just ultra-defined images, and in most cases, it works fine, but there is some exception where it is just... embarrassing to see it. An example is when you are going to the reactor and you can see the suburbs at the bottom. It is awful.
Still, everything works. The problem is with the design of environments. The original material is good but the new zones are not that fresh and do not totally fit. They feel like they put it there just for filling and make you waste some extra time. For example, between suburbs, you just had some corridors just to make you run and waste time.
There is some exception, for sure, but this is a general feeling.
And this not only happens with environments, side quests feel the same. Irrelevant, boring and you can just avoid them.
It surprises me how Square Enix managed to fill a 5-hour zone in the original up to 40 hours. Sadly, not all the 40 hours feel like quality hours of gaming.
Gameplay
I sincerely don't understand how this game has good ratings on this. I am not going to say that Square Enix should have maintained the turn-based system (they should have), but even with the new system... it just does not work fine.
The classic mode was born from the fans because they didn't want an action game. The problem is that they could not create a new system in the advanced status of development, so they just made some slight changes to the 'action' mode and changed the name. Surprisingly, they even made the wrong changes to the system. They created a monster that feels terrible.
First, you have an ATB that goes faster if you attack, but as the character attacks when he decides, it gets really slow to have an ATB. They could just make the bar advances at the same speed no matter what.
Second, the ATB goes faster on your selected character. This forces you to change the character and makes you think harder. Why force you to change to Aerith to have an ATB when you only want to use it for some magic? I just want to attack with Cloud meanwhile!
This could be just a mention but combined with the Agro system, it just attacks your selected character makes things harder.
But the main problem is AI, which is really stupid. An absolute disaster.
- Is too conservative and it prioritizes covering. So if there are many enemies attacking you cannot attack and just see your character dying as you cannot bake your BTC to increase.
- As the AI prioritizes covering, even if he can just avoid the attack, the character just receives that damage.
- The AI does not know to run from area attacks properly. Special mention to gravity magic, where the AI just stays receiving damage instead of running away.
- The AI does not know how to position. If there are obstacles between you and the enemy, it attacks the obstacle.
- If the enemy moves and you enter a command, your character will start running to catch him forever.
- If the enemy is in counter mode, your character still attacks, causing the counter from the enemy and damaging you.
All of these, plus the game is designed to be an action game, makes you think: f*** it, I am just playing action mode.
Although all of this happens in Action mode, you are not aware of that because you are focused on controlling your character.
If this is not enough, Summons and Limits are, in my opinion, wrong
The summoning option appears once per combat and when the game wants.
The limit is reset every combat.
Both things cause you to use Summoning and limits no matter what, just not to lose the opportunity.
For the limits, you need to be careful because you can miss the limit and make no damage at all.
So in summary, the gameplay has a lot of issues and it is not fun at all.
Plot
Careful! Spoilers!
Everything is great at the beginning until the 'ghosts' appear. By the way @TestuyaNomura, please be more imaginative. Everything feels too much like Kingdom Hearts.
Basically, the ghosts are the fans, wanting desperately the game to be the same as the original, and the characters have to defeat this 'destiny'. They have to beat us and follow their path.
We, the fans, are the final enemy to beat, and with this meaning... you can imagine that Nomura and Square Enix thinks about it. They just don't care what Final Fantasy means to the fans. They want to do whatever they want without us criticizing them.
If the game was a spin-off, a parallel universe, or whatever... I can buy it. But naming this remake is just lying to everyone. It is not a remake, it is a reboot. It is not the same game.
Conclusion
It does not worth playing it.
If you are a new gamer you will find bad gameplay and combats, boring and irrelevant side quests, and a lot of things that do not feel right.
If you are an FFVII fan, avoid it too. You will hate it.
I do not know what else to say... it was really disappointing. I won't play the Yuffie DLC or the next parts.