The first thing to address about Final Fantasy VII Remake is that it is not a traditional remake. Without spoiling too much of the game’s biggest twists, I’d say that the best way to think of Final Fantasy VII Remake is to think of it as a mix of a reimagining & a pseudo-sequel to the original, rather than a traditional remake. This doesn’t mean that the subtitle Remake isn’t a suitable one, though (it is, but in a different way than initially expected & for reasons I can’t divulge without spoiling the climax) or that it isn’t faithful to the original (it is faithful for most of its runtime).
What this does mean is that while most of the game is accessible to newcomers, there are certain points in the narrative (especially during the climax & ending) where the game assumes a degree of familiarity with not just the original Final Fantasy VII, but also Crisis Core (a prequel to FFVII that received a remaster subtitled Reunion (which is a fairly ominous one if you’ve played Remake and fear for another rug pull) in December 2022 for PS4, PS5, Xbox One, Xbox Series S|X, Nintendo Switch & PC, which feels intentional given how Remake ends & what the FFVII: Rebirth trailer implies) & possibly Advent Children (a movie that acts as a sequel to the original game) depending on how certain fan theories pan out.
Another thing to note is that, because of Square Enix’s decision to make this remake project a trilogy, Final Fantasy VII Remake (as in this first game in the trilogy) only covers the opening Midgar section of the original game. While at first glance the fact that what was 8 hours of the original FFVII has been expanded into 30+ hours for Remake may seem egregiously greedy and like Square is dragging this out for as long as possible, that 8 hours actually comprised a 1/3rd of the original game’s story, script & pre-rendered backgrounds. So it’s not that crazy for a trilogy remaking the original FFVII’s story like this to dedicate the entire first part to Midgar.
While we’re talking about FFVII Remake’s unconventional approach to video game remakes, let’s talk about the story. Remake sticks to the broad story beats of the original game, whilst expanding on background characters & story elements glossed over in the original. Jesse, for example, was just a member of Barrett’s Avalanche cell that was written out of the story (keeping things vague to avoid spoilers) by the time you left Midgar in the original. But in Remake, because that Midgar section of the story has been expanded into an entirely separate game, Jesse gets plenty of time to shine & reveal her backstory & personality. She’s even received her own leitmotif, something she’s never had before.
But not everything added in Remake feels like a worthy expansion of the original game. There are some segments (ie: the entire chapter spent turning lights on & off) that just feel like padding to make the game longer. Fortunately (in my opinion at least) most of these changes don’t feel like padding.
Now that we’ve gotten the can of worms that is the story out of the way, let’s move on to the gameplay. The original Final Fantasy VII used a not-quite turn-based ATB (Active Time Battle) combat system that was standard for Final Fantasy games at the time. This system has been changed to a real-time action-combat system that nevertheless retains elements of the old ATB system. The ATB bar itself is retained & your abilities (with the exception of the basic attack ability) & magic are tied to the ATB bar. While the ATB bar does naturally recharge over time, using your basic attack ability by pressing Square accelerates this process. While you generally play as Cloud outside of combat (with the exception of a couple of sequences), in combat, you switch between any of your three party members. Alternatively, you can simply open the commands menu by pressing the Cross button (or X if you don’t know that that’s supposed to be Cross, not X) or Circle if that’s your preference, to command the other two party members to use abilities and/or magic at any time. The result is a system that incorporates the strengths of classic ATB combat & modern action combat into a system that will engage both long-time FF fans & fans of action RPGs.
As for the music, it is as great as you’d expect from a Final Fantasy game. Whilst the original Final Fantasy VII’s music was composed by the legendary Nobuo Uematsu, most of Remake’s music (both new music & rearrangements of tracks from the original) was composed by Masashi Hamauzu (who’d previously been the lead composer of the Final Fantasy XIII trilogy), Uematsu’s only new contribution to Remake’s OST being Hollow, the song that plays over the game’s final moments & the end-credits.
Fortunately, Uematsu’s minimal involvement is not felt when playing Remake. Hamauzu & the other Square Enix composers tapped to work on this project have done an excellent job rearranging Uematsu’s iconic songs & motifs from the original whilst also creating new ones that fit within Final Fantasy VII’s musical identity.
As for the technical side of things, Remake is a solid effort in this regard. This is a gorgeous game regardless of if you’re playing on PS4, PS5 or PC. The only significant issues I saw in my playtime on PS4 Pro & PS5 were some low res textues (moreso on PS4 Pro than PS5) & the occasional loading stutter (which is more down to Remake’s choice to use Unreal Engine 4 than anything else).
The last thing I should talk about is Square Enix. Specifically their love of exclusivity deals. They signed one with Sony that made Remake exclusive to PS4 for a year, then signed another one with Sony that made the Intergrade re-release & associated Episode INTERmission DLC exclusive to PS5 for 6 months with no indication of the DLC getting ported to PS4 (this was during a time where PS5s were hard to come by, by the way). THEN when they finally decide to port Intergrade over to PC they signed a deal with Epic Games (creators of Fortnite & the Unreal Engine) to make it exclusive to their store for 6 months, damaging the initial sales potential of the port due to the high number of gamers who loath the Epic Games Store & refuse to even download its associated launcher, let alone buy a $90 CAD/$70 USD game like Intergrade off it (oh, and Square were also the first ones to bring the price increase from $80 CAD/$60 USD to $90/$70 for new AAA games to PC with Intergrade). And this isn’t dying down any time soon, as Final Fantasy VII Rebirth, Final Fantasy XVI & Forspoken (an action-RPG from the team that made Final Fantasy XV) are set to be timed PS5 exclusives. Although to be fair, Forspoken released on PC day & date with PS5… with the catch that it will only be on those two platforms for TWO YEARS, rather than the 6-12 months that’s common for these timed exclusivity deals. Did I mention that there’s no Xbox ports in sight for any of these games (even for Remake, a game whose time-exclusivity deals have long since ended)?
And that's not even getting into their NFT/Blockchain ambitions (even though the market for NFT & Crypto games is already dead).
Conclusion:
Final Fantasy VII Remake, whilst having a title that’s either very fitting or very misleading depending on your interpretation, is a tour de force of modern video game graphics and presentation (aside from a few minor hiccups) combined with solid action-RPG gameplay and a story that will compel and confuse newcomers and divide long-time fans with its ending and what it means for the rest of the FFVII Remake trilogy.
Ratings:
Creative score (story, gameplay, voice acting, art direction): 9/10
Technical score (graphics, audio, performance)): 9/10 (on PS5), 8/10 (on PS4)
Business Practices score: 6.0/10 (not overtly anti-consumer, but points are deducted for the aformentioned timed exclusivity deals, not offering a free upgrade to those who claimed the PS4 version off PS Plus until December 2021 (around the same time as the PC version’s launch & 6 months after the PS5 version released), and for spoiling too much of the story in the trailers (ESPECIALLY IN THE FINAL TRAILER FROM BEFORE THE PS4 VERSION’S LAUNCH))
Overall score (my thoughts on a game’s overall quality, does not consider the business practices unless they are detrimental to the experience):
PS4 version: 8/10
PS5 version: 9/10 (extra points added for extra polish and solid optimization for the hardware)