Final Fantasy VII Rebirth (2024)

Square Enix Creative Business Unit I

Remake of Final Fantasy VII

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.24 from 544 ratings

1515 members have it in their collection · 132 playing now · 505 backlogged · 569 wish listed

How long? Main story 56h · with extras 95h · 100% 112h (from 76 logged playthroughs)

Final Fantasy VII Rebirth is the second entry in the Final Fantasy VII remake project, which retells the story of the genre-redefining RPG across three distinct games. Iconic heroes Cloud, Barret, Tifa, Aerith and Red XIII have escaped from the dystopian city Midgar and are now in pursuit of Sephiroth, the vengeful swordsman from Cloud’s past who was thought to be dead.
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Release dates

  • Feb 29, 2024 (Full Release) (Worldwide) PlayStation 5
  • Jan 23, 2025 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Jun 03, 2026 (Full Release) (Worldwide) Nintendo Switch 2, Xbox Series X|S

Related

Bundled in

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Featured in lists

Lengthy Games by Roach · 58 games · 2
Alphabet Challenge 2024 by BMO · 40 games · 1
completed games by aadil · 57 games · 0
Top 10: Final Fantasy by SIGINT · 10 games · 0

Rating distribution

5 stars
262
4 stars
192
3 stars
62
2 stars
14
1 star
14
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Community All Reviews Statuses

Vencel

Status Vencel Feb 16, 2025

(actualización 19/04/2024) Final Fantasy VII Rebirth (PS5) Platino - Es que es como otro juego XD. Dificil DE LOCOS tanto minijuegos como desafíos de combate, junto con (de nuevo) tener que repetir el juego en dificil. Desafiante as shit, e innecesario, pero no pueden pretender que sea quien no soy.

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shinespark

Status shinespark Feb 15, 2025

The more RPGs I play, the more I feel that "hitting an elemental weakness to gain advantage" is a dull mechanic in need of retirement. It's almost always just lock and key design that supplants nuanced decision-making with a clear and deeply repetitive dominant strategy. But it's such a genre staple that it feels like we might be stuck with …

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The more RPGs I play, the more I feel that "hitting an elemental weakness to gain advantage" is a dull mechanic in need of retirement. It's almost always just lock and key design that supplants nuanced decision-making with a clear and deeply repetitive dominant strategy. But it's such a genre staple that it feels like we might be stuck with it forever.

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shinespark

Status shinespark Feb 14, 2025

Spent like 2 hours exploring the oddly empty first area, not realizing that none of the open world quests become active until you talk to Chadley. The entire ecosystem and social structure of the Grasslands apparently revolves around this random cyborg's whims! Wonder what other strange powers he's hiding...

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whoopee6982

Status whoopee6982 Feb 13, 2025

Looks like a DLC for FF 7 remake. Not interested. The last one is already too boring for me at the end.

shinespark

Status shinespark Feb 12, 2025

Diving into this now that it's on PC, I'm excited to finally meet back up with the fantastic cast from Remake! That game was both an exhilarating and exhausting ride for someone like me who's never played the original, so I'm really curious to see where I'll land on this second chapter.

Haven't even left Kalm yet cuz I'm just …

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Diving into this now that it's on PC, I'm excited to finally meet back up with the fantastic cast from Remake! That game was both an exhilarating and exhausting ride for someone like me who's never played the original, so I'm really curious to see where I'll land on this second chapter.

Haven't even left Kalm yet cuz I'm just traipsing around taking screenshots of all the pretty scenery.

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DucksOnQuack

Status DucksOnQuack Feb 12, 2025

ENDING SPOILERS

This is me trying to talk about the ending. Not too much since it's still been an hour since I finished Rebirth and I'm just trying to come to terms.

I wasn't punched in the gut like in the original. I was moreso like "what the fuck?" at many moments throughout. The thing that sticks out to me …

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ENDING SPOILERS

This is me trying to talk about the ending. Not too much since it's still been an hour since I finished Rebirth and I'm just trying to come to terms.

I wasn't punched in the gut like in the original. I was moreso like "what the fuck?" at many moments throughout. The thing that sticks out to me is that Cloud is gaslighting himself over Aerith the way that he did about his "past". The Aerith we see touching Nanaki was the lifestream. In Cloud's mind, what happened to Aerith's corpse?

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Bliceheart

Status Bliceheart Feb 11, 2025

FF7.2: Chapter three I really loved still needing to cross the swamp on a Chocobo. But the game does not really show you the threat. And if you go into it off your chocobo, well 9it’s like “are you sure” I kind of wish it told people there was an issue but left it for you to discover. This is …

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FF7.2: Chapter three I really loved still needing to cross the swamp on a Chocobo. But the game does not really show you the threat. And if you go into it off your chocobo, well 9it’s like “are you sure” I kind of wish it told people there was an issue but left it for you to discover. This is where another flaw of the game comes out in full force for me, the difficulty. I could not identify exactly what the difficulty settings were, I have access to easy, normal and variable. Now, i love accessibility being an option, but i also want the latter. I like my combat, hard. Alas, not the case here, despite googling and souring i could not figure out quite what variable did only that, because i enjoy doing side content in games iot is my best chance at any kind of a challenge. The best i got is that it makes some things easier and some things harder. Thank you internet highly useful…. Anyway, i figure this battle must be one it made easier. I know this snake is designed to be a wall, to teach you running is not only an option but sometimes recommended, or at least this was the case in the old game. I on the other hand, like every fight in this game so far, just breezed through it. Meaning that, much earlier than expected you see sepharos spike the thing into next year. Now this was a scene that made me gasp in the original, you are coming back to the snake thinking “oh maybe I am strong enough now and…. It’s not there? Why, oh, it’s impaled on a huge spike… well shit,” It was such good story telling the way i remember it. Here the impact was lost. Now i am not a “Fresh player” I could have ran, but realistically i killed the snake so fast it was hardly an option. I figured, it was a mandatory lose fight, but no, well kinda…. Anyway, difficulty is going to be a gripe throughout. The mechanics of this game look SO interesting, however, I cannot even charge most of them up, because mashing attack outright kills most enemies in 15 or so seconds -sigh- And again, I’ve been playing games, and more specifically JRPGS for 20 years at this point. I don’t want to have to cakewalk through them. The option needs to be there, for some this is their first game, for some a story that they want to experience not suffer through. But that’s not be. It makes something that is clearly very well thought out feel bland and like they did not want to scare people off. And I mean in our age of extreme capitalism that’s exactly what it is. My difficulty gripes will remain but I will try not to bitch on them… too much. Just know i kind of want everything X2 make me block those attacks. Make me need to charge and Co-ord mine. Anyway, there was an adorable scene in one of the quests before the mine, where red has, an almost heart-to-heart with cloud only, he’s still way to cool for that. The man…. Beast, lost something of himself in Hojos lab, his sense of smell, of course, it’s deeper than that Red lost a lot more of himself in the domain of that monster but we do not go into it here and really enough is said. We don’t need to go into it, we already know. I love seeing the shell crack just a little and in such a gentle way, the bird is better than him at tracking. The prey outruns the predator. Then the fact that they have tracked down the white wolf, well that tracks (Sidebar this guy has been the most challenging fight so far, which again is not saying much) Anyway into the mines, I was wondering how deep Barret would go here. Moments into his past, but surprisingly he splits from the party early on. Fair enough, our two tough guys go to rescue a maco-poisoned, uh, minion? I’m not sure what they were aiming to do, but it’s nice seeing barrets hope. He is much more hopeful than cloud and seeing tifa relived to see him try. Wonderful. I love Barret. I feel the game could easily be tempted to play him for laughs, and honestly, they still might but… This man is a badass. Honestly, he is great, you constantly watch him try to do the right thing. Him playing Cloud for a merc fee, arith playing him right back and tifa just appreciating him is honestly wonderful. The heavy moment in the mine i had been expecting did not come to pass, but i loved seeing barret being an expert there. Talking about how Mythril was all but superseded in the maco alloys age. The party splits, and i know many people hate this, but i honestly love it. Me suddenly struggling with Tifa and Arith because I’d been traveling with the boy-band so far, the focus on their skills with the enemies seeming more tailored. I like the new turk, i like their loyalties, i like tsung being brutal and efficient, I like the banter between rude and Areith. Again, all good. I had a moment of dread when I saw my first cart it was not even pushable yet, but i knew…. 7 mins later, yep, a pushable cart. But pushing it is smooth, no pauuuse shove paaauuuse shove, and it was fast enough so okay. The mechanic did not over stat its welcome i think they use it 3, maybe four times, nothing complex, nothing painful. Fine, fine addition. It was enjoyable enough seeing the return of Barret being able to shoot crystals off the wall, and MY GOD knocking one way ladders down with his gun. MY SON, you are smater than 99% of JRPG heros. Good job. The moment you became my fav character was in the first game, when confronted with the dreaded locked gate you just fired the living days out of that lock. 10/10 would lockpick with you again good sir. Apparently this slab of muscle and metal has no issues with swimming because he outstrips red with ease & i love seeing the adapted swimming style and more-to-the-point climbing. The two come up to a MASSIVE climb and with a sinking heart i realise Barret is fucked, there’s no way in gods earth he’s getting up that cliff. I am gonna have to send red up, hes gonna have to send some sort of lift down and it’s gonna be a whole thing… wait, wait what? Nope not a problem, he powers his way up that cliff like it’s nothing but a mild inconvenience. Well then fair enough sir. More respect to ya. My sidebar here is, god damn all that water cave must be cold. Seeing Barret being the most competent making a path for the rest of his party is outstanding. I love again that there was no doubt, this man is competent. The boss was great (too easy) but great, I laughed out loud when i opened the gate to him and there was a bit of lightning materia on the floor, whatever could he be weak to…. Anyway shockingly enough, yeah lightning. Alright then. Pretty standard, break the part, beat down the monster. Yep all good, Now onto the next~

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DucksOnQuack

Status DucksOnQuack Feb 7, 2025

Chapter 12 spoilers.

Aw hell naw. They CG'd a dead woman for it to "act" in their play.

Loveless banged and I teared up at Aerith's song.

Sir_Laguna

Status Sir_Laguna Feb 5, 2025

After seeing a lot of comments from PC players dissapointed and/or confused by the ending of the game, I decided to write an article explaining (well, more like my interpretation of what happened) the multiple timelines in the game, what are the whispers and what are attempting to achieve both Sephiroth and Aerith in the game.

If you're interested, here's …

Read more

After seeing a lot of comments from PC players dissapointed and/or confused by the ending of the game, I decided to write an article explaining (well, more like my interpretation of what happened) the multiple timelines in the game, what are the whispers and what are attempting to achieve both Sephiroth and Aerith in the game.

If you're interested, here's the article. Its in spanish.

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If you have a different interpretation of the lore or know something I missed, I'm all ears.

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Hacksaw

Status Hacksaw Feb 4, 2025

Smitten!

That's the word that most readily comes to mind when I think about how I feel about Final Fantasy VII: Rebirth as I enter Chapter 6.

I think I get it now. If nothing else, Rebirth is giving me the means to properly appreciate Remake retrospectively.

Rebirth is, thus far, and simply put, a proper romp. It's a delight. …

Read more

Smitten!

That's the word that most readily comes to mind when I think about how I feel about Final Fantasy VII: Rebirth as I enter Chapter 6.

I think I get it now. If nothing else, Rebirth is giving me the means to properly appreciate Remake retrospectively.

Rebirth is, thus far, and simply put, a proper romp. It's a delight.

Normally, sequences like the marching parade would feel like a chore for me and I would just be waiting for 'the next thing', whatever that might be. Here, I found it a memorable moment that deftly pulled me in. Having served in the military, I enjoyed the exaggerated "SIR YES SIR"-ness of the Seventh Infantry, and found their immediate and unquestioning devotion to their captain utterly endearing. My heart stopped when it appeared Cloud was about to eliminate them, and the relief I felt with how it was resolved was palpable.

The cruise ship sequence was next. I took great joy in seeing Kyrie run after the ship as it departed. Again, I would normally find this type of thing boring or would see it as filler, but this sequence hit the target with precision. The Queen's Blood tournament was cool, other than the "announcer" incorrectly stating who has the upper hand, but that's a nitpick.

When I saw Red XIII in a Shinra trooper's uniform, I almost groaned. But I didn't, and in fact, there was somewhere in that moment where I had an epiphany, and that epiphany was allowing myself to sit back and just engage with this art for what it is. I embraced it. I saw Red XIII up on the stage, dancing on his hind legs, everyone oblivious to the fact that this is clearly not a human, and I felt myself smiling as I said, "Let's fuckin go".

The cherry on the top was the soundtrack to that cutscene and the following Queen's Blood duel. It is one of the boppiest bops that ever bopped, and it illicits an emotional response when I listen to it - joy, hype, excitement, palpably so. I would love to get around to recording a guitar-based melodic metal cover of it.

I always knew Final Fantasy was a big deal, and I knew VII was even more so, but I never thought I'd be an actual fan. I enjoyed Remake and have complicated feelings about it, but I don't know that I would have considered myself a fan after that game; I played it more as a video game enthusiast, a la "let's see what all the fuss is about." But right now, in this current moment, I'm a bonafide fan. We'll see if that changes.

Fuck Balatro, give me a standalone Queen's Blood.

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DucksOnQuack

Status DucksOnQuack Feb 3, 2025

Chapter 11

The Nibelheim sidequest with the cats. 😭. Further solidifying that metanarrative and theme of passing the torch. Love this moment.

ktynnlol

Status ktynnlol Feb 3, 2025

It’s raining remakes of games I love—games that RESPECT MY TIME and keep things simple. I own, but haven’t fully experienced or completed:

  • Demon Souls remake
  • Ninja Gaiden 2 remake
  • RE4 remake

So why share this in my Rebirth update? Well, Rebirth is essentially part 2 of a remake. While I love its scope and aesthetics, it’s just too big …

Read more

It’s raining remakes of games I love—games that RESPECT MY TIME and keep things simple. I own, but haven’t fully experienced or completed:

  • Demon Souls remake
  • Ninja Gaiden 2 remake
  • RE4 remake

So why share this in my Rebirth update? Well, Rebirth is essentially part 2 of a remake. While I love its scope and aesthetics, it’s just too big for its own good. The story feels detached, and I’m not invested in what the characters are doing. Plus, the pacing and cutscenes are all over the place. I’ve read that sidequests are more important this time, but I cba... I'm putting this game on hold.

Lastly: Rebirth feels like it wants to be Like A Dragon and that series just NAILS story and cutscenes so well. Which highlights Rebirth's flaws even more.

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Hacksaw

Status Hacksaw Feb 1, 2025

Thoughts up to Chapter 4

The good:

  • The open world areas in general
  • The pacing. It's way better and makes it even more clear just how bad the pacing of Remake is
  • The combat. Either I'm just finally coming around to it or I'm just more engaged by the types of enemies and the context of the battles
  • It's gorgeous …
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Thoughts up to Chapter 4

The good:

  • The open world areas in general
  • The pacing. It's way better and makes it even more clear just how bad the pacing of Remake is
  • The combat. Either I'm just finally coming around to it or I'm just more engaged by the types of enemies and the context of the battles
  • It's gorgeous when it's running well
  • The haptic feedback with a PS5 controller. My PS5 controller started malfunctioning, so I've had to swap between it and the Xbox controller in sections where the PS5 controller isn't cutting it, and the haptic feedback is a clear winner between the two (have since gotten a new controller hehe)
  • The side quests don't feel quite as meaningless this time around
  • Fort Condor and Queen's Blood (if I got those names right) are awesome

The bad:

  • The fucking bandits, can we please fucking not with these guys? Spare me the crime that is forcing me to sit through their trite bullshit
  • Some mini games are questionable, like the memory puzzle where you have to sync button presses, or timing the button presses when at a lifespring. Why? Either make them more engaging and challenging or get rid of them entirely
  • The camera when on chocobo, your party members are up your ass and it really obscures the player's visibility on surrounding areas.
  • Chocobo riding is not as smooth as I think it should be. I like the 'drift' ability it has, but navigating even the slightest bump or elevation change feels downright clunky PC performance is inexcusably bad. Digital Foundry has done a whole video that corroborates all the crap I'm dealing with. I've done all the tricks to reduce stuttering but the texture loading/pop-in is awful, and I do mean awful. It takes anywhere from 1 to 10 seconds for some textures to fully load
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Bliceheart

Status Bliceheart Jan 30, 2025

Oh no, the white spirit to clean my paintbrush did not arrive today. How gutting. Guess I will be forced to ride chocobos instead of decorating.