No Man's Sky (2016)

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Mac · Nintendo Switch 2 · Oculus Rift · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · PlayStation VR · PlayStation VR2 · SteamVR · Xbox One · Xbox Series X|S

3.15 from 1885 ratings

5987 members have it in their collection · 410 playing now · 1672 backlogged · 979 wish listed

How long? Main story 61h · with extras 105h · 100% 86h (from 19 logged playthroughs)

No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 … Read more
No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 launch, it has received numerous free updates adding multiplayer, base building, fleet management, and virtual reality support. Read less
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Release dates

  • Aug 09, 2016 (North_America) PlayStation 4
  • Aug 10, 2016 (Europe) PlayStation 4
  • Aug 12, 2016 (Worldwide) PC (Microsoft Windows)
  • Jul 24, 2018 (Worldwide) Xbox One
  • Aug 14, 2019 (Worldwide) Oculus Rift, PlayStation VR, SteamVR
  • Nov 10, 2020 (Worldwide) Xbox Series X|S
  • Nov 12, 2020 (Worldwide) PlayStation 5
  • Feb 22, 2023 (Worldwide) PlayStation VR2
  • Jun 01, 2023 (Worldwide) Mac
  • Jun 05, 2025 (Worldwide) Nintendo Switch 2

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Featured in lists

Coop2Play by vidocq_drake · 13 games · 0
multiplayer funsies by Arvyel · 50 games · 0
Favourites of 2016 by BMO · 15 games · 0
Favourites of 2020 by BMO · 22 games · 0

Rating distribution

5 stars
188
4 stars
546
3 stars
647
2 stars
364
1 star
140
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Community All Reviews Statuses

8BitHero

Status 8BitHero Jun 10, 2020

Wow, just wow. This is like living my science fiction dreams! I love everything about this game.

I like how vulnerable your character is. I found myself running back to my ship (that I repaired) for safety several times.

You can even tunnel and mine for metal.

This all completely blew me away. Thank you @bmo and @tylerisrandom for the …

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Wow, just wow. This is like living my science fiction dreams! I love everything about this game.

I like how vulnerable your character is. I found myself running back to my ship (that I repaired) for safety several times.

You can even tunnel and mine for metal.

This all completely blew me away. Thank you @bmo and @tylerisrandom for the recommendation. This game is helping my mental health very much! :-)

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KP_Neato_Dee

Status KP_Neato_Dee Aug 28, 2019

The patches are coming quickly, and now it works with OpenComposite on the Oculus RIft! Great job. It's running noticeably better in VR than it did a week ago. This game is getting most of my play time right now.

KP_Neato_Dee

Status KP_Neato_Dee Aug 15, 2019

Just played a couple hours in my Oculus Rift with the new update and am really digging it. This is my first NMS experience beyond a half-hour stint a year back.

Anyways, I'm happy with everything so far except for the flight controls. In VR, they're set to hold a "virtual flight stick" and "virtual throttle" in the air where …

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Just played a couple hours in my Oculus Rift with the new update and am really digging it. This is my first NMS experience beyond a half-hour stint a year back.

Anyways, I'm happy with everything so far except for the flight controls. In VR, they're set to hold a "virtual flight stick" and "virtual throttle" in the air where you're just holding your hands out in front of you. Meanwhile, you've got two real analog sticks right at your thumbs, doing nothing... it's super lame. I dunno if the devs don't play games themselves or what, but every other VR flight game uses the real sticks. So there's an established standard and they've ignored it; not a good look.

On the Playstation VR version, you can switch back and forth from the Move motion controls (for walking around) to the Dualshock (for flight) which would be much better. AFAIK, that's not an option on the PC versions.

Also, versions sold from GOG can't play multiplayer with Steam people, and vice versa. Which is also disappointing. In this time of cross-everything support (Fortnite, Dauntless, upcoming Call of Duty) I expected (hoped?) a dev house with-it enough to do VR support would also at least manage cross-vendor multiplayer. There was a big fiasco with CoD on the Windows Store not having cross-vendor play on the PC and having maybe two players online at a time, before Activision was shamed into refunding and giving up on that. Yet here it is again.

So I'll try to figure out what I can with flight controls, eagerly watch for patches, and enjoy this thing!

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TsugaruMJS

Status TsugaruMJS Aug 12, 2019

I have always disliked survival games. I tried this because all my friends were playing it and I still dislike survival games.

BMO

Status BMO Jun 26, 2019

So a while back my PS4 SSD died and I lost a bunch of videos I had recorded. What I was most saddened by was the loss of my NMS videos. Well it turns out I backed hem all up on Dropbox and had completely forgotten about it. I guess It's time to watch some old footage and see what …

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So a while back my PS4 SSD died and I lost a bunch of videos I had recorded. What I was most saddened by was the loss of my NMS videos. Well it turns out I backed hem all up on Dropbox and had completely forgotten about it. I guess It's time to watch some old footage and see what is worth keeping.

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GigaDeathNullGolem

Status GigaDeathNullGolem Jun 20, 2019

I 'finished' the game. (If you want to call that an ending.) I did most stuff there is to do in the game as well. For the most part this game is OK. But its not the best design, lots of short sighted stuff. The overall aesthetic is nice though and its fun to just fly a ship around. (Compared …

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I 'finished' the game. (If you want to call that an ending.) I did most stuff there is to do in the game as well. For the most part this game is OK. But its not the best design, lots of short sighted stuff. The overall aesthetic is nice though and its fun to just fly a ship around. (Compared to most space trading or space flight sims, its pretty approachable.)

The game asks you to do a lot, and work a lot to give you very little sometimes, and as you learn the rewards for doing things, you start to really care less. For a game that allows you do seemingly do so much, and go in different directions, its surprisingly repetitive. Of all things, I wish the trading was less tedious, but due to the way menus and inventory works, its a nightmare. Of all things this should not have been such an oversight since it seems to lend itself so much to elite and other space trader type games. doh.

It's also still full of bugs here and tehre. I've gatewayed to places in the middle of deep space and fallen to my daeth, had portable smelters dissapear, NPCs to return quests that you spent time on nowehre to be found. By far the worst aspect though is the UI windows. Between shuffling items around (even once you get the hang of it) and losing them when you forget to transfer your stuff to a new ship.. or worse freighter.

By far, the worst thing you can do in this game is lose your freighter and your cargo, as well as all the support vessels you own. Few games have a little UI misclick error of such a magnitude.

I see a lot of guides and stuff on how to do things in the game that imo, just dont matter. Most of the hype around getting a good ship is somewhat silly as well. The best way to get a ship is to use that telecom data to find a crashed one and keep hopping around until you find an 'A class fighter' with ~34 slots. Only fix up the main stuff, like guns, engine and the warp. and leave the upgrade slots you dont need broken as well as all the inventory space. This will let you warp through blackholes and you'll never break your warp drive. IT managed to work for me anyway.

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GigaDeathNullGolem

Status GigaDeathNullGolem Mar 9, 2019

Is there a term/subgenre for a game that is a massive single player world? I'm not talking about open world games or long games (like Witcher 3 or Fallout 4). But games like maybe Elite, Dwarf Fortress, Hollow Knight, No Man's Sky, maybe Monster Hunter (I haven't played)

a lot of RPG games have a similar feel and experience as …

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Is there a term/subgenre for a game that is a massive single player world? I'm not talking about open world games or long games (like Witcher 3 or Fallout 4). But games like maybe Elite, Dwarf Fortress, Hollow Knight, No Man's Sky, maybe Monster Hunter (I haven't played)

a lot of RPG games have a similar feel and experience as they explore this territory to do their thing (like Witcher, Fallout, ELEX) but that's usually not the underlying focus. RPGs tend to also do this in the same kind of identifiable genre formats

So, anyone have a thought? Is there a distinction between a really big open world RPG and something like No Man's Sky? It's confusing. I think so, but a lot of games feel very close (Like Bethesda's First person open world dungeon crawler games and even old school first person open world dungeon crawler's Krondor) you know you hit this when after you play it you dig deeper and realize you have just scratched the surface.

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GigaDeathNullGolem

Status GigaDeathNullGolem Feb 15, 2019

I really wanted to zone out into another world last night so finally tried it. Played it for about 3 hours. It's a bit immersive but it doesnt have that magic hold minecraft does. IMO, Minecraft's main drawback is the slow paced grind and (with mods) tons of sorting and re-learning ui with each modpack. no man's sky feels a …

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I really wanted to zone out into another world last night so finally tried it. Played it for about 3 hours. It's a bit immersive but it doesnt have that magic hold minecraft does. IMO, Minecraft's main drawback is the slow paced grind and (with mods) tons of sorting and re-learning ui with each modpack. no man's sky feels a bit like that, with some gameplay niceties, it's a more vibrant minute to minute survival aspect with some simplification of crafting, but to me it feels obtuse. Overall, playing it is a toss up between "i'm kinda curious about that" but also "i kinda just want to get this done and ghost this planet. these

The updates sound interesting and seem to have added a lot of content and many claim the game has improved. I'm sure there are planets that just like the biomes in minecraft really can stand out from the three i visited. But, this doesn't quite feel like a 'make your own story' or 'carve out your own little world' like minecraft. It feels a lot more forced and less free form and definitely shallow. In doesn't stand out from other games that are world building games kinda in same vein that i've played. Digging for treasure or mining or learning about anything in the game doesn't really appeal to curiosity.

I played the 'normal' survival mode. the harder survival mode sounds like it would just be frustrating, a creative mode might be the way to play it since the main meat of the game is continuing on that main quest, but I think i'd rather go back to test new builds in PC Building Simulator, lol.

So, yea that's how exciting the game is! :P

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dreadnoughtus

Status dreadnoughtus Feb 12, 2019

We started this last weekend. I'm brand new to the game and understand it's changed a WHOLE LOT since when it was first released. So far, it's extremely addicting and hours pass without me realizing, but there's a lot of frustration when it comes to certain materials and also what seems like bugs in the game. I'm enjoying the missions, …

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We started this last weekend. I'm brand new to the game and understand it's changed a WHOLE LOT since when it was first released. So far, it's extremely addicting and hours pass without me realizing, but there's a lot of frustration when it comes to certain materials and also what seems like bugs in the game. I'm enjoying the missions, the exploration and the base building a lot, I just wish there was more reward for less time and effort spent.

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BMO

Status BMO Jul 17, 2018

I don't really have a lot of time to play anything right now, let alone jump back into No Man's Sky, but I really want to check this out: