No Man's Sky (2016)

Hello Games

Mac · Nintendo Switch 2 · Oculus Rift · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · PlayStation VR · PlayStation VR2 · SteamVR · Xbox One · Xbox Series X|S

3.15 from 1885 ratings

5987 members have it in their collection · 410 playing now · 1672 backlogged · 979 wish listed

How long? Main story 61h · with extras 105h · 100% 86h (from 19 logged playthroughs)

No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 … Read more
No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 launch, it has received numerous free updates adding multiplayer, base building, fleet management, and virtual reality support. Read less
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Release dates

  • Aug 09, 2016 (North_America) PlayStation 4
  • Aug 10, 2016 (Europe) PlayStation 4
  • Aug 12, 2016 (Worldwide) PC (Microsoft Windows)
  • Jul 24, 2018 (Worldwide) Xbox One
  • Aug 14, 2019 (Worldwide) Oculus Rift, PlayStation VR, SteamVR
  • Nov 10, 2020 (Worldwide) Xbox Series X|S
  • Nov 12, 2020 (Worldwide) PlayStation 5
  • Feb 22, 2023 (Worldwide) PlayStation VR2
  • Jun 01, 2023 (Worldwide) Mac
  • Jun 05, 2025 (Worldwide) Nintendo Switch 2

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Featured in lists

Coop2Play by vidocq_drake · 13 games · 0
multiplayer funsies by Arvyel · 50 games · 0
Favourites of 2016 by BMO · 15 games · 0
Favourites of 2020 by BMO · 22 games · 0

Rating distribution

5 stars
188
4 stars
546
3 stars
647
2 stars
364
1 star
140
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Community All Reviews Statuses

Torgo

Status Torgo Sep 1, 2016

No Mario's Sky

This awesome little game was developed for Ludum Dare game jam in 72 hours, and it's really cool. Made by the same dev who is currently developing Moonman (an Australian dev who lives in my city!). No Mario's Sky is a game where you play as Mario, the space-explorer. It features trillions of procedurally-generated planets, you can …

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No Mario's Sky

This awesome little game was developed for Ludum Dare game jam in 72 hours, and it's really cool. Made by the same dev who is currently developing Moonman (an Australian dev who lives in my city!). No Mario's Sky is a game where you play as Mario, the space-explorer. It features trillions of procedurally-generated planets, you can fly between them with your space ship, the goombas, environments, music, colours, etc. are all randomly generated. It's a really fun, fascinating little game. It's free and can be downloaded here: https://asmb.itch.io/no-marios-sky



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BMO

Status BMO Aug 25, 2016

Last night I decided to re-visit my starter system Utopia, and planet, Eden Prime. After traipsing about the galaxy for a week now I had forgotten how fortunate I was with my random starter planet. I had named it Eden Prime on a whim, partially because it was serene, beautiful and teeming with life, and partially because it is the …

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Last night I decided to re-visit my starter system Utopia, and planet, Eden Prime. After traipsing about the galaxy for a week now I had forgotten how fortunate I was with my random starter planet. I had named it Eden Prime on a whim, partially because it was serene, beautiful and teeming with life, and partially because it is the first planet Shepard visits in ME. I thought, why not name my first planet after the first planet in ME. Ironically, I had no idea how spot on that would be. Like the real Eden Prime, the planet is lush and beautiful. It is also populated with alien relics and ruins pointing to a distant past in which machines were designed to monitor and regulate the galaxy. Just as Shepard first learned of the Reapers and their cosmic plan, I learned of the Atlas and the sentinels and the sense of an ever present synthetic eye watching my every move. Leaving Eden Prime I found other garden planets, but not quite that many. I found far more desert, glacial and irradiated planets than ones with lush plant life. To be honest, I've started to feel like someone needs to hand me an M35 Mako to deal with some of the terrain on these planets. Returning to Eden Prime last night was treat and I think it may be hard to leave. I left once, so I am sure I can once again. But first I might spend a little time exploring the rest of the planet now that I have a bit more technology available than I did when I started my journey.

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Pale

Status Pale Aug 24, 2016

Well, I dove into No Man's Sky today. It's definitely a strange game and I'm not sure where it's going to go. I spent over an hour today wandering around the planet it started me on, scanning stuff, and quickly filling up my inventory. It's telling me I should get in my ship and leave, but I'm hesitant. I mean, …

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Well, I dove into No Man's Sky today. It's definitely a strange game and I'm not sure where it's going to go. I spent over an hour today wandering around the planet it started me on, scanning stuff, and quickly filling up my inventory. It's telling me I should get in my ship and leave, but I'm hesitant. I mean, if I leave does that mean I never go back to that particular planet?

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BMO

Status BMO Aug 24, 2016

Unfortunately there is a downside to procedural generation, and here is a good example. No Man's Sky has many planets with large bodies of water including Oceans, Objects can be found under water, which is great. I have found many an abandoned building and ruin under water. This is as it should be. Unfortunately I have found a glitch. If …

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Unfortunately there is a downside to procedural generation, and here is a good example. No Man's Sky has many planets with large bodies of water including Oceans, Objects can be found under water, which is great. I have found many an abandoned building and ruin under water. This is as it should be. Unfortunately I have found a glitch. If you use an observatory (which always locate ancient alien ruins) on a planet with large oceans, it will most often provide coordinates to a location under water. However, every time I have arrived at such a location there is no ruin. Now, in the video below this is not a significant issue because the coordinates are near land. But if they are further out in the ocean, you are in trouble because you have to swim there. And swimming is slow. I once swam six minutes out and six minutes back only to discover nothing. And swimming consumes resources because you have to power your re-breather. To add insult to injury, if you locate a ruin with an observatory, there is no way to clear the coordinate marker unless you travel to the location. If you don't clear it, it will remain in your HUD everywhere you go within that solar system, including other planets (it will display location off planet under the marker). So, if your coordinates are a twenty minute swim out into a body of water, that is 40 minutes total you will lose just to clear the marker. Needless to say, I no longer use observatories on water covered planets. Here's to hoping this glitch is eventually corrected.

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BMO

Status BMO Aug 24, 2016

Another great example of the beauty of procedural generation: on more than one occasion I have found things I am looking for (often knowledge stones) encased within ore deposits. It adds another enjoyable layer to the exploration aspect of the game.

BMO

Status BMO Aug 24, 2016

This guy followed me into one of the abandoned and submerged outposts that I found. It was not friendly...

BMO

Status BMO Aug 24, 2016

I suppose these are considered glitches, errors produced by procedural generation, but I quite enjoy them. They create a sense of abandonment, of outposts and observatories that have been reclaimed by nature. This is one error that I hope is not corrected in Hello Games' process of updating No Man's Sky. I enjoy it far too much.


BMO

Status BMO Aug 24, 2016

Found my 48 slot ship. It is no sporty fighter and it is rather modest, but I like the look of it. It is decked out with max engines and weapons and ready for some serious space exploration.

motorway065

Status motorway065 Aug 20, 2016

I played a bit of this at a friend's house this weekend. I generally don't like slow-paced/aimless sandbox type games, but I found myself enjoying this more than I thought I would (although I mostly liked trying to name discoveries most with finding things second). I can definitely see this getting old quickly and while I do want to get …

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I played a bit of this at a friend's house this weekend. I generally don't like slow-paced/aimless sandbox type games, but I found myself enjoying this more than I thought I would (although I mostly liked trying to name discoveries most with finding things second). I can definitely see this getting old quickly and while I do want to get a copy for myself there is no way I'm paying current retail price for it.

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BMO

Status BMO Aug 19, 2016

Good video essay on the concept of play by Heather Alexandra, using my current obsession, as well as Abzu, as examples.