Paper Mario: The Thousand-Year Door (2024)

Intelligent Systems, Nintendo EPD Production Group No. 6

Remake of Paper Mario: The Thousand-Year Door

Nintendo Switch

4.27 from 149 ratings

440 members have it in their collection · 47 playing now · 131 backlogged · 187 wish listed

How long? Main story 33h · with extras 40h · 100% 38h (from 16 logged playthroughs)

A remake of the second game in the Paper Mario series, originally released for the Nintendo GameCube. Turn the page and join Mario and friends in an RPG adventure to discover the legendary treasure behind the ancient Thousand-Year Door. Will Mario complete his papery quest, or will he crumple under the pressure?
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Release dates

  • May 23, 2024 (Full Release) (Worldwide) Nintendo Switch
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Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
76
4 stars
47
3 stars
19
2 stars
4
1 star
3
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Community All Reviews Statuses

Yvendous

Review Yvendous 4/5 · Dec 31, 2025

An example

There is no remastering of a game that does the soundtrack better. They added new sections onto each track, and added many tracks where there was none. I listen to video game OST's often and I still can't believe they did what they did with this game's soundtrack.

This was also a fun time for visiting a huge favorite for …

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There is no remastering of a game that does the soundtrack better. They added new sections onto each track, and added many tracks where there was none. I listen to video game OST's often and I still can't believe they did what they did with this game's soundtrack.

This was also a fun time for visiting a huge favorite for my childhood. It felt a tad bizarre not enjoying it as much as I did before. The backtracking almost killed me! I don't have much patience for it as I once did.

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cagebox

Review cagebox 5/5 · Mar 9, 2025

A Blast from the Past

There are some quality of life upgrades in this version, but it is essentially the same fantastic game it always was. Playing this now just reminds me how downhill the Paper Mario series has fallen after starting with 3 stellar entries.

BurningKirby

Review BurningKirby 5/5 · Aug 24, 2024

Probably the Funniest RPG I've Ever Played

I've wanted to play The Thousand Year Door for a long time. Technically, I did own it for the Gamecube years back and played through the first one or two chapters before dropping it. I eventually sold it probably to get money to buy some other game and it wasn't long before I regretted doing so both because I did …

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I've wanted to play The Thousand Year Door for a long time. Technically, I did own it for the Gamecube years back and played through the first one or two chapters before dropping it. I eventually sold it probably to get money to buy some other game and it wasn't long before I regretted doing so both because I did really want to see it through to the end and also because of the way it ballooned in value not long after. Thankfully Nintendo had my back with this Switch port and I was finally able to finish my journey.

This is an excellent game.

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The world makes excellent use of its paper and craft themed art style and is a joy to explore. From my first steps into Rogueport to my last when I finally departed it on boat in the game's closing moments, I was never bored with what it had to offer. Every locale was packed with secrets and hidden items to discover, the list only growing longer as I gained new abilities allowing for new methods of traversal. The pace at which these new abilities were handed out was excellent as well. I always felt like I had enough time to play around with them and see what new content I could access before being handed something else new.

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The characters which inhabit the world of Paper Mario: The Thousand Year Door are easily the highlight here. Every time I reached a new area I'd spend time making sure I talked to every NPC I could find because they all had dialogue worth listening to, whether it be a hint for where to go next or just fun little quips that left a smile on my face. The dialogue writing is excellent throughout and really deserves special mention. I can't remember the last time I had so much fun just exploring a town in a game like this.

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The turn-based gameplay is far from the deepest combat system you'll find out there, but there's still a lot to love here. Attacks are all paired with simple button input actions which are engaging enough to keep you mentally in the fight but rarely difficult to pull off with some effort. The real fun in my opinion comes from the badge system. As you level up, you can choose to prioritize getting extra slots for badges over HP or FP (this game's mana resource). This allows you to equip larger quantities of and more powerful badges that modify your stats, grant new abilities, and counter your enemies. You can really tailor the combat to your desired playstyle with this system. I ended up going a more defensive route with my badges since I felt pretty satisfied with the DPS I gained naturally. But it's important to note that you can swap them around at pretty much any time, outside of combat, so you're free to experiment.

I've seen the game receive some criticism for the required backtracking in a couple late game spots as well as some side quests. I didn't mind it so much when it was optional but there is a particular section before the penultimate dungeon that essentially requires revisiting each of the major towns you went through during the game's story and talking to a citizen so they can point you to the next. It's tedious. I guess it was meant to feel like a funny wild goose chase but it really is not funny enough to justify making the player do all that. Thankfully, this section is far less painful than I've been told it was in the original release because they added a room from which you can warp to each of the towns. Even with this new room though it takes a while and feels largely pointless. I'm less bothered by the side quest backtracking because it almost always only meant visiting one or two towns and of course, was optional.

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Even so, I don't feel that this one odd section of the game is enough to drag down how great the rest of the experience was for me. The Thousand Year Door easily takes the top position among the Mario RPGs I've played (not that I've played all that many) as well as a high place among my favorite RPGs ever. If you're a fan of the genre and don't mind a more simplistic battle system, give it a look! It's definitely worth a play.

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BurningKirby

Status BurningKirby Aug 23, 2024

So this is my first time experiencing this game. Why the hell does the General White backtracking section even exist? Is it supposed to be funny? It kind of is, a little bit but...

Like it's vastly better than I assume it used to be with the new warp pipe room but why is this in the game?

internpepper

Review internpepper 4/5 · Jul 28, 2024

Another Great Mario RPG

I only got to play a little bit of the Gamecube original, so I finally got to experience the whole game here. I think it's just as fun as Paper Mario on N64. This was just a victim of overhype as many players said this was one of their favorite RPGs ever. It certainly is better than Paper Mario on …

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I only got to play a little bit of the Gamecube original, so I finally got to experience the whole game here. I think it's just as fun as Paper Mario on N64. This was just a victim of overhype as many players said this was one of their favorite RPGs ever. It certainly is better than Paper Mario on the N64 - I felt that the companions were better fleshed out and useful in different situations. Exploring Roguetown and the surrounding areas for Star Pieces and Shine Sprites to upgrade my characters was fun as well. While I didn't do all of the side content, I did a fair amount of it.

For anyone who may have hesitated because of the paper aesthetic, give the Paper Mario series a shot. I had a great time with these two, and while I hear that each game after this gets worse and worse, I'm still curious to give them a try and see for myself. Additionally, if you hate timed inputs for battles like I do, rest assured that this game is not overly punishing for missing buttons.

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TheAmusingAce

Review TheAmusingAce 4/5 · Jul 22, 2024

4.5 stars - nearly perfect, worth the hype

Finally played this after meaning to do so for 20 years - this game came out the same year I was heavily into Halo 2 online multiplayer, so it just passed me by. Overall, it definitely lives up to the praise - great story, writing, characters, gameplay, genuninely surprising moments. It is held back by the large amount of what …

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Finally played this after meaning to do so for 20 years - this game came out the same year I was heavily into Halo 2 online multiplayer, so it just passed me by. Overall, it definitely lives up to the praise - great story, writing, characters, gameplay, genuninely surprising moments. It is held back by the large amount of what feels like filler backtracking that got a bit irritating. However, it as a pleasure wandering through these colourful worlds, so I couldn't get too mad. Overall, well worth the $ and 25 hours spent!

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lingsdook

Review lingsdook 4/5 · Jul 8, 2024

Overstuffed fairy tale

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Finally got around to finishing Paper Mario: The Thousand-Year Door, and while I'm not gonna write a long review like I usually would, I wanted to leave some notes on the game.

I have long thought the first Paper Mario is a perfect game, and it holds up extremely well today. I played The Thousand-Year Door on its original …

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Finally got around to finishing Paper Mario: The Thousand-Year Door, and while I'm not gonna write a long review like I usually would, I wanted to leave some notes on the game.

I have long thought the first Paper Mario is a perfect game, and it holds up extremely well today. I played The Thousand-Year Door on its original release, and did not make it very far into the game. I never revisited the game in the two decades following its release, so I have always wondered what made me bounce off of it. After playing Intelligent Systems' wonderfully crafted remake of the game, It's now clear to me why I did.

The story and dialogue are definitely a consistent highlight, and I don't want to undersell how hilarious and enjoyable this game is from that angle. I love the story, the characters, scenarios and locations. This game might have the greatest writing in any Nintendo game, by far--but these things can't save it from feeling like a slog at times.

Super Mario RPG and the original Paper Mario are perfectly paced experiences, constantly pushing you to the next colorful and funny scenario. But The Thousand-Year Door has several chapters that cross the line and linger way too long. For example: Chapter 3 makes you take part in 20 consecutive battles, negatively highlighting the simplicity of the turn-based JRPG battle system. Chapter 6 makes you walk back and forth in a single location for what feels like hours. I like to think that I've developed some patience over the years, but even now I had to force myself to reach the end credits of this game.

As a remake, this Switch version of The Thousand-Year Door feels like a total realization of the papercraft aesthetic that the original game was hinting at. It's truly beautiful, and the soundtrack has received a great rework as well, with the notable addition of unique battle themes. The gameplay feels pretty much the same, although it does downgrade the frame rate by half when compared to the GameCube original. As a turn-based game, this doesn't affect the experience all that much, but it does highlight the Switch's hardware limitations.

While I do like this game less than the original Paper Mario, I am pretty glad that Intelligent Systems made the effort to revisit The Thousand-Year Door. Perhaps this release can highlight the ways in which more recent Paper Mario games have been lacking, and allow them to take corrective action.

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danksocks

Status danksocks Jul 8, 2024

Although I am still enjoying my experience thus far, I have to admit that some of the padding in this game is obnoxious. I don't know how many times I had to go through the same boring part of the jungle before the skull rock cave thing where you get the 5th star but it was at least three times …

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Although I am still enjoying my experience thus far, I have to admit that some of the padding in this game is obnoxious. I don't know how many times I had to go through the same boring part of the jungle before the skull rock cave thing where you get the 5th star but it was at least three times too many. Honestly, what was the point of requiring the player to go back there to progress the story after they've already beaten that section three times over? There were no new enemies, no new paths opened up, nothing!

Now I'm at the train section with the detective and I am bored out of my mind just walking back and forth through the cars with no battles or puzzle solving whatsoever. The dialogue is still really good but I'm finding myself laughing less and less because I just want the game to let me get to the next dungeon. I feel like these are really avoidable missteps and it's surprising that a game that clearly had so much love and care put into it suffers from this.

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mmazurr

Status mmazurr Jul 7, 2024

The whole "dropping the game after chapter 2" effect is so real, as I'm reminded again. I put this game down for like a month and just picked it back up again. I'm remembering how much I love this game and I'm glad I came back. Chapter 2 isn't that bad really, but I think it's more just that the …

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The whole "dropping the game after chapter 2" effect is so real, as I'm reminded again. I put this game down for like a month and just picked it back up again. I'm remembering how much I love this game and I'm glad I came back. Chapter 2 isn't that bad really, but I think it's more just that the larger mechanics of the game start to get much more fun after you're a couple chapters in. Maybe it helps that chapter 3(Glitzville) has such a huge emphasis on the battle system.

Now I'm running a (mostly) badge points playthrough for this game and really enjoying it! The badge system is fr a great mechanic that makes it really easy to respec Mario on the fly depending on what types of enemies you expect to fight. My original gamecube save file from when I was a kid had most of the levels put points into HP and I'm happy I decided to do it differently this time.

Also, I assumed I would turn off the new soundtrack and just use the old one, but no! The new soundtrack is 100x better than the original, like damn. It's nice to have the option, at least!

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danksocks

Status danksocks Jul 3, 2024

Having never played this game but having experience with Paper Mario 64 and Origami King, the number one thing that has completely blown me away thus far about TTYD is how funny the writing is. This might be the only legitimately funny game I've ever played. For me the gameplay is secondary to the dialogue, it just that good. So …

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Having never played this game but having experience with Paper Mario 64 and Origami King, the number one thing that has completely blown me away thus far about TTYD is how funny the writing is. This might be the only legitimately funny game I've ever played. For me the gameplay is secondary to the dialogue, it just that good. So glad I decided to buy this and really looking forward to spending the month of July admiring the humor.

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trayson

Status trayson Jul 3, 2024

rating this purely by the merit of it being a remake of an existing game that was already near perfect to me, and how well i think this holds up that original... playing this just makes me want to play the original, lol. the small QOL changes and shiny graphics aren't worth the more sluggish menuing, worse framerate that's harsher …

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rating this purely by the merit of it being a remake of an existing game that was already near perfect to me, and how well i think this holds up that original... playing this just makes me want to play the original, lol. the small QOL changes and shiny graphics aren't worth the more sluggish menuing, worse framerate that's harsher on the eyes (c'mon nintendo, why do you think framerate doesn't matter anymore??), bad sound mixing, arbitrary changes to the iconic sound design of the original, and shoehorned music that misses the point of a lot of the specific emotions from the original. it is neat that they tried to give us what we want, and to anyone that isn't so sensitive to these kinds of changes, it's nice that there's a straightforward way to play the game now that doesn't require shelling out hundreds of bucks or delving into emulation. that said, i'd still recommend emulating the original over spending 60 bucks on a compromised remake -- the whole original experience is oozing with so much cohesive spirit, charm, and intention that is less-so felt here

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SIGINT

Status SIGINT Jun 20, 2024

I have tried out all but one of the Paper Mario games over the years, and I never finish them, but TTYD was the one I remember enjoying most and getting furthest in when I played it around when it came out. I picked up this remake (physical so I could resell, as usual with uncertain console game purchases) and …

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I have tried out all but one of the Paper Mario games over the years, and I never finish them, but TTYD was the one I remember enjoying most and getting furthest in when I played it around when it came out. I picked up this remake (physical so I could resell, as usual with uncertain console game purchases) and have (re)played the prologue and first chapter. Honestly it’s a well-made game with clear love put into it, but it just doesn’t really excite me in any way yet. I feel like Mario RPGs and other single-player Mario spinoffs just aren’t for me in general, but will have some time to poke away at it next week in small doses alongside other stuff and see if it gets better.

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lingsdook

Status lingsdook Jun 8, 2024

Haven’t had a ton of time to play this week, but still enjoying this a lot. However, I will say this Chapter 3 Glitzville section is really dragging on for too long. I like the atmosphere of it, but from a gameplay standpoint this is really boring stuff.

lingsdook

Status lingsdook Jun 4, 2024

I was playing this on my Steam Deck and got all the way to Chapter 2, but yesterday I decided to restart it on my Switch. Yuzu actually gets pretty close to 60fps on the Deck, but unfortunately has graphical issues and certain areas are unplayable due to it. Meanwhile, Ryujinx emulates everything pretty flawlessly from a visual standpoint, but …

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I was playing this on my Steam Deck and got all the way to Chapter 2, but yesterday I decided to restart it on my Switch. Yuzu actually gets pretty close to 60fps on the Deck, but unfortunately has graphical issues and certain areas are unplayable due to it. Meanwhile, Ryujinx emulates everything pretty flawlessly from a visual standpoint, but while the frame rate is totally playable, it stutters quite a bit more than it would on native hardware.

Luckily TTYD doesn't suffer that much from being 30fps, and I just played through the first Paper Mario which is 30fps too. However, I have noticed some of the action commands in the game are a lot harder for me with the lower frame rate, and Bonus time in battles is basically impossible. I can see how some of those mechanics were designed with the original game's 60fps in mind. I'm really hurting for a hardware update here, Nintendo.

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Schizo64

Review Schizo64 5/5 · Jun 3, 2024

Best Paper Mario game ever, not only this game is awesome by its own but also the remake does a splendid job in upgrading the experience. The plot is interesting, the characters are soo good and the combat system although quite simple it´s fun and addictive enough, my only complain about this game is the backtracking but it´s annoying if …

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Best Paper Mario game ever, not only this game is awesome by its own but also the remake does a splendid job in upgrading the experience. The plot is interesting, the characters are soo good and the combat system although quite simple it´s fun and addictive enough, my only complain about this game is the backtracking but it´s annoying if you are doing the side quests, the main story doesn´t suffer because of backtracking.

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lingsdook

Status lingsdook May 31, 2024

Getting mad whiplash going from Paper Mario in a tiny tiny handheld straight into to Paper Mario in a huge chonky handheld.

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cruise332

Status cruise332 May 24, 2024

Anybody interested in the Paper Mario: TTYD remake? I like Nintendo remakes, usually. Lately I'm kinda strapped on cash so I've been avoiding remakes.

lingsdook

Status lingsdook May 23, 2024

Just ordered my copy, going to check this out immediately after I wrap up the original Paper Mario. I only ever played the first few hours of this game when it originally came out, but lost interest in it at the time. Really looking forward to giving it another shot.

enokizu

Status enokizu Sep 15, 2023

I will not shut the fuck up about this. This has single handedly given me the will to live through another year. I love the OG so much. It was my childhood. My wish has finally been GRANTED!!! And it's even better than just a basic-ass port. I'm in love.