PC (Microsoft Windows) · Super Famicom · Wii · Wii U
3.48 from 132 ratings
470 members have it in their collection · 34 playing now · 225 backlogged · 182 wish listed
How long? Main story 63h · with extras 27h (from 3 logged playthroughs)
Status infinityissue Sep 14, 2021
All routes completed: Law, Chaos and Neutral. Next playthrough someday, Neutral route. Refer to notes.
Status Chovus Mar 11, 2019
Beat on Law path. I had already played some of the later games in the series, so I was familiar with the game mechanics. I started off with a focus on strength, stamina and speed, which was good because I missed out on the first gun store. I had to refer to a walkthrough multiple times due to the general …
Beat on Law path. I had already played some of the later games in the series, so I was familiar with the game mechanics. I started off with a focus on strength, stamina and speed, which was good because I missed out on the first gun store. I had to refer to a walkthrough multiple times due to the general user unfriendliness of the game (mainly to figure out what items and equipment were worth buying/keeping, a couple times to find out what I was supposed to do next, and once to make sure I did not break the game by getting the Gushing Jar too early). Also had to switch in the Japanese version twice to bypass bugs in the English patch.
Towards the end of the game I was getting sick of playing because of how unfriendly it is to get around the labyrinthine areas with inadequate in-game navigational aids. Ended up using a guide to make sure I got the best items, though I did not use it to help with navigation despite the fact that I had to traverse the hardest dark zone near the end twice.
Ended up around level 82 with a team consisting of: Vishnu, Indra, Cherub and Garuda.
Status GigaDeathNullGolem Mar 11, 2017
'yea, yea i know the drill. give me the MP5 and point out who's evil.'
Status GigaDeathNullGolem Mar 7, 2017
This game is pretty cool so far, has some rough spots but has some really sweet ideas. It's got more variation and is less static thus more fun to play than many 16bit era Automapper-type cousins. Enjoying so far. #KaijuCollecting
Now I'm gonna go beat up some YAKUZA! By beat up i mean flay their miserable souls. Sic 'em with …
This game is pretty cool so far, has some rough spots but has some really sweet ideas. It's got more variation and is less static thus more fun to play than many 16bit era Automapper-type cousins. Enjoying so far. #KaijuCollecting
Now I'm gonna go beat up some YAKUZA! By beat up i mean flay their miserable souls. Sic 'em with SATAN