Grand Theft Auto V (2013)

Rockstar North

PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · Xbox 360 · Xbox One

4.25 from 14891 ratings · #120 top rated on Grouvee

26436 members have it in their collection · 1859 playing now · 4147 backlogged · 1861 wish listed

How long? Main story 99h · with extras 130h · 100% 283h (from 189 logged playthroughs)

Grand Theft Auto V is a vast open world game set in Los Santos, a sprawling sun-soaked metropolis struggling to stay afloat in an era of economic uncertainty and cheap reality TV. The game blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.

Release dates

  • Sep 17, 2013 (Worldwide) PlayStation 3, Xbox 360
  • Nov 18, 2014 (Worldwide) PlayStation 4, Xbox One
  • Apr 13, 2015 (Worldwide) PC (Microsoft Windows)

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Rating distribution

5 stars
7045
4 stars
5208
3 stars
2119
2 stars
402
1 star
116

Community All Reviews Statuses

ThunderDucks

Review ThunderDucks 4/5 · May 18, 2018

Grand Theft Auto V

7/10 - The GTA formula perfected (less so with Online)

Pros:

Three very human protagonists with interlocking stories of escaping monotony, making it big and being haunted by the past, all with a satisfying choice of endings. (Option C)

A large and vibrant world juxtaposing a crime-ridden huge city against an underdeveloped redneck desert. The game has hours of content …

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7/10 - The GTA formula perfected (less so with Online)

Pros:

Three very human protagonists with interlocking stories of escaping monotony, making it big and being haunted by the past, all with a satisfying choice of endings. (Option C)

A large and vibrant world juxtaposing a crime-ridden huge city against an underdeveloped redneck desert. The game has hours of content for you to do, from playing tennis with your wife to stealing a tank and destroying everything in sight. with beautiful graphics and a range of things to do with your hard-earned cash (Guns, Cars, Planes, Boats, etc), it'll take a while to get bored

Cons:

As with most Rockstar games, the story can end up becoming overly complex and confusing, the game expecting the player to reember minor characters and plot points as they are reintroduced later in the game

Though fun to play with friends and completely free, GTA online has become extremely grindy, adopting a pay-to-win model as that's what makes Rockstar money. Furthermore, more and more activities require you and your buddies to be in public servers, only to endlessly get chased, shot and blown up by a mob of 12 year olds with their parents credit cards

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JopZ

Review JopZ 4/5 · Oct 26, 2017

Very Well Played Rockstar Games!

Grand Theft Auto V is the combination of all the good features and the improvement of all the in-game issues from the previous installments of the franchise. That's what made this game the best of the series by far.

I liked how Rockstar created a more sensible story-line through the three main players' (Franklin, Michael, Trevor) perspectives. It …

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Grand Theft Auto V is the combination of all the good features and the improvement of all the in-game issues from the previous installments of the franchise. That's what made this game the best of the series by far.

I liked how Rockstar created a more sensible story-line through the three main players' (Franklin, Michael, Trevor) perspectives. It gives you a reason to follow through the main story more often rather than just free roaming all the time beating up innocent citizens, stealing their cars, and the likes (You can't deny this. Lol).

The vast open world and its details were even better which made free roam a lot more enjoyable. You can already go to all the different locations in the map without any worry of being caught by the Police or a missile taking down your aircraft (Unless you've entered military base). Some parts of the map also unlocks some side quests or other secrets which will really encourage the players to explore the map and mark spots.

Other new features like the smartphone to hangout/call a cab, the specific special skills of the main characters, various mini games, GTA Online, and a lot more are very notable in GTA V. No wonder the game holds the record for one of the best-selling video games (65 million base game sales, aside from the GTA Online microtransactions). Well played indeed, Rockstar!

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AlmightyDenx

Review AlmightyDenx 1/5 · Aug 14, 2017

God Awful

It almost makes me cringe just writing a review about the GTA series because it really doesn't even deserve the effort from me.Most games have pros and cons,this game only had cons.I could not find one damn thing I liked about Grand Theft Auto V.I honestly can just name every fucking thing in the game shit.For starters,the story line was …

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It almost makes me cringe just writing a review about the GTA series because it really doesn't even deserve the effort from me.Most games have pros and cons,this game only had cons.I could not find one damn thing I liked about Grand Theft Auto V.I honestly can just name every fucking thing in the game shit.For starters,the story line was horrible,I mean sure it was fun torturing someone but that was in ONE mission out of all the others.The story was just not very easy to follow and therefore once I was lost in the story I would give up for the day.This would usually happen every day.It was almost a pain to play GTA V.You may be asking "Then why the fuck did you play it fucktard?" and my response to that is because not only do I want to have as much games as possible to be completed on my list, BUT, I also was told by many friends of mine that I just had to give it a bit to "sink" in.Which it obviously never did.Moving on the online part of GTA V, I still have no good things to say about online.I see nothing unique about GTA V Online.I see bank robberys and stealing $ from gas stations?.I also know that there is mini games that occur often in GTA V and these games arent HORRIBLE but do get boring within the first 5 minutes of playing them.My conclussion on this game is that I truly honestly believe that only 5 year olds should play this on a daily basis.True gamers who appreciate the story line and the uniqueness to Online play would definitely stray away from this game.Very disappointing performance from Rockstar tbh.

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GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Nov 16, 2016

worth playing just for the collision/physics/engine

GTA V lots of improvements and several nice new twists.

Greatly improved physics system. Deformations, bullet wound decals. Rain slicks, rain pattering sounds on planes. Maybe not a 'realistic' sim necessarily (you can flip cars back upright, you dont die when crashing cars, etc) but the important thing is that everything has a feedback for the player as they are …

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GTA V lots of improvements and several nice new twists.

Greatly improved physics system. Deformations, bullet wound decals. Rain slicks, rain pattering sounds on planes. Maybe not a 'realistic' sim necessarily (you can flip cars back upright, you dont die when crashing cars, etc) but the important thing is that everything has a feedback for the player as they are driving or engaging in the world. (To some extent this includes your decision making and approach to some in game choices and mission routes)

Aircraft is pretty cool and works well (but i find aircraft controsl in games hard) graphics settings/physics system make for a beautiful flight sim even on low settings on midgrade systems.

Three protagonists characters and the ability to flip through them. While one of them becomes something of the game's gimmick, it's still cool that the game almost seems like a sim, switching to one of your team just to check up on them as they wake up out of bed, doing drugs or other random activity. At times it almost (but not quite) feels like fledgling RPG.

Lots of random stuff. People will mug you or shout for help. Sometimes you find yourself in the wrong side of town. This is handled quite nicely in that it feels seamless and part of the world not as much like a triggered/scripted event. often open ended and most rewarding (financially or otherwise) in the game. Often you are not aware of the effects of your choices, but most of the time it seems your choices just don't matter.

Some interesting character building and scenes as you begin missions that feel seamless transitions between play and cutscenes. This is almost movie like at times and it is well shot and handled nicely as it makes the transition to a mission sequence. The 'Rampage' missions are the best in this regard.

Combat system is great and simple and works well. Good control and feedback of hits, misses and kills. Plenty of weapons to pick from and play with. You can put scopes and silencers on just about everything (though i'm not sure what these things do if anything even)

weapon and car customization is cool but feels plastic. Same with owning properties. The Stock market works fine, and isn't a bad way to just store your cash until you buy a property (however the rate of return on proprietorship seems to be way too slow... Hard to imagine most play through earning back even 33% of the cost. I was done in maybe 2 weeks?)

Music is cool. Pretty balanced and diverse selection, the best music is however the subtle OST (not the licensed radio channels) that plays on the pause menu and during missions. It's fantastic sythdisco type of hotline miami feel at times..

Unfortunately about halfway through the game the story takes a very weird and hard to follow turn It becomes sensational as heck and imo deteriorates quickly.

Some of the side missions feel virtually pointless and simply stop at dead ends. No satisfaction really or any rewards This feeds the empty feeling (see below)

At times the city itself feels a bit 'fake' and subpar in the sim aspect to GTA IV, in other ways its a big improvement. The place is big and there is still a lot to do, but at the same time it feels very sparse at times in variously different ways, partly because travelling on foot is impossible due to the way the world around you seems to scale when out of vehicle (unlike Liberty City, you could walk quite a bit from place to place even and just mess around), But there is less engagement. Aside from scale, the things you can do within the city sometimes feel less natural and limiting. You can't hold up random liquor stores and gas stations all over the place. In previous games you could attack people at the fast food restaurants and other places. I didnt get a feeling like this from liberty city. I simply dont like the 'rockstar interpretation' of story or their theory for choices and consequences: Your decisions and the effects of them seem at times non existence and almost like filler material, where the game merely seems to present an illusion of choice, while at other times there emerge realized consequences (almost like secrets, or even a 'gamble'rather than actually determining outcomes. This is controversial and it's a strange feeling for a player as the game feels less about them.

I'm not quite sure what RS makes of the use of story in games, but it seems that they strictly want a no happy or clean endings approach, maybe for realism? Yet the progression at work here is anything but satisfying and one becomes used to and might expect a jumbled together ending by the time all the pieces go back into the box. To me this seems like a shame from some good characters (Michael and his problems and Trevor and his 'problems' XD) bereft completely of destiny or even some grand meaning. I know michael would agree, 'tell those same damn stories over with the same damn heroes and the same lies, it's an american tradition!' However Dr Lieberman would say 'But why do you feel it is always all about you Michael, is the world supposed to revolve around your choices?" Still as you play this, it's chaotic. When someone doesnt need you any more they stop calling, when the mission is over you are done. You might not know why it happened or the consequences, you just move on. This kind of cliffhanger type endings is unnerving and at first I would wonder if i had failed something or if it was bugged. Nope that's just a AAA studios interpretation of C&C and story progression. It's an odd feeling whose jarring nature is perhaps magnified by smooth as silk scene transitions into the start of missions, yet they often had very rough ends.. That'd be my main gripe here, that and Franklin's character was a bit undercooked.

76% completion. not really feeling a desire to 'master' this sort of game..

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