MediEvil (1998)

SCE Cambridge Studio

PlayStation · PlayStation 3 · PlayStation Portable

3.72 from 568 ratings

1267 members have it in their collection · 18 playing now · 225 backlogged · 180 wish listed

How long? · with extras 8h · 100% 13h (from 4 logged playthroughs)

MediEvil is an action-adventure game developed by SCE Cambridge Studio and published by Sony Computer Entertainment. Originally released in 1998 for the PlayStation, the game follows Sir Daniel Fortesque, a skeletal knight accidentally resurrected to battle the sorcerer Zarok and save the kingdom of Gallowmere. The game takes place across a variety of levels, many of which require certain objectives … Read more
MediEvil is an action-adventure game developed by SCE Cambridge Studio and published by Sony Computer Entertainment. Originally released in 1998 for the PlayStation, the game follows Sir Daniel Fortesque, a skeletal knight accidentally resurrected to battle the sorcerer Zarok and save the kingdom of Gallowmere. The game takes place across a variety of levels, many of which require certain objectives to be performed to progress. Sir Daniel Fortesque can use a variety of weapons, consisting of close range weapons such as swords and clubs to long range weapons such as crossbows. Many of these weapons can be charged for a powerful attack and some weapons, such as the club, can be used to access areas that are otherwise inaccessible. When not possessing any items, Dan is able to rip his own arm off and use it for both melee and ranged attacks. Dan can equip a shield alongside weapons to defend against attacks; though they can only take several hits of damage before breaking. Throughout the game, Dan can visit gargoyle heads of two varieties; green ones offer Dan information while blue ones allow Dan to buy services or ammunition by using the treasures he finds. Dan's health is determined by a single health bar, which reduces when Dan is hit. It will deplete completely if Dan drowns or falls from a great height. If Dan completely runs out of health, the game will end. Dan can extend his maximum health by collecting Life Bottles, which will automatically refill his health bar if it drops to zero. Also hidden throughout the game are Life Vials and Life Fountains that can replenish Dan's health and fill up any empty Life Bottles Dan has. In each level, there is a hidden Chalice of Souls, which can be collected if the player fills it with enough souls from defeated enemies (some Chalices are awarded via other means). If the player clears a level with a Chalice in hand, Dan is warped to the Hall of Heroes, where he can speak to a legendary hero who will give him rewards, such as weapons. If the player finishes the game with all the Chalices, the game's true ending is revealed. Read less
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Release dates

  • Oct 09, 1998 (Full Release) (Europe) PlayStation
  • Oct 21, 1998 (Full Release) (North_America) PlayStation
  • Jun 17, 1999 (Full Release) (Japan) PlayStation
  • May 03, 2007 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Nov 08, 2007 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable

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Rating distribution

5 stars
129
4 stars
207
3 stars
184
2 stars
39
1 star
9
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Community All Reviews Statuses

NoahsBarks.com

Review NoahsBarks.com 2/5 · Mar 15, 2026

A Graveyard Smash—as long as you're not stuck doing the Transylvania Twist.

Playing the MediEvil demo on Interactive CD Sampler Disc Volume 8 is a huge part of my childhood. I've tried the proper game as an adult via emulation, but never got that far. It's great to have finally laid this skeleton to rest. I think MediEvil is in constant conflict between its best and worst qualities. The best qualities are …

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Playing the MediEvil demo on Interactive CD Sampler Disc Volume 8 is a huge part of my childhood. I've tried the proper game as an adult via emulation, but never got that far. It's great to have finally laid this skeleton to rest. I think MediEvil is in constant conflict between its best and worst qualities. The best qualities are its aesthetics, style, writing, and presentation. This may be the most "Halloween" game ever made, and that's a high compliment, given the wonderful season. It truly feels like you're part of a classic, animated children's Halloween movie. The text is witty and full of lively charm, and the voice acting talent does a fantastic job of selling the setting (especially the Gargoyles).

On the other hand, the gameplay—woof. I think the simplicity of MediEvil is the least of its problems. I can get along with mindless hack and slashing in an adventure game format; Zelda games typically don't have great combat, either. But I do need the feedback to be consistent. MediEvil's camera resists you like you're royalty during the French Revolution. It's locked at the most arbitrary of times, and defies attempts to focus your view in front of you. I know programming a camera is difficult, and I respect the developers for having area-specific camera behavior, but I feel like there's not a great reason for lacking a feature to snap the camera behind Dan at any time. That alone, while not perfect, would make the experience drastically smoother.

Alas, the play control struggles somewhat, too. Dan slides whenever you interrupt a run, and platform edges are remarkably uncharitable and will send you plummeting to your doom even if you're sure you ought to be grounded. The game gives you a generous amount of health bars as, I think, a way to compensate for this while keeping falls punishing (they take one bar, each), but it's a band-aid solution. It's not uncommon for the fussy camera to cause you to misjudge distances and your forward momentum, making you lose multiple health bars in seconds. Not to mention, the worst platforming excursions will have you enter subsequent levels with less than full health, meaning this slapdash fix has diminishing returns. The dark environments also make using Dan's shadow as a landing marker unreliable. 80% of my negative feelings regarding this game have to deal with falling into pits, and I was pretty pissed off at times.

Fortunately, levels are quite short once you figure out their pathing. I've seen people heavily criticize the level layouts, but I disagree. I think their fragmented nature makes them feel more organic and gives the game a basic level of exploration that might not otherwise be present. Players are correct that levels can be confusing, but I put this down to the camera. Normally, players can use the camera to keep landmarks in familiar position as they run around, which helps them better map locations out in their head. With MediEvil's fascist camera, you have to memorize what every landmark looks like from every angle. If you had more camera control, it would be fine. Also, the default view is isometric, which is an odd choice. If this was meant to give the game a German Expressionist appearance, it works. But, that movement wasn't creating video games. It might have been best to have the view default further down towards Dan's back, only opting for a more "fixed" overhead view like the final product during certain areas with high enemy density.

There's not much to combat, but I'm not going to rake any game that's not Devil May Cry over the coals. It's a bit confusing how you're supposed to engage with enemies, at first, because the physics seem to encourage running around while wildly slashing, but this actually piles on contact damage. Instead, it's best to slowly inch forward and stand your ground, because enemies are typically knocked just far enough back to have their I-frames expire before they reach Dan's hitbox. Bosses could be annoying with their limited vulnerability windows and the need for your inaccurate ranged weapons, but they never drove me too crazy.

MediEvil is a fine game and worth its frustrations, but it's a prime target for a remake. Except, they did it twice, and according to some, neither did it right. Third time's the charm, maybe? I'll definitely play all other games in the franchise at some point.

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mightyMo

Review mightyMo 3/5 · Jan 10, 2026

Save states highly recommended

The game has potential but weak combat + bad enemy design and placement (very reminiscent of dark souls 2) make the experience just plain frustrating. I'm playing the PS4 remake so I don't have save states and couldn't be bothered to finish the game.

Still giving it 3stars, keeping in mind the time it originally came out.

Krauzer

Review Krauzer 4/5 · Sep 19, 2025

The first MediEvil entry for the PlayStation 1 is a cult classic that stands out for its mix of gothic style, humor, and action-adventure gameplay. The MC is called Sir Daniel Fortesque, a knight who was mistakenly remembered as a great hero after dying in the first charge of battle. When the evil sorcerer Zarok returns, Dan is accidentally resurrected, …

Read more

The first MediEvil entry for the PlayStation 1 is a cult classic that stands out for its mix of gothic style, humor, and action-adventure gameplay. The MC is called Sir Daniel Fortesque, a knight who was mistakenly remembered as a great hero after dying in the first charge of battle. When the evil sorcerer Zarok returns, Dan is accidentally resurrected, giving him a second chance to prove himself as the hero he was never truly meant to be.

The game blends hack-and-slash combat with light platforming and puzzle-solving, spread across imaginative levels like eerie graveyards, haunted villages, and twisted forests. Its visual design, with crooked architecture and spooky environments, feels inspired by Tim Burton’s films, creating an atmosphere that is both creepy and playful. It's visuals is the standout for me, I'm a big fan of Burton's art-style. The soundtrack, filled with dramatic orchestral and choir arrangements, heightens the dark fairytale mood.

That said, the game shows its age, the camera can be frustrating, and the controls sometimes feel stiff, and honestly no 3D game back in PlayStation 1 had camera controls, this is just another example. Still, these flaws are outweighed by the charm of its world, the humor of its characters, and the satisfaction of unlocking new weapons and abilities as you progress. For me, this remains as a beloved PS1 title, remembered for its personality and style as much as for its gameplay, I recommend trying to play this in the new re-releases/remakes for modern platforms, rather than the OG title.

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