Gemdrops, Square Enix Creative Business Unit I
Remake of Star Ocean: The Second Story
Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5
3.75 from 88 ratings
392 members have it in their collection · 23 playing now · 170 backlogged · 129 wish listed
How long? Main story 29h · with extras 44h (from 8 logged playthroughs)
Status shinespark Jul 14, 2025
Still too early for me to form any real opinions on this one, but it's certainly very pretty! Love how the fixed camera angles give the devs more control over the composition of each shot.

Status Veever Oct 5, 2024
Star Ocean is one of the few games where I can say I enjoy living in menus and finding new ways to get distracted. I was drawn to this one because of the new art, and admittedly, a fair bit of the English voice acting was alright. That said, I couldn't quite shake that Ashton sounded like an NPC.
I …
Star Ocean is one of the few games where I can say I enjoy living in menus and finding new ways to get distracted. I was drawn to this one because of the new art, and admittedly, a fair bit of the English voice acting was alright. That said, I couldn't quite shake that Ashton sounded like an NPC.
I can't remember whether it was the PSP title for this game (that I never finished) or Til the End of Time/SO3 that was my first Star Ocean title, but suffice it to say, I already knew story and dialogues were never Star Ocean's strong suit. This one was a bit worse in the latter half than I expected. After a point, I wished I could scrap Rena, a co-MC/romantic interest, from my journey entirely. I see a lot of parallels between the story formats in Star Ocean: The Second Story and Tales of games. I feel that Tales pulls off character dynamics and overarching stories much better.
In general though, I can say I appreciated the work put into this game as well as the quality of life upgrades that separate it from the original. It was worth the time I put into it and I had a good time. :)
Status PyramidHeadcrab Jul 11, 2024
Amazon has this one for half off in Canada right now has anyone played it? I had the original on PS1, but I remember I bounced on it after several hours because the plot wasn't going anywhere. Does this one improve the story at all (or perhaps simply the way it's told), or is it strictly a visual upgrade?
I've …
Amazon has this one for half off in Canada right now has anyone played it? I had the original on PS1, but I remember I bounced on it after several hours because the plot wasn't going anywhere. Does this one improve the story at all (or perhaps simply the way it's told), or is it strictly a visual upgrade?
I've heard it's great, and the price is right.
Status TheBeautifulEric Dec 24, 2023
I'm still very early, but this might be the best Star Ocean game ever made (I haven't played the original SO1, Blue Sphere, or Divine Force though). Unlike First Departure R, this is a full fledged remake. It has so much QoL features that make it much more approachable than all of the previous entries I've played. Things like fast …
Read moreI'm still very early, but this might be the best Star Ocean game ever made (I haven't played the original SO1, Blue Sphere, or Divine Force though). Unlike First Departure R, this is a full fledged remake. It has so much QoL features that make it much more approachable than all of the previous entries I've played. Things like fast travel, an depth explanation for all of the mechanics and stats, a streamlined bonus gauge, and map markers highlighting events and private actions are all super nice additions to the series. It has neat callbacks to previous entries which is neat. I'm typically not a fan of the HD sprite thing where it's 2D sprites in a 3D environment, but I think the look works for this game. My only complaints so far is that there isn't an option to change the portrait art for the characters and I'm not a fan of the change in dialogue boxes. You can toggle between the SSR, SE, and SS art in the status menu, but I haven't found a way to change the art outside of that screen. As for the dialogue boxes, I'm finding it harder to read the text without having the big obnoxious box behind all of the text. It seems like some of the text has awkward line breaks too, where there's a single word on a line followed up by full sentences on the next line. Excited to play more of it.
Read lessStatus Octjillery Nov 14, 2023
I think I mentioned before that my pre-ordered copy was super delayed. It was expected on the 17th, but then updated and shipped yesterday, saying to expect it tomorrow. But now it's out for deliveryyyy. Finally!
Status VivCousland Nov 13, 2023
Star Ocean The Second Story R is the perfect example of what a remake should do: preserve the original game by re-proposing it with modern QoL features combined with a charming new art style —2.5D is so beautiful— and an overhaul of the original combat system.
Status NightTray Nov 8, 2023
Last thing I'll say about this game is that the post game is kinda neat. The extra dungeon was a good mix of simple puzzles and somewhat gimmicky boss fights, testing your knowledge and your ability to switch up equipment and tactics properly. Unfortunately, the final boss of the dungeon was quite disappointing. My memory is really vague on the …
Last thing I'll say about this game is that the post game is kinda neat. The extra dungeon was a good mix of simple puzzles and somewhat gimmicky boss fights, testing your knowledge and your ability to switch up equipment and tactics properly. Unfortunately, the final boss of the dungeon was quite disappointing. My memory is really vague on the Ethereal Queen in SO4, but her counterpart here, the
Anyway, I'd say I'm finished with the game now. Quite fun. I'm actually thinking about jumping into Divine Force while this game is still fresh in my mind. Mainly to see for myself if the recent games really are as "bad" as this series' fans like to preach or if they've somehow deluded themselves with nostalgia goggles or something. I also just really want to play more Star Ocean.
Status NightTray Nov 6, 2023
Well, I didn't expect this game to eat my time like it did, but I have completed the main game. Tri-Ace games really do scratch a very specific itch I have. The game wasn't very long as I clocked in at about 25-ish hours before defeating the final boss. It was actually surprisingly short, considering I definitely spent at least …
Well, I didn't expect this game to eat my time like it did, but I have completed the main game. Tri-Ace games really do scratch a very specific itch I have. The game wasn't very long as I clocked in at about 25-ish hours before defeating the final boss. It was actually surprisingly short, considering I definitely spent at least three hours just doing menu stuff and a bit of grinding.
This game's biggest strength lies in it giving you the ability to break the game fairly easily. I mentioned this before, but once you learn it's systems, breaking the game is only a matter of time and I say it's honestly encouraged. Star Ocean's combat treads on a very thin line of being really easy and stupidly frustrating. Which side you end up on depends on you as a player deciding to either take full advantage of the tools and systems given to you, or not. And I honestly can't see why you wouldn't take advantage of them. Enemies and bosses can be absolutely ruthless in their barrage of attacks and spell spam. At hardest difficulty, you either stunlock them into a break status or they will absolutely erase you. The game gives you a ton of exp multipliers to facilitate the grind, it lets you craft armors with a variety of effects, it lets you make copies of those armors alongside their effects as you'll need to cover resistances for each party member, you can pick formations with varying effects, make food for more effects, and play music for even more effects. The amount of stat stacking you can do is quite ridiculous, and even after doing all this, you're still liable to get deleted if you slip up or make a mistake. Menu-ing in this game is just as much gameplay as is the combat and I quite enjoy it. Some effects come with a caveat though so don't forget about them. I got frustrated at the last boss because they were the only boss thus far that was giving me trouble and I didn't know why. After I beat it, I shortly realized I had a 100% exp boost on that cut everyone's stats by like 30-40%.... oops.
My thoughts on the story remain mostly the same. It's OK at best, frustratingly dumb at its worst. There's nothing really special here. One thing I noted is that after a certain point, PA events thin out quite alot. Specifically after you've gathered most of your party. This was odd because I felt like there was extremely little to no interaction between some of the characters. The main story beats are all handled by the two protagonists with very little input from the rest of your party. In Rena's story,
Looking forward to tackling the post game now.
Status NightTray Nov 3, 2023
The only Star Ocean game I played was Star Ocean 4 International, and I quite enjoyed it. For the most part, I've always enjoyed the approach Tri-Ace takes when it comes to gameplay and combat in that they try to make things interesting, for better or worse. From my understanding, past SO2, people weren't very receptive of subsequent SO games. …
The only Star Ocean game I played was Star Ocean 4 International, and I quite enjoyed it. For the most part, I've always enjoyed the approach Tri-Ace takes when it comes to gameplay and combat in that they try to make things interesting, for better or worse. From my understanding, past SO2, people weren't very receptive of subsequent SO games. After putting in about 12 hours into this, I kinda understand the sentiment, but at the same time not really? Granted, I only played SO4, but I distinctly remember people hating that game.
The thing I enjoy the most so far is being able to tell immediately this is a Tri-Ace game, of course it is. Shortly after starting, I'm immediately hit with a bunch of systems(IC/Specialty Skills) that a glance made absolutely no sense to me in terms of what exactly their uses are or how to even approach leveling them up. I'm not gonna explain the system cause I'd have no idea how to succinctly summarize or describe it. The closest I can think of is "Life" skills that influence various aspects of the game. After about 5-6 hours into the game, I decided to try to grasp and learn the systems, not to mention I had a bunch of points not being used on account of being overwhelmed and not knowing what I should put them into. After about two hours figuring things out and allocating points, I'm honestly impressed with how intricate the IC/Specialty skills are. These things range from letting you just about anything you'd expect from a normal rpg, such as crafting, cooking, pickpocketing, and the like. But they also let you do things like increase exp at the expense of stats, adjust enemy encounters, increase SP and BP accumulation, and create loot boxes that give you random items that may or may not break the game from my understanding. There's quite alot more to that, but I'll leave it at that. This is Tri-Ace at its most Tri-Ace and I quite like it. They're not afraid to give you the ability to break their games and just let you have fun with it.
I understand why compared to SO4, many would prefer this game as far as gameplay/combat is concerned. But the story? The story is not... good? It's confusing? It's a little baffling? Some events are so abrupt and out of left field that I'm baffled as to how someone thought this was good writing. The main story itself is simple and straightforward, but it's the Private Action events that are so jarring to me. In the course of ten minutes
That said, I'm only 12 hours in and my enjoyment of the gameplay far outweighs everything else so I'm still having quite a good time. I hope it gets better, but I'm not holding my breath on that.