Pit People is a co-op tactical RPG from the Behemoth. The big “twist” on the genre is that Pit People embraces RNG: you cannot assign targets for your units to attack, instead they randomly attack anyone without range of their weapon. This is what most of the complaints in the community focus on, but I didn’t mind it much. The …
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Pit People is a co-op tactical RPG from the Behemoth. The big “twist” on the genre is that Pit People embraces RNG: you cannot assign targets for your units to attack, instead they randomly attack anyone without range of their weapon. This is what most of the complaints in the community focus on, but I didn’t mind it much. The random attack targets mean that when you’re playing with a friend it’s just another thing that can go wrong during battle to laugh about and you end up teaming up a bit more often to try to ensure that threatening or low health targets die. My bigger problem with the game is how slow combat feels. The sense of power or character progression is non-existent despite the game showering you with loot after every battle, and this means that for the entire game you’re stuck with characters doing tiny amounts of damage. A single battle can take over an hour as teams slowly chip health away from each other and it can take 5-6 turns to defeat an enemy even if everyone on your team can hit them. The whole game drags as a result of this and all the side content & optional battles on the map (of which there are * tons* of, when I finished the game my completion % was ~15%) is completely unattractive when you know that any random battle will take an extraordinary amount of time to finish. The game does have a fun sense of humor and is nice to look at but it’s a shame that such a core component of the game, the combat, falls so short.
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