I played the demo just before this game released and enjoyed that. So simply decided to try out the full version when it went on sale.
Narrative
You, a cute little dog that will be named after your favourite food (in my case Ramen) are a cleaner in the famous wielder tower. The wielder is an artist that colours the world. The current wielder is chicory and you are her greatest fan. One day, suddenly all colour dissapears from the world. When you find Chicory to ask what's happening, you see her brush on the floor. You kinda steal it and start to colour in the world. You figure out that the reason the world is now colourless is because some sort of corruption and you need to save the world as the new (temporary?) wielder.
Gameplay
In this game you walk around, talk to people, do fetch quests, puzzles, and of course colour everything you see. You have a mostly linear progress as you try to figure out the corruption problem, you unlock new areas with new puzzles, that can be solved by using your brush. Throughout you unlock new skills, with which new areas can be unlocked. The fetch quests are not needed to progress in the game, and neither is talking to most people. But a lot of the characters are cute and some have pretty funny or interesting things to say.
Setting
It's set in a black&white world where every area is named after a meal (luncheon, dinners etc) and all the people have food names. There is several towns, a city, forests, mountains etc, for you to colour in, and where you can find "colourful' personalities. It's all pretty adorable, but I'm going to be honest, I was mostly too lazy to colour everything in.
Other
Only encountered one very minor bug, which was easily fixed by restarting the particular event I was doing.
Conclusion
I thought this game was original and adorable. The gameplay was really fun. I do like games with good writing and interesting characters to talk to, and the puzzles were also fun and interesting. There were also a few boss fights which were pretty fun as well. So I did really enjoy the gameplay. Except, the colouring, which wasn't stupid just I was too lazy to do it everywhere so I half ignored that part. But theoretically you could go wild and make a masterpiece.
Without going into spoilers, the story in general was pretty basic, nothing new. But the underlying symbolism, at least how I understand it, was pretty good. A lot of the writing really hit home for me and it did make me think a little bit
All in all, if you like narrative games or puzzle games this might be something you like.