Main game
3.22 average rating based on 135 ratings
And I mean it. Developers did a fantastic job in recreating the feeling of driving a toy car. All the mechanics are nice, the maps are vibrant, the tracks are great, however in story mode they can get pretty repetitive. My other issue is the fact that i felt that not all tracks are designed 100% correctly to suit all the cars equally. There are moments when you suddenly bounce off the track in an unpredictable fashion and it can be really frustrating, especially if you're about to finish the race. However, I had a great fun. I really recommend giving it a try, no matter if you're 8 or 80.
I mean it's very arcade-ish and quickly gets old, but I use it when I'm in discord calls that don't require my full attention. It's just a mindless thing that feels good enough so you come back to it sometimes.
This is a fun and good-looking game, and if you look at it and think it looks fun, you're likely to enjoy it at least somewhat. My first ever PC game was the 1998 title Hot Wheels Stunt Track Driver, so it's fun to play something like that again, but I will say I had more fun with the Forza Horizon Hot Wheels DLC. This game's got a few problems holding it back, which especially if you're a fan of more polished and larger-scope kart-style games like Mario Kart 8 Deluxe, might turn you off a bit.
Though it's a bare-bones mode, the single player "campaign" is full of fun and challenging events. To win these on Normal or higher, you'll need to get comfortable with the flow of constant drift/boosting out of each corner, which can be tricky but feels good to execute. There are some neat obstacle races that while a bit annoying at times, get the game closer to the kind of dynamic track you'd see in a Mario Kart, which this game could use more of. The most memorable example is a giant spider that shoots webs down at the track that hold …
This is a fun and good-looking game, and if you look at it and think it looks fun, you're likely to enjoy it at least somewhat. My first ever PC game was the 1998 title Hot Wheels Stunt Track Driver, so it's fun to play something like that again, but I will say I had more fun with the Forza Horizon Hot Wheels DLC. This game's got a few problems holding it back, which especially if you're a fan of more polished and larger-scope kart-style games like Mario Kart 8 Deluxe, might turn you off a bit.
Though it's a bare-bones mode, the single player "campaign" is full of fun and challenging events. To win these on Normal or higher, you'll need to get comfortable with the flow of constant drift/boosting out of each corner, which can be tricky but feels good to execute. There are some neat obstacle races that while a bit annoying at times, get the game closer to the kind of dynamic track you'd see in a Mario Kart, which this game could use more of. The most memorable example is a giant spider that shoots webs down at the track that hold you in place riiiight before the finish line.
Though the scale of being a small car in a big room is cool, the tracks can feel a bit uninspired visually and thematically. The game looks nice from a technical perspective, especially its lighting, but could use more imagination behind its designs. With the game's tendency toward more realistic, mundane environments like "the garage" and "a basement," at least if they're not going full fantasy fun, they could make those backdrops impact the track more. For instance, oil slicks in the garage track or something could make the setting matter more and be more memorable. As-is, sticking to realistic plastic Hot Wheels track segments with occasional small generic obstacles can get a bit samey and unexciting, particularly when there are so few tracks.
Outside the main race modes, there are some customization options which aren't really something I'm personally interested in, but can definitely add value for many players. Custom tracks are actually used in online play, which unfortunately for me resulted in a couple really annoying races, but is a good idea. Also on the online front, I found a third or more of the people in lobbies can be totally AFK through multiple races, and I found the voice comms toggle does not work. This experience could definitely be a bit better.
Something else I don't really love is that you get cars with different rarities and stats and appearances through a random lootbox system. There are much worse lootbox systems out there, but the rate at which you get new stuff of any kind of value feels really slow to me, and I mostly got useless or unappealing car options, as well as several duplicates. This system holds back the game from being as fun and varied as it should be for many hours. There at least needs to be more options up-front, and I'd like to see them drop the rarity/upgrade system entirely.
Besides my issues above, as well as some occasionally wonky collision that may be a bit more "realistic" for toy cars but doesn't always feel super great, this is a solid racing game that I can recommend picking up at a 40-60% off price on Black Friday in a few weeks. It captures a nice sense of speed and is enjoyable as a long-term casual pick-up-and-play title.
In Hot Wheels Unleashed you get to drive, jump and slide around creative and demanding tracks. The races are short and intense, and the toy cars feels great to control. The gameplay lacks a bit variation though, and sometimes a second of bad luck can destroy all chances of winning a race. At its best though, Hot Wheels Unleashed can compete with timeless classics such as Ridge Racer 7, Micro Machines V3 and F-Zero GX.
Tried to go back to this tonight and realized why I gave up, because the game hits a wall of unbeatability. The game is playable for a good while, and then it's almost like the developers screwed up the times required for something to be beaten and didn't make sure they could be. And no, this isn't a "git gud" bullshit moment. The times you complete the track come in WELL over the amount necessary, regardless of how well you do. The game is, quite literally, inaccessible after a certain point, and it's a damn shame, because up til then it had been a blast.
Game is pretty good overall, just a fun unique little racing title, but I gotta ask...why's the soundtrack so goddamned funky? This is a masterpiece of funk. This is so funky that I feel like I should be wearing platform shoes with little fish swimming around in the bottom. This soundtrack FUCKING SLAPS, DUDE.
I'd consider buying this for the track building alone. I had a copy of Mod-Nation Racers, a so-so racing game with a fantastic course building engine. I had so much fun building race tracks. Excitebike on NES and RPM Racing on SNES also contribute to my love for racing games that let you build and race your own tracks. I would love to do that again on a modern system.
And I won't lie, I love the aesthetic of little plastic near weightless cars driving around these tracks in the trailer. I hope the gameplay captures that same aesthetic.