Main game
4.58 average rating based on 153 ratings
Disclaimer: This review is based on the Geofront Fan Translation patch on the Joyoland PC copy of Ao no Kiseki. While in the middle of my playthrough, a western release was announced by NISA. Instead of waiting until 2023 for that release, I decided to finish my playthrough on the fan patched version and review that experience.
Trails fans rejoice! An English version of Ao no Kiseki or Trails to Azure with modern gameplay improvements is finally here. Trails to Azure is an important game in the Trails universe. Not only is it the final game in the Crossbell arc, but it also fills in the gaps in the Cold Steel Arc. Compared to its predecessor: Trails from Zero, Trails to Azure is a bold piece of work that is much wider in scope, scale and story. The game cleverly utilizes the characters and environments in the existing Trails universe to deliver an exciting narrative that works. One major gripe I have with the game is that it unfurls many unresolved plot threads. They are not as bad as the cliffhanger variety that some Trails games are infamous for, but they are more like a “wink and a nod” by …
Disclaimer: This review is based on the Geofront Fan Translation patch on the Joyoland PC copy of Ao no Kiseki. While in the middle of my playthrough, a western release was announced by NISA. Instead of waiting until 2023 for that release, I decided to finish my playthrough on the fan patched version and review that experience.
Trails fans rejoice! An English version of Ao no Kiseki or Trails to Azure with modern gameplay improvements is finally here. Trails to Azure is an important game in the Trails universe. Not only is it the final game in the Crossbell arc, but it also fills in the gaps in the Cold Steel Arc. Compared to its predecessor: Trails from Zero, Trails to Azure is a bold piece of work that is much wider in scope, scale and story. The game cleverly utilizes the characters and environments in the existing Trails universe to deliver an exciting narrative that works. One major gripe I have with the game is that it unfurls many unresolved plot threads. They are not as bad as the cliffhanger variety that some Trails games are infamous for, but they are more like a “wink and a nod” by Nihon Falcom that the Trails saga still has some gas in the tank. Another issue is that the game is fairly padded with several in-game days worth of world building and unnecessarily long dungeons. Even with those flaws, I still think Trails to Azure may very well be the best game in the Trails saga and should not be overlooked.

Trails to Azure is a direct sequel to Trails from Zero and the opening minutes of the game will immediately spoil the events in the previous game. There are also multiple references and cameos from the Sky arc, so I would also highly recommend playing or watching a recap of the Trails of the Sky series before you play this game.
You yet again play as Lloyd Bannings, member of the Crossbell Police Department and leader of the Special Support Section. The SSS is no longer a laughing stock, but a respected division due to their accolades of stopping the assassination of the mayor, arresting the Revanche crime syndicate and defeating a cult developing a drug that turns people into superhumans. Crossbell is in a rebuilding phase. The members of the SSS have temporarily parted ways to help support the state. Lloyd is not alone as two new, yet familiar faces join the SSS. The first is Noel, a firearms and automobile expert from the Crossbell Guardian Force who assisted the SSS in their investigations. The second is Wazy, leader of the Testaments and who has also helped the SSS in some tight occasions. Things are not going to be easy on Lloyd and his new teammates, as the West Zemuria Trade Conference, the real world equivalent to the G7 summit, is about to take place in Crossbell. Plenty of foreign dignitaries are expected to arrive in Crossbell and security will be very very tight.
Trails to Azure plays similarly to Trails from Zero albeit with minor differences. Instead of actively investigating conspiracies and crimes, most of the time is spent preparing and reacting to events. There is a massive tsunami of people that the SSS is expecting to arrive at Crossbell and their job is to do whatever they can to prepare for it. Most of the content, like the character and enemy designs are recycled from Zero. The map of Crossbell State is nearly identical as well. To make traveling easier, the SSS is rewarded with a car which enables them to fast travel. All of the other Trails gameplay mechanics remain intact. There is still cooking, fishing and a LOT of talking to interesting NPCs.

There are two new gameplay mechanics in Azure. The first is Burst Mode. In some dungeons, the SSS will gain the ability to Burst, granting them uninterrupted turns within a time period. The Burst gauge is charged by successfully landing attacks and avoiding blows similar to a combo meter. The Burst mechanic trivializes most combat encounters as it removes the risk and reward of using a powerful Art or S-Craft. Normally using these high powered moves penalizes the player by drastically delaying their next turn, but the Burst Mode nullifies this and makes it easy to spam these moves.

The second mechanic is the introduction of Master Quartz which some TCS players are already familiar with. Master Quartz are quartz that grant passive bonuses and level up the longer they are equipped. When fully leveled, the Master Quartz unlocks a Master Art that grants the party a huge boon. The Master Quartz mechanic is a good idea in theory, but because they take so long to level up, you will most likely stick with the same Master Quartz for the entire game. None of these gameplay changes will dramatically impact your enjoyment of the game but you may find Trails to Azure slightly easier than Trails from Zero.

The Geofront Fan Translation patch is yet again a remarkable achievement. Every piece of dialog feels professionally written and perfectly captures a character’s nuances, accent and vocabulary. The translation in Trails to Azure just seems a tad sharper than Trails from Zero, the zingers have more punch to them and the back and forth banter sounds more natural. Of course, the patch does not only just localize the game to English but also brings the same improvements found in Zero, like the ability to fast forward, a message log, improved graphics, controller support and quick resume. However the quality of the PC port itself is a bit suspect.
The Joyoland PC port of Trails to Azure is buggy and tricky to obtain. There is no Japanese PC port of Trails to Azure because the PC port of Trails from Zero sold very poorly in Japan. The only way prior to the NISA announcement to legally obtain a copy of Azure and apply the Geofront Fan Translation patch to it, is to purchase a license through the Chinese Joyoland website. The Joyoland executable of Trails to Azure is laden with DRM-ware and I had to disable my Anti-Virus software because it was identifying the executable as a Trojan virus. Even after installing Trails to Azure (on my hopefully non-infected PC), I noticed the game didn’t run as smoothly as Trails from Zero. I cannot confirm whether it is patch related or not, but I experienced a couple of bugs. There are odd frame rate issues where the game temporarily slows down everytime you enter a new screen. The GUI would occasionally flicker for a few frames, especially when using the fast forward button. And a specific mini-game is impossible to complete if the frame rate is set higher than 30 frames per second. I did not experience any game breaking bugs fortunately but wanted to point these issues out for those who are not patient enough to wait for the official western release.
The world building and incredible narrative that Nihon Falcom managed to deliver in Trails to Azure dwarfs the storytelling in other well known AAA JRPGs, let’s say of the “Fantasy” variety. However I had problems with many characters and plot points that felt lazily explained or seemed to overcomplicate things with no justification.
Spoilers ahead...

Trails to Azure intelligently picks up from where Trails to Zero ends and never lets off. Characters who you thought you knew inside and out are presented in a new light. Towns, temples and other places are revisited with a fresh perspective. The stakes are higher this time around, as the SSS are now handling affairs on an international scale. And Crossbell City itself once again becomes a pivotal character that drastically transforms throughout the game. Trails to Azure is not flawless as its large body of work makes it easier to scrutinize. I can overlook these faults because the narrative of the game is strong and most chapters are substantive and unique. Trails to Azure is a joy to play and is especially rewarding for Trails fans.
This game is the 2nd in the crossbell saga, which has this and Trails from Zero (its precursor) and its highly recommended you play that one and carry your save over as any choices made in those games have a level of carrying over (such as bonds and whatnot). Anyhow, the game is more of less the same as Zero with new characters and tweaks to the battle system that don't hurt the overall experience. That said, there are some issues I have with instant kill boss moves that sour the experience and make it so the devs have a reason to make the boss characters powerful to push a story rather than letting the player get a real chance to fight. An annoyance that requires some tuning and its disappointing the porting studio didn't get to go under the hood to tweak those damage modifiers for something more fair. I literally had to hit the lower difficulty option on the game over screen due to 2 bosses literally having a team killing move that was unavoidable. That being said, getting over that the story is just top notch and I cannot stress playing the previous game to get an …
Read MoreThis game is the 2nd in the crossbell saga, which has this and Trails from Zero (its precursor) and its highly recommended you play that one and carry your save over as any choices made in those games have a level of carrying over (such as bonds and whatnot). Anyhow, the game is more of less the same as Zero with new characters and tweaks to the battle system that don't hurt the overall experience. That said, there are some issues I have with instant kill boss moves that sour the experience and make it so the devs have a reason to make the boss characters powerful to push a story rather than letting the player get a real chance to fight. An annoyance that requires some tuning and its disappointing the porting studio didn't get to go under the hood to tweak those damage modifiers for something more fair. I literally had to hit the lower difficulty option on the game over screen due to 2 bosses literally having a team killing move that was unavoidable. That being said, getting over that the story is just top notch and I cannot stress playing the previous game to get an idea of the looming events to come. One of the best RPGs I've ever played and rivals Nihon Falcom's Ys series. Highly Recommend.
Read LessCapolavoro, conclusione della serie di Crossbell, con un bellissimo finale. tutto quello che ho detto per Zero, vale anche qui, come grafica e musiche. devo ammettere che riprendere Azure dopo Zero è stato un colpo al ritmo acquisito con zero, ma dopo qualche capitolo ritorna al ritmo eccellente fino al finale. Certi colpi di scena non me li attendevo! Da giocare assolutamente se piacciono i Trails, e questo è uno dei migliori, assieme a SC e 3rd. Su steam ho giocato 45 ore. Voto: 10/10
As expected, this installment has been insane, surpassing everything from the previous one. This time around, we were allowed to explore more places in the small state of Crossbell, although I still believe Crossbell remains the region with the fewest places to visit in the entire franchise. The ending blew my mind, and the last dungeon was on par with the last dungeon in Trails in the Sky second chapter. There weren't many changes in the graphics department, but the story was intense.
I beat this last night, I understand why it is the top for most trails fans, and if I had not played the Calvard games I think it would be top 3 but this is the top 5 for sure of trails. There is not much more to say than that but I had my fun. I don't know when I do NG+ for the other achievements but won't be anytime soon because i replay zero and this for both ng+ playthroughs.
So currently on Chapter 2, and I am enjoying this but there is something that holding me back from the game. I could not say what it is because I am enjoying my time but it feels like some of the padding is bringing it down for me. That does not mean that the cons outway the pros because there is a ton of positives in the game so far but I do need to see the whole game through to say overall if this game did it for me but I have a feeling I come around to liking this game a bit more then I do now.