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flOw

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flOw

Apr 14, 2006

Main game

2.97 average rating based on 482 ratings

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flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace. You can play as one of 5 creatures, each in a unique environment. Lose yourself in the crisp “deep blue” in full HD at 1080p and 5.1 Surround Sound. Use the SIXAXIS motion sensors on the DUALSHOCK wireless controllers for an organic experience that will allow you to … More
flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace. You can play as one of 5 creatures, each in a unique environment. Lose yourself in the crisp “deep blue” in full HD at 1080p and 5.1 Surround Sound. Use the SIXAXIS motion sensors on the DUALSHOCK wireless controllers for an organic experience that will allow you to glide, flit, and flOw through the universe. Less
Release Dates
Apr 14, 2006 (Worldwide)
Web Browser
Feb 22, 2007 (North_America)
PlayStation 3
Mar 23, 2007 (Europe)
PlayStation 3
May 11, 2007 (Japan)
PlayStation 3
Mar 06, 2008 (North_America)
PlayStation Portable
Apr 24, 2008 (Japan)
PlayStation Portable
Apr 24, 2008 (Europe)
PlayStation Portable
Nov 29, 2013 (Europe)
PlayStation 4
Dec 04, 2013 (Europe)
PlayStation Vita
Dec 17, 2013 (North_America)
PlayStation 4, PlayStation Vita
Feb 22, 2014 (Japan)
PlayStation 4, PlayStation Vita
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User Stats
1037
In Collection
90
Wish Listed
11
Playing
225
Backlogged
How Long Is flOw?
Main story: 0.8 hours
Main + extras: 2.5 hours
100% completion: 4.0 hours
Total completions: 5
Related Content
StefyG
StefyG gave Aug 26, 2017
StefyG gave Aug 26, 2017
thatgamecompany's First "Real" Game and First "Real" Success **NOW 3 STARS**

Over the course of playing all of thatgamecompany's games, I can say with confidence that their games get better with every installment. This means that flOw has the unfortunate position of technically being the "worst" game out of them all, except that it isn't.

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There was a game before flOw named Cloud, released for free in 2005 which you can find my review for here on Grouvee. Cloud is a weaker game compared to flOw.

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flOw serves as thatgamecompany's debut as game developers, introducing their brand of experimental game concepts and art design to the gaming community. I think flOw is a vastly underrated and underappreciated game and while it received generally positive reception, most people shrug at it especially when compared to its more handsome and younger sibling, Journey.

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I think flOw is shoved in the corner while flower and Journey get the spotlight for the following reasons:

  1. flOw has a more simplistic art style and static environments

enter image description here

flOw is a great looking game with a unique style to which all of the game's creatures adhere to. Every animal looks like segmented, glowing white bundles of simple shapes. This really helps the organisms stand out from the dark colors …

Read More

Over the course of playing all of thatgamecompany's games, I can say with confidence that their games get better with every installment. This means that flOw has the unfortunate position of technically being the "worst" game out of them all, except that it isn't.

enter image description here

There was a game before flOw named Cloud, released for free in 2005 which you can find my review for here on Grouvee. Cloud is a weaker game compared to flOw.

enter image description here

flOw serves as thatgamecompany's debut as game developers, introducing their brand of experimental game concepts and art design to the gaming community. I think flOw is a vastly underrated and underappreciated game and while it received generally positive reception, most people shrug at it especially when compared to its more handsome and younger sibling, Journey.

enter image description here

I think flOw is shoved in the corner while flower and Journey get the spotlight for the following reasons:

  1. flOw has a more simplistic art style and static environments

enter image description here

flOw is a great looking game with a unique style to which all of the game's creatures adhere to. Every animal looks like segmented, glowing white bundles of simple shapes. This really helps the organisms stand out from the dark colors of water that surround them. Sometimes certain animals will have a different color of glowing parts on their bodies, like red or yellow to indicate some special effect. For example, eating a red dot will cause you to dive deeper into the ocean and eating a blue dot will cause you to rise higher towards the surface.

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The game looks undoubtedly beautiful and swimming around feels graceful and relaxing, but the sea creatures are, at the end of the day, a pile of simple shapes. I give credit to the designers for being able to come up with so many individual species of animals by using a few shapes, it still isn't as visually interesting as designs seen in flower or Journey. It also doesn't help that the environment is only the ocean, granted it changes color which adds to the game's unbelievable beauty, but there isn't anything else to look at.

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In flower and Journey, the environment would change and there would be more things to take in.

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flOw has only animals and water. I still think that even with that fact, flOw manages to be one of the most beautiful games I have ever played.

  1. There is no narrative.

While Cloud had incomplete, gross looking graphics it still had some stills and words to frame the game with a story. flower and Journey also have ambiguous, but apparent snippets of a narrative. flOw has no such story or moments for the player to really piece to together into a narrative. The idea is that you are an organism and you eat to survive and grow.

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Nothing to suggest that you are saving nature or having a dream, you just are what you are.

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Life. Life must grow and survive. You eat and survive until the end of the level, then you assume the role of a different creature that must, again, EAT AND SURVIVE. It's THE CIRCLE OF LIFE!

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The idea here is that such a game doesn't need a story, but people like to have one, as it is a good way to get a player invested in the game. My guess is that flOw's lack of story is a letdown for some people. It simply doesn't bother me because, like flower and Journey, flOw is able to make the player feel emotions.

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I feel the tranquility of peacefully gliding through the water, the satisfaction of consuming other creatures and growing, I feel panic and dread when a larger creature swims by. Feeling is what thatgamecompany does best, and it is impressive that they didn't need a story to do so.

  1. The gameplay doesn't change too much throughout the course of the game

In flOw you start with a small creature and eat smaller creatures to make your creature bigger, then you go deeper into the sea and repeat. You also avoid harm from other creatures, but ultimately you eat until the end of the stage.

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Then you unlock a new creature that you can use in the next stage. This creature has a unique power such as a speed boost or invisibility. Other than that there isn't much else. Unlike flower and Journey, there isn't any secrets or collectibles to add replayability to the game.

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flOw surprisingly does have co-op, but all it does is adds a friend who can now eat things alongside you, which can be fun. flower and Journey establish their gameplay in the beginning, but then, later on, they introduce new features like the windmills in flower or the ancient guardians that attack you in Journey.

Other than what I already stated, flOw's gameplay doesn't really change drastically throughout the game. For game about evolution, the gameplay doesn't evolve very much. I can see this getting boring for some people, but honestly to me, the gameplay there already there is fun enough to keep me interested and I am sure many other would be completely satisfied.

So that's why I think some other people would disregard flOw in favor of its successors. Though flower and Journey are better games, flOw still stands on its own as an experience that hasn't been recreated since.

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Like all of its siblings, flOw has an amazing OST and is gorgeous. It is cheap on PSN and I would recommend it to anyone who wants a game that they can they can just go with the flOw (lol a pun, kill me plz).

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BMO
BMO gave Nov 10, 2016
BMO gave Nov 10, 2016
BMO's review of flOw

Relaxing.

LinkToTheTrees
LinkToTheTrees gave Feb 13, 2020
LinkToTheTrees gave Feb 13, 2020
A Sweet Little Side-Play

It's a game by thatgamecompany, so of course it is beautiful. While it delivers on style and visuals, and also with excellently calming sound design and subtle music, it is not meant to be heavy on the gameplay, of course. It was enjoyable to play, and I had a very relaxed time when doing so. I can see it being a game to pick up if a short bit of fun is wanted. And for that it is perfect. P.S. I love the interactive credits, just like in flower, which are fun to go through of course, but also make me pay more attention to the many people that worked on the game so bravo.

CenturyChild
CenturyChild gave Nov 23, 2019
CenturyChild gave Nov 23, 2019
A good start for all games that were to follow thereafter

Quick overview:

Pro:

  • Chill music that draws you into the world
  • good motioncontrolls
  • unique graphic style
  • short, but entertaining

Neutral:

  • it would be nice, if the DLC was alredy includet in the newer versions

I was really surprised by "flow" because I had seen a lot of bad reviews before. Therefore, I played it last from this series. But I got used to the motioncontrolls (the biggest criticism of all negative reviews) realy quick. And after that it was really an interesting little adventure.

TheShamefulNarcissist
TheShamefulNarcissist gave Mar 21, 2017
TheShamefulNarcissist gave Mar 21, 2017
Not for me due to my directional deficiencies

Review is also available on my blog The Shameful Narcissist Speaks.

This game really wasn't for me, so I'm not going to rate it (or I wouldn't have if Grouvee didn't force you to in order to write a review grumble). One of the main issues I had with it stems from my horrible sense of direction. You have to guide your little creature by tilting the controller this way and that, and I had so many problems avoiding the "bad" microbes, which would send your little creature back one level. I was just never able to get the mechanics of that down (you should see how I use a mouse), and this of course was quite detrimental to my playing.

I have a huge issue with rating games that are either not my preferred genre (like FPS) or games that I didn't enjoy because of my own deficiency (direction). Just because something isn't for me doesn't mean it isn't valid and worthwhile. This is why I won't rate games that are in a genre/sub-genre that I don't enjoy, since my rating/assessment would be negatively biased from the get-go. From what I played, I thought fLOw was well done …

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Review is also available on my blog The Shameful Narcissist Speaks.

This game really wasn't for me, so I'm not going to rate it (or I wouldn't have if Grouvee didn't force you to in order to write a review grumble). One of the main issues I had with it stems from my horrible sense of direction. You have to guide your little creature by tilting the controller this way and that, and I had so many problems avoiding the "bad" microbes, which would send your little creature back one level. I was just never able to get the mechanics of that down (you should see how I use a mouse), and this of course was quite detrimental to my playing.

I have a huge issue with rating games that are either not my preferred genre (like FPS) or games that I didn't enjoy because of my own deficiency (direction). Just because something isn't for me doesn't mean it isn't valid and worthwhile. This is why I won't rate games that are in a genre/sub-genre that I don't enjoy, since my rating/assessment would be negatively biased from the get-go. From what I played, I thought fLOw was well done and interesting, and I would be more than willing to watch a LP of it in order to formulate an opinion of what the game was trying to express.

It's made by the same people who brought us Journey (which I'm currently playing) and Flower (which I'd like to play), and holy shit, the name of one of the designers is Jenova D: flees in terror no wonder the game deals with alien looking cells o.O

I'm certain those who do not lack direction and were able to play it to completion would have a much better insight than I could ever give, so I shall defer to them henceforth.

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AndTheBeanStalk
AndTheBeanStalk gave Nov 30, 2018
AndTheBeanStalk gave Nov 30, 2018
AndTheBeanStalk's review of flOw

Beautiful game and very impressive for an undergrad project. Seriously, I hope the creator is very well paid and making exactly what they want. But feels more like a (very cool) project than a game, would like to give it 2 1/1 stars.