The Last Case of Benedict Fox box art

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The Last Case of Benedict Fox

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The Last Case of Benedict Fox

Apr 27, 2023

Main game

2.75 average rating based on 32 ratings

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Take on the last case of Benedict Fox and dive into a twisted world of secret organizations, forbidden rituals, and cold-blooded murders. Explore the memories of deceased victims as you search for clues and fight demons in this fantastical Lovecraftian Metroidvania.
Release Dates
Apr 27, 2023 Full Release (Worldwide)
PC (Microsoft Windows)
Apr 27, 2023 Full Release (North_America)
Xbox One, Xbox Series X|S
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User Stats
214
In Collection
69
Wish Listed
6
Playing
106
Backlogged
How Long Is The Last Case of Benedict Fox?
100% completion: 15.0 hours
Total completions: 3
DanMaul
DanMaul gave May 17, 2023
DanMaul gave May 17, 2023
An exercise in stunning atmosphere. Also, an exercise in frustration

The minute I laid eyes on this 2D Metroidvania side-scrolling platformer, it became one of my most anticipated games of the year. Without knowing much about it back then, this was purely down to atmosphere. I’m an absolute sucker for attractive-looking games, and Benedict Fox has appeal in spades: the art style, with backgrounds full of vibrant purples, pinks, reds and blues mixed in with dark strokes, is simply phenomenal. In fact, the art direction present might well be one of the best I’ve seen in any game. Add to this an awesome soundscape (from voice acting to music) and I was sold almost immediately. The overall tone, with its distinct combination go Lovecraft and Poe vibes anchored in a Lynch-type surrealism, hits every single note, and that alone makes the game more than worth playing and its world more than worth exploring. Being a detective story, it also boasts a pretty robust mysterious narrative that works really well for the most part in keeping you engaged and wanting to find out answers. I spent 16hrs with Benedict Fox, and at no time did I feel bored with it.

I did, however, feel frustrated. Quite a bit frustrated if …

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The minute I laid eyes on this 2D Metroidvania side-scrolling platformer, it became one of my most anticipated games of the year. Without knowing much about it back then, this was purely down to atmosphere. I’m an absolute sucker for attractive-looking games, and Benedict Fox has appeal in spades: the art style, with backgrounds full of vibrant purples, pinks, reds and blues mixed in with dark strokes, is simply phenomenal. In fact, the art direction present might well be one of the best I’ve seen in any game. Add to this an awesome soundscape (from voice acting to music) and I was sold almost immediately. The overall tone, with its distinct combination go Lovecraft and Poe vibes anchored in a Lynch-type surrealism, hits every single note, and that alone makes the game more than worth playing and its world more than worth exploring. Being a detective story, it also boasts a pretty robust mysterious narrative that works really well for the most part in keeping you engaged and wanting to find out answers. I spent 16hrs with Benedict Fox, and at no time did I feel bored with it.

I did, however, feel frustrated. Quite a bit frustrated if I’m honest. This is a clear case of brilliant presentation accompanied by disappointing gameplay. Almost all mechanics in Benedict Fox feel like they’re almost there, but not quite. Platforming and combat are two of its main issues, which is a shame because that’s virtually what you engage with the most. Platforming could definitely be better, tighter, snappier, and there’s a bit of a laggy feeling to movement that doesn’t help matters (jumping also feels a bit unoptimised, which hinders some of the chase sequences). Combat also comes with its own issues. There’s quite a bit of variety to it, and I love the Arcane-like abilities you get, but at the same time, the whole thing feels a bit sluggish and restrictive (often you can’t even jump over or slide under your enemies, which in a side-scrolling affair severely limits your options). Additionally, some of the fighting controls are not very intuitive, and at least on console you can't remap the buttons.

Navigation is also a problem in my opinion. Benedict Fox features one of the most confusing mapping systems I’ve experienced over the past few years, which isn’t great in a Metroidvania. It’s one thing not to hold your had, but it's another completely different one to be deliberately obtuse with map and section continuity. On the other hand, the game's puzzles, clearly one of its most prominent aspects, were mostly quite enjoyable, often challenging but never unfair or downright illogical. Ironically, every time I thought I had made genuine progress, the game managed to stump me again, and that was in great part due to its puzzle design. Alongside all this, this was quite a buggy experience, with annoying glitches that at times even forced me to restart because controls flat out refused to work.

You eventually get used to some of these faux pas, and I'm guessing quite a bit can be patched out over time. Because of that, I still wholeheartedly recommend The Last Case of Benedict Fox. For all its annoyances, there is a truly spectacular audiovisual experience at play here that elevates this game above quite a few of its peers, and makes this game deserving of appreciation by anyone who gravitates to these types of Lovecraftian aesthetics. 7.5/10

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V1CGaming
V1CGaming gave Jul 31, 2023
V1CGaming gave Jul 31, 2023
An engaging and challenging, but still an unfinished game.

Ultimately, my time with The Last Case of Benedict Fox gave me mixed feelings. On one hand I find an interesting plot, embellished with some tasty twists and framed by an extremely fascinating setting. On the other side of the fence, however, I find an approximate technical realization and a general lack of refinement in the gameplay, defects that end up compromising the overall enjoyment of the work.

The new Plot Twist project has been part of the Game Pass catalog since day one: for this reason I still feel like recommending it, at least to a certain extent, to fans of the genre who subscribe to the service. To all the others, however, despite the title being offered at a budget price, I suggest waiting for any patches that can at least solve the most obvious problems. In its properly finished form, The Last Case of Benedict Fox could in fact aspire to much higher qualitative peaks.

Gangreen
Gangreen updated their status Apr 29, 2023
Gangreen updated their status Apr 29, 2023

Very disappointing.

This game is just gorgeous. I was blown away by the graphics, the art, and the general theme. It really drew me in as I am thoroughly tired of pixel art sci-fi / fantasy Metroidvanias.

But the feel of the game and the combat is not good. The entire thing feels like it is stuttering. The character does not move smoothly and the loading screens are frequent. I am on a recently built PC (5 months ago) so I do not expect this out of a side-scroller. The character's jump, movement, parry, shooting, and dodge do not give me a satisfying sense of control. It feels like I am constantly struggling to hit the jumps to make it to the ledges, or fighting with the controls to pull off the basic attack combo.

Free on GamePass so only my time was lost.