Main game
3.75 average rating based on 20 ratings
Felt like a fusion of Sailor Moon’s magical‑girl tone, Persona’s social‑bond structure, and Everybody’s Gone to the Rapture’s memory‑shadow atmosphere, pairing smooth combat, striking visuals, and a satisfying base‑building loop that fed directly into progression. But the nonstop sweetness — constant dates, hand‑holding walks, unclear material tracking, and lots of unnecessary “you’re great…no, YOU’RE great” — pushed the emotional tone from charming to cloying, making parts of the experience feel tedious rather than resonant, and made me want to rush to the end.
It looked a lot nicer than the first game, and being able to build and collect things made it feel like an Atelier game. But just like the first one, it still got boring after a while.
This game serves as more than just a sequel to the first Blue Reflection - it also bring characters and elements from the anime and dead mobile game together. It's fun, but long. You spend a lot of time on character interactions, for better or worse.
The first game was very suggestive with its yuri and this one does much the same. Except there is an actual, explicit yuri couple in this one. Don't see that often and it was appreciated.
Blue Reflection: Second Light is such a big improvement over the first game.
It convey well what I think is "fighting with your feelings" and Ao is such a great protagonist!
I'm happy Gust/KT decided to give a new chance to a rough diamond like the first BR.