StarCraft (1998)

Blizzard Entertainment

Mac · PC (Microsoft Windows)

4.23 from 3322 ratings · #148 top rated on Grouvee

5628 members have it in their collection · 89 playing now · 572 backlogged · 333 wish listed

How long? Main story 20h · with extras 46h · 100% 50h (from 10 logged playthroughs)

StarCraft is a real-time strategy game set in a distant sector of the Milky Way galaxy in the 26th century. Players command one of three species across separate campaigns: the Terrans, resourceful human colonists cut off from Earth; the Zerg, an insectoid swarm that assimilates other species; and the Protoss, a technologically advanced race with powerful psionic abilities. Each species … Read more
StarCraft is a real-time strategy game set in a distant sector of the Milky Way galaxy in the 26th century. Players command one of three species across separate campaigns: the Terrans, resourceful human colonists cut off from Earth; the Zerg, an insectoid swarm that assimilates other species; and the Protoss, a technologically advanced race with powerful psionic abilities. Each species features distinct units, structures, and strategic options. The game includes a story-driven single-player campaign for each faction and competitive multiplayer via Battle.net. Read less
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Release dates

  • Mar 31, 1998 (North_America) PC (Microsoft Windows)
  • 1998 (Europe) PC (Microsoft Windows)
  • Mar 29, 1999 (North_America) Mac

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Rating distribution

5 stars
1595
4 stars
1063
3 stars
533
2 stars
105
1 star
26
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Community All Reviews Statuses

Vallejo

Review Vallejo 5/5 · Nov 1, 2023

Another Blizzard classic. I remember my 15 year old self thinking "Warcraft in space? Geez what a stupid-ass idea" and then wiping tears off my face at the ending. The non-symmetrical playable races were such a breakthrough for me at the time. I was so accostumed to Warcraft 2 and Age of Empires that getting a game where each race …

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Another Blizzard classic. I remember my 15 year old self thinking "Warcraft in space? Geez what a stupid-ass idea" and then wiping tears off my face at the ending. The non-symmetrical playable races were such a breakthrough for me at the time. I was so accostumed to Warcraft 2 and Age of Empires that getting a game where each race required its very own, very different strategy was incredibly refreshing. I tried to replay it like two years ago and for some reason I got bored really quick, but in my youth years baby this game was a freaking JAM.

Reviewing two classic Blizzard games in a row really makes you wonder the incredible, long gone heights and the unfathomable current lows of that company. Sadge.

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Lygodesma

Review Lygodesma 2/5 · Feb 26, 2022

Classic that feels outdated due to clumpsy controls

I like the overall aesthetic design of the game. Those 90s cinematics in the campaign look very cool and old school. The story is not bad at all, especially considering the overall bad writing in the industry at the time. The game is of course historically very important, but I am just judging from my experience today. I played Starcraft …

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I like the overall aesthetic design of the game. Those 90s cinematics in the campaign look very cool and old school. The story is not bad at all, especially considering the overall bad writing in the industry at the time. The game is of course historically very important, but I am just judging from my experience today. I played Starcraft 2's campaign last year.

The controls of the game are pretty terrible, as many know. Units move in a very strange and imprecise way, their pathfinding is weird and they constantly block each other in weird ways, which feels unsmooth and unnecessary (even Warcraft 3 still fights with this bad movement design at times). I know the game is old, but I am not taking that into account. Moving units around simply feels clumsy and clunky. That means one of the most basic gameplay mechanic of the game feels bad.

You cannot shift-queque your workers properly, you cannot shift-queque researches. Your control groups are limited to a very small number of units. There's plenty of other fairly inconvenient things that have not been taken out in the remaster.

I guess it's because these inconveniences add up to more actions you have to perform, ultimately making up part of the difficulty and e-sportyness of the game. I understand that, but it's overall pretty annoying to play it as a casual.

I see the importance of the game and believe it must've been awesome in the 90s, but it didn't age well. It's one small step before when RTSs became more polished and streamlined and thus still playable today. Can't say I was having fun with SC 1, it's simply a little too old.

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mjohn153

Review mjohn153 5/5 · Aug 25, 2020

Fun to play with friends

I would watch my brother play this game as a kid. I would try and play but was way to young to understand a lot the mechanics of RTS. So I used a lot of cheat codes. The story campaign was great. I got the remastered edition when I was older and played the game the way it was meant …

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I would watch my brother play this game as a kid. I would try and play but was way to young to understand a lot the mechanics of RTS. So I used a lot of cheat codes. The story campaign was great. I got the remastered edition when I was older and played the game the way it was meant to be played without cheat codes. Fun game that I could spend hours playing.

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XanderCat

Review XanderCat 5/5 · Oct 7, 2019

Completed the Remastered version.

I completed the game back in the day, but tbh I might have used cheats, I really wasn't that good at RTS's. This time I did finish the original StarCraft campaign playing the Remastered version. :)

dparncutt

Review dparncutt 4/5 · Nov 28, 2018

Obviously the original RTS was revolutionary and groundbreaking.

I decided to buy the remastered version to play through the campaign.

Lots of it was pretty solid and I really did get stuck into it but it does become quite samey towards the end of the Protross campaign.

Still, the music creates a great atmosphere and the mechanics are incredibly solid.