Wargame: European Escalation (2012)

Eugen Systems

Linux · Mac · PC (Microsoft Windows)

2.97 from 36 ratings

712 members have it in their collection · 4 playing now · 490 backlogged · 5 wish listed

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3. With … Read more
Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3. With the powerful IRISZOOM, Wargame offers breathtaking graphics and battles as spectacular as they are strategic. Prepare to bring hundreds of units of all kinds--tanks, helicopters, squad Infantry, etc.--under your command in intense battles on gigantic maps stretching up to 60 square miles! Read less
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Release dates

  • Feb 22, 2012 (North_America) Linux, Mac, PC (Microsoft Windows)
  • Feb 23, 2012 (Worldwide) Linux, Mac, PC (Microsoft Windows)

Related

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Rating distribution

5 stars
1
4 stars
9
3 stars
16
2 stars
6
1 star
3
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Community All Reviews Statuses

whalee

Status whalee Oct 28, 2023

I have had this for years and always struggled to get into it because at the time I was big on Starcraft/CnC style FPS games.

After completing the campaign though, I can definitely appreciate what this game was trying to do, I think it fell flat in the end as the strategy to use (at least against AI) was usually …

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I have had this for years and always struggled to get into it because at the time I was big on Starcraft/CnC style FPS games.

After completing the campaign though, I can definitely appreciate what this game was trying to do, I think it fell flat in the end as the strategy to use (at least against AI) was usually quite simple and could be easily cheesed. Multiplayer may have better because they can counter it more but newer games in the series exist so I didn't bother with multiplayer.

Still quite enjoyable, and after seeing the improvements and changes in Airland Battle it seems like they also saw the floors in certain units / types and improved it quite a bit.

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