Tales of Destiny (1997)

Wolf Team

PlayStation

3.54 from 156 ratings

429 members have it in their collection · 12 playing now · 171 backlogged · 185 wish listed

How long? Main story 29h · with extras 41h (from 5 logged playthroughs)

Tales of Destiny is a follow-up to Tales of Phantasia. Like its predecessor, it has the structure of traditional Japanese role-playing games, but substitutes turn-based combat for action-oriented one. Battles take place on separate side-scrolling screens and resemble those of a fighting game. The player controls the main hero, navigating him on the battle screen and performing various attacks and … Read more
Tales of Destiny is a follow-up to Tales of Phantasia. Like its predecessor, it has the structure of traditional Japanese role-playing games, but substitutes turn-based combat for action-oriented one. Battles take place on separate side-scrolling screens and resemble those of a fighting game. The player controls the main hero, navigating him on the battle screen and performing various attacks and combos. Other party members are controlled by the game's AI, but it is possible to pause the battle at any time and assign new combat style to any one of them. Read less
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Details

Developers
Wolf Team
Publishers
Namco
Genres
Adventure, Role-playing (RPG)
Themes
Action, Open world
Franchises
Tales of
Series
Tales, Tales of Destiny

Release dates

  • Dec 23, 1997 (Full Release) (Japan) PlayStation
  • Sep 30, 1998 (Full Release) (North_America) PlayStation

Also available on

Related

Remakes

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Featured in lists

Playstation by phantasy2004 · 41 games · 0

Rating distribution

5 stars
24
4 stars
58
3 stars
57
2 stars
13
1 star
4
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Community All Reviews Statuses

WerqKween

Review WerqKween 3/5 · Jul 24, 2021

You know, this wasn't too bad. I'll try to be short as there's not much to say, really. Decent story that starts pretty light and comical, your typical RPG fare, then gets pretty dark. Lots of the second half feel out of place, narrative-wise. Fighting is fun, but there's just way too much of it. I could've lived with half …

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You know, this wasn't too bad. I'll try to be short as there's not much to say, really. Decent story that starts pretty light and comical, your typical RPG fare, then gets pretty dark. Lots of the second half feel out of place, narrative-wise. Fighting is fun, but there's just way too much of it. I could've lived with half the encounter rate, honestly. The translation is good, graphics are fine, music is largely forgettable except for a few interesting bops. There's an optional sixty floor dungeon called the Tower of Druaga based on the Namco arcade game of the same name. This was a fun little diversion, containing some of the hardest content and best treasures in the game, but then making the rest of the story line trivially easy. All in all, pretty decent, just a bit on the long side for what it is.

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MrSaturn21

Review MrSaturn21 4/5 · Sep 9, 2014

This is the first video game that I had ever purchased. I didn't even own my own playstation. My brother had one, and I had intended to use his, but you know how little boys can be. He found that my desire to own and play my own things was an afront to him and so I had to go …

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This is the first video game that I had ever purchased. I didn't even own my own playstation. My brother had one, and I had intended to use his, but you know how little boys can be. He found that my desire to own and play my own things was an afront to him and so I had to go and buy my own playstation. Was quite awhile before I got to playing this.

Its a great game, the story is a little long, but the little nuances and the sort of small instances where there is not much story to be told are kind of a breath of fresh air, because sometimes it will be a good 10 minutes of explaining text.

Stahn Ailerion (I think I spelled that right) is a pretty good protagonist. You start out as a stow-away and find a sword wrapped up in chains on an old airship called the Draconis. After having been discovered, they force you into swabbing the deck for the rest of the flight. As you are tending to the deck, monsters invade the ship and begin killing the crew mercilessly. You avoid them as best you can and find your way back to the storage room to find the only weapon you are aware of. As you lift the sword from its prison, a voice speaks out to you, calling you a moron, and telling you it hasn't been able to talk to anyone else in ages. You and the sword work your way to an escape pod and land in a snowy mountain plain. Your journey begins.

Its a great game. The idea of swords that can talk was pretty great. I like that there are characters who are weapons. Leon Magnus is a pretty cool dude. I wish they had brought the sequel to this game to America. If you play Tales of Destiny 2 (Which is really Tales of Eternia) there is a quiz that has information from this game. ToD2 is a pretty solid game as well.

As much as I love this game I was never quite able to finish it. There are 2 major arcs. The first one ends with you coming back to your hometown and sleeping, and suddenly bad things begin to happen again. The second one which I have never been able to finish climaxes with a layer of land wrapped around the planet's stratosphere as a dungeon, with about 4 dungeons, each containing a different colored crystal, each dungeon heralding its own puzzle mechanic that you have to work through. This over 100 hours in. I couldnt deal with it anymore. I laid down my controller as my wretched body could take no more. I admitted defeat.

I ended up youtubing the ending. I've restarted this game more than 10 times. It just wasn't meant to be. That being said I do enjoy the characters and the battle system in this game. If only the ending werent so long winded.

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