Children of Zodiarcs (2017)

Cardboard Utopia

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.00 from 27 ratings

311 members have it in their collection · 5 playing now · 218 backlogged · 39 wish listed

How long? · with extras 11h (from 1 logged playthrough)

Children of Zodiarcs is a story-driven, single-player tactical RPG that combines traditional tactical gameplay with the thrill of collectible cards and craftable dice! Children of Zodiarcs was inspired by our deep love of tactical RPGs, namely Final Fantasy Tactics and the 16-bit Shining Force games, as well as a love of playing board games and collectable card games like Magic: … Read more
Children of Zodiarcs is a story-driven, single-player tactical RPG that combines traditional tactical gameplay with the thrill of collectible cards and craftable dice! Children of Zodiarcs was inspired by our deep love of tactical RPGs, namely Final Fantasy Tactics and the 16-bit Shining Force games, as well as a love of playing board games and collectable card games like Magic: The Gathering. We decided to bring these passions together to make a game that would resonate with fellow fans of the genre, as well as to push the envelope in fun and exciting way Read less
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Release dates

  • Jul 18, 2017 (Worldwide) Mac, PC (Microsoft Windows), PlayStation 4
  • Mar 26, 2020 (Europe) Nintendo Switch
  • Mar 27, 2020 (Worldwide) Nintendo Switch, Xbox One

Also available on

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Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
2
4 stars
5
3 stars
12
2 stars
7
1 star
1
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Community All Reviews Statuses

Aleosha

Status Aleosha Jun 4, 2023

What attracted me to that game were obvious references to Final Fantasy Tactics and Final Fantasy IX. You have the basic mechanics from FFT, such as picking the direction each character faces at the end of their turn. The visual style resembles FFIX. You also start as a band of charismatic thieves. But, the creators added card mechanics on top …

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What attracted me to that game were obvious references to Final Fantasy Tactics and Final Fantasy IX. You have the basic mechanics from FFT, such as picking the direction each character faces at the end of their turn. The visual style resembles FFIX. You also start as a band of charismatic thieves. But, the creators added card mechanics on top of that. So each character has their own hand of random skills that you need to manage. After picking a skill, you also need to roll some dice. You perform this action by shaking your mouse (at least that part can be disabled in game settings). So, when you only want to attack the next guard, you have to deal with two layers of randomness and turns that take forever.

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