Agent A: A Puzzle In Disguise box art

See more on IGDB

Agent A: A Puzzle In Disguise

Remove Ads with Grouvee Gold

Agent A: A Puzzle In Disguise

Oct 28, 2015

Main game

3.65 average rating based on 114 ratings

5
14
4
53
3
40
2
7
1
0
A suave secret agent adventure game. Your mission (should you choose to accept) is to infiltrate enemy spy Ruby La Rouge’s secret hideaway and put a stop to her evil plans!
Release Dates
Oct 28, 2015 (Worldwide)
iOS
Oct 18, 2016 (Worldwide)
Android
Aug 28, 2019 (Europe)
Nintendo Switch
Aug 29, 2019 (North_America)
Mac
Aug 29, 2019 (Worldwide)
Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
Remove Ads with Grouvee Gold
User Stats
475
In Collection
28
Wish Listed
8
Playing
244
Backlogged
How Long Is Agent A: A Puzzle In Disguise?
Main story: 4.5 hours
Main + extras: 3.8 hours
100% completion: 5.2 hours
Total completions: 17
Eerp
Eerp gave Oct 22, 2020
Eerp gave Oct 22, 2020
A Decent Enough Puzzler
This review is for the Nintendo Switch version

On the scale of a hidden object game and MYST, this is about the dead centre. It is a single location full of puzzles to solve to progress a light and breezy narrative.

It shows its mobile roots in how it is split into chapters and the menus and locomotion feel kind of dated. I wish there was a hint system because I did not play this in one sitting and every time I came back I forget where I was going and the way puzzles build kind of require a singular train of thought.

I got it on the eShop on sale and it was very easily worth the $2 I spent on it.

Jevnation
Jevnation gave May 15, 2021
Jevnation gave May 15, 2021
Like a first spy test
This review is for the PC (Microsoft Windows) version

Simply described, Agent A is a spy-themed adventure game with Myst mechanics. You control the eponymous character to hunt down Ruby La Rouge, who assassinated your boss in a cruise bombing. Based on a single location, the story is pretty barebone, besides your agent's wise-cracks and the suspense of being at your target's heels a few times. The puzzle challenge level is adequate, mostly easy to figure out but there are a few puzzles that requires memory/note-taking; even certain the number codes get randomized between playthroughs. It's a decent puzzle-adventure game to kill a few hours on, if you can get over the simple but clunky controls and navigation.

pixelcrypt
pixelcrypt gave Sep 17, 2024
pixelcrypt gave Sep 17, 2024
Great iOS point and click game

Another game I played while traveling was Agent A, a game I had tried a while back but didn’t click with. It is honestly great, with very well designed puzzles.

Progression was always just-out-of-reach challenging but super satisfying to figure out. There were a couple of easy to miss items, but mostly it nailed the assignment.

The sense of humor was light and airy, similar to Blast Brigade. The art style was slick, appearing 2D while often being completely 3D.

I can’t really give it higher than 3 stars though. Its nothing ground breaking, just a fun little puzzle game that I would highly recommend for a round trip somewhere :)

Shirochwan
Shirochwan gave Feb 5, 2024
Shirochwan gave Feb 5, 2024
Les Ruby sont éternels ?

Un deuxième jeu de Yak Studio après Down in Bermuda qui nous avait un peu laissé sur notre faim.

On y incarne l'Agent A, un espion à la poursuite de Ruby, une espionne du camp adverse qui s'en serait prise à notre boss et va s'en prendre à notre coéquipier, Agent B. Grillé, on se retrouve enfermé dans la maison truffée de pièges de Ruby.

Etrangement, Agent A précède Down in Bermuda. Je dis étrangement car tout semble plus abouti ici. On a une vraie direction artistique, les dessins et les cinématiques ont un effet pastel à l'huile plutôt sympa, il y a de multiples références aux clichés des films de James Bond...

Les contrôles sont encore une fois laborieux, même au tactile. Frustration encore accentuée par le fait que toutes les zones de la maison sont interconnectées, agrandissant toujours la zone de jeu. Il est très facile de s'embrouiller dans les contrôles et retourner en arrière au lieu d'avancer.

Dans la majeur partie les puzzles sont plus clairs que dans Down in Bermuda. Une maison d'espion est un très bon prétexte à plein de pièges et de puzzles. Si ils sont plus rares certains puzzles ont néanmoins le …

Read More

Un deuxième jeu de Yak Studio après Down in Bermuda qui nous avait un peu laissé sur notre faim.

On y incarne l'Agent A, un espion à la poursuite de Ruby, une espionne du camp adverse qui s'en serait prise à notre boss et va s'en prendre à notre coéquipier, Agent B. Grillé, on se retrouve enfermé dans la maison truffée de pièges de Ruby.

Etrangement, Agent A précède Down in Bermuda. Je dis étrangement car tout semble plus abouti ici. On a une vraie direction artistique, les dessins et les cinématiques ont un effet pastel à l'huile plutôt sympa, il y a de multiples références aux clichés des films de James Bond...

Les contrôles sont encore une fois laborieux, même au tactile. Frustration encore accentuée par le fait que toutes les zones de la maison sont interconnectées, agrandissant toujours la zone de jeu. Il est très facile de s'embrouiller dans les contrôles et retourner en arrière au lieu d'avancer.

Dans la majeur partie les puzzles sont plus clairs que dans Down in Bermuda. Une maison d'espion est un très bon prétexte à plein de pièges et de puzzles. Si ils sont plus rares certains puzzles ont néanmoins le même défaut que dans Down in Bermuda. Un manque de lisibilité qui ajouté au choix de ne proposer ni indice ni moyen de passer force le joueur à consulter une soluce. Je déteste ça, pour moi c'est vraiment de la paresse, une manière d'accentuer artificiellement la difficulté d'un jeu. Et clairement le jeu perd une étoile juste pour ça.

Bon, j'ai réussi à finir le jeu en ne checkant un walkthrough que deux fois, et au final c'était une expérience assez plaisante. A acheter en promotion si vous êtes vraiment fans de jeux d'escape room !

Read Less
isabelp_97
isabelp_97 gave Jan 17, 2024
isabelp_97 gave Jan 17, 2024
isabelp_97's review of Agent A: A Puzzle In Disguise
This review is for the Nintendo Switch version

Wow! This game hit all the right notes for me. A fun spy story that utilizes the point-and-click mechanics so well (which can be hard for the switch, but I found the controls to feel really natural). The puzzles were challenging yet attainable and I love how the trope that spies go to crazy extremes when it comes to hidden things and security is highlighted as the story progresses. There were so many charming cutscenes with fun dialogue and I absolutely loved the art style. I don't typically mind not getting all the achievements, but I played through this a total of three times to get them all and even did a speed run to get the "Speedy Spy" achievement. I enjoyed it more and more with each playthrough and I have my fingers crossed for a follow-up to the story! Just can't say how much I loved this enough, I never wanted it to end!

d0d0
d0d0 gave May 25, 2022
d0d0 gave May 25, 2022
Top Spy, menace to society, sets password to cat's name (that's written on her collar tag)

I have this pet peeve when it comes to puzzle games and it's the whole "puzzle for puzzle's sake" approach devs have sometimes. This is one of those "oh one of these important gem items needed to unlock a secret cave in a spy's hideout that is operated by an AI is somehow in a random bird's nest and you have to drive a boat back and forth and catch some fish in order to lure it away" type of situations. There's this weird stone puzzle (I think it's meant to be ancient even) with strange symbols on the island which okay I guess but the solution to it is painted on the shutters of the lighthouse on a nearby island ??? Okay sure yeah, makes sense.

The game was entertaining enough but I can't give it a higher score because these types of random ass puzzles give me a headache. I don't understand the appeal of making a player go through every area in the game fifty times, trying out everything they can think of until they finally find the random next step. If you have a story in your game, use it to guide the players and make …

Read More

I have this pet peeve when it comes to puzzle games and it's the whole "puzzle for puzzle's sake" approach devs have sometimes. This is one of those "oh one of these important gem items needed to unlock a secret cave in a spy's hideout that is operated by an AI is somehow in a random bird's nest and you have to drive a boat back and forth and catch some fish in order to lure it away" type of situations. There's this weird stone puzzle (I think it's meant to be ancient even) with strange symbols on the island which okay I guess but the solution to it is painted on the shutters of the lighthouse on a nearby island ??? Okay sure yeah, makes sense.

The game was entertaining enough but I can't give it a higher score because these types of random ass puzzles give me a headache. I don't understand the appeal of making a player go through every area in the game fifty times, trying out everything they can think of until they finally find the random next step. If you have a story in your game, use it to guide the players and make it make sense please. It's a shame though because I liked the premise (nothing wrong with a cliché if you put in the effort necessary to make it interesting) and the art style, too bad they squandered it.

Read Less
gguridi
gguridi gave Dec 28, 2020
gguridi gave Dec 28, 2020
Room escape puzzles where you are a secret agent
This review is for the Mac version

Room escape type of puzzle game where you're an agent trying to capture an enemy's agent. The story is funny, decently written and the artwork compelling. The graphics are not realistic, but the design and atmosphere don't look empty either. The result is acceptable to me.

The puzzles use logic and objects/actions are not really hidden. You play just with two buttons, one for focus in/interact and the other to focus out. There are no unreasonable decisions to make and, as you don't end up with tones of items in the inventory the game doesn't become a trial and error. It's neither a long game, it can be finished in one afternoon.

I had a lot of fun from this indie developer, and I'm looking forward to other games they might publish. It's not as good as The House of Da Vinci but I really enjoyed this game and didn't feel bored for a second. Therefore, 5 stars for me.

vom
vom gave Oct 15, 2020
vom gave Oct 15, 2020
A little clunky but enjoyable
This review is for the Nintendo Switch version

Very much feels like a port of a mobile game, but the puzzles are mostly pitched at a good level and the art and voice acting are strong. I had some audio glitches on a couple of the level-end sequences but for the most part really good fun. Feels like it'd be a good one to play along with kids.

oneshinyapple
oneshinyapple gave Nov 19, 2017
oneshinyapple gave Nov 19, 2017
oneshinyapple's review of Agent A: A Puzzle In Disguise

A few of the puzzles were too reliant on guesswork or trial and error rather than on environmental hints or secrets that could be found, and moving around on the map can take too long. That aside, most of the puzzles were extremely well-done and interesting, though ultimately hindered by movement being too slow and cumbersome for a game with so much backtracking.

killerstar
killerstar gave Jan 14, 2022
killerstar gave Jan 14, 2022
killerstar's review of Agent A: A Puzzle In Disguise

Pretty decent puzzle game. Most puzzles are somewhat logical and not super obscure. Movement is terribly clunky, though. There's always one step too many to get to the interaction part. Like you enter a room, you touch to zoom on a area, then you touch to zoom on the object, then you touch to interact.

Still, it's fun and funny.

Cavox
Cavox updated their status Jan 25, 2023
Cavox updated their status Jan 25, 2023

A good puzzle game with a nice difficulty curve. Not too easy, but not annoyingly hard.

d0d0
d0d0 updated their status May 25, 2022
d0d0 updated their status May 25, 2022

enter image description here

I will not stand for this arachnohate !! uninstalled zero stars