Main game
2.70 average rating based on 10 ratings
Bujingai is strictly a middle of the road game. The gameplay seems hack and slash basic, but does introduce an interesting and entertaining mechanic along with great amounts of mobility on the player (parkour-ish), but tends to lean towards more frustrating moments that keep it from being great.
I honestly wouldn't be able to give you the story as it flashed by fairly quickly, but some guy's gotta save his beloved from his former friend-turned-demon. The gameplay consists of mainly going through stages, fighting enemies, and finding keys. Slashing creates a combo, the player can evade, jump, cast basic spells, and upgrade abilities.
Where does the good thing come in? Along with the magic and health comes a Defense meter. Instead of showering the player in health upgrades, the game has a defense meter on both the player and enemies that drains upon guarding attacks and allows counters. This is an interesting resources, relying on the right time and use of guarding instead of using guards as a catch-all. The movement in this game is surprisingly free as well, allowing wall runs, floating glides, and continuous wall jumps that allow the player to usually scale the bounds of the world …
Bujingai is strictly a middle of the road game. The gameplay seems hack and slash basic, but does introduce an interesting and entertaining mechanic along with great amounts of mobility on the player (parkour-ish), but tends to lean towards more frustrating moments that keep it from being great.
I honestly wouldn't be able to give you the story as it flashed by fairly quickly, but some guy's gotta save his beloved from his former friend-turned-demon. The gameplay consists of mainly going through stages, fighting enemies, and finding keys. Slashing creates a combo, the player can evade, jump, cast basic spells, and upgrade abilities.
Where does the good thing come in? Along with the magic and health comes a Defense meter. Instead of showering the player in health upgrades, the game has a defense meter on both the player and enemies that drains upon guarding attacks and allows counters. This is an interesting resources, relying on the right time and use of guarding instead of using guards as a catch-all. The movement in this game is surprisingly free as well, allowing wall runs, floating glides, and continuous wall jumps that allow the player to usually scale the bounds of the world fairly easily.
This game isn't perfect, though. Light on story and light on visuals, the game also suffers from some questionable design choices near the end (that glide isn't spot-on enough to save you from pits) and a dragon of a boss that can break the controller in frustration. However, it's definitely worth a shot if you're looking for some obscure PS2 gems and want something a little different from your basic hack n' slash fare.