Bujingai: The Forsaken City box art

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Bujingai: The Forsaken City

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Bujingai: The Forsaken City

Dec 25, 2003

Main game

2.70 average rating based on 10 ratings

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An isolated island-city stands as home to much of what remains of the human race. The ancient technology which annihilated most of the earth has now opened a gateway to a hellish dimension, unleashing a horde of demons upon the city. One warrior, armed with a pair of swords and an arsenal of magic spells, goes to battle the army of demons. This warrior's name is Lau, and thousands will die by his hand.
Release Dates
Dec 25, 2003 (Japan)
PlayStation 2
Jul 22, 2004 (North_America)
PlayStation 2
Feb 18, 2005 (Europe)
PlayStation 2
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User Stats
72
In Collection
25
Wish Listed
0
Playing
28
Backlogged
How Long Is Bujingai: The Forsaken City?
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Mazinkaiser
Mazinkaiser gave Oct 4, 2017
Mazinkaiser gave Oct 4, 2017
Bujingai: The Forsaken City: Got a Good Thing Going

Bujingai is strictly a middle of the road game. The gameplay seems hack and slash basic, but does introduce an interesting and entertaining mechanic along with great amounts of mobility on the player (parkour-ish), but tends to lean towards more frustrating moments that keep it from being great.

I honestly wouldn't be able to give you the story as it flashed by fairly quickly, but some guy's gotta save his beloved from his former friend-turned-demon. The gameplay consists of mainly going through stages, fighting enemies, and finding keys. Slashing creates a combo, the player can evade, jump, cast basic spells, and upgrade abilities.

Where does the good thing come in? Along with the magic and health comes a Defense meter. Instead of showering the player in health upgrades, the game has a defense meter on both the player and enemies that drains upon guarding attacks and allows counters. This is an interesting resources, relying on the right time and use of guarding instead of using guards as a catch-all. The movement in this game is surprisingly free as well, allowing wall runs, floating glides, and continuous wall jumps that allow the player to usually scale the bounds of the world …

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Bujingai is strictly a middle of the road game. The gameplay seems hack and slash basic, but does introduce an interesting and entertaining mechanic along with great amounts of mobility on the player (parkour-ish), but tends to lean towards more frustrating moments that keep it from being great.

I honestly wouldn't be able to give you the story as it flashed by fairly quickly, but some guy's gotta save his beloved from his former friend-turned-demon. The gameplay consists of mainly going through stages, fighting enemies, and finding keys. Slashing creates a combo, the player can evade, jump, cast basic spells, and upgrade abilities.

Where does the good thing come in? Along with the magic and health comes a Defense meter. Instead of showering the player in health upgrades, the game has a defense meter on both the player and enemies that drains upon guarding attacks and allows counters. This is an interesting resources, relying on the right time and use of guarding instead of using guards as a catch-all. The movement in this game is surprisingly free as well, allowing wall runs, floating glides, and continuous wall jumps that allow the player to usually scale the bounds of the world fairly easily.

This game isn't perfect, though. Light on story and light on visuals, the game also suffers from some questionable design choices near the end (that glide isn't spot-on enough to save you from pits) and a dragon of a boss that can break the controller in frustration. However, it's definitely worth a shot if you're looking for some obscure PS2 gems and want something a little different from your basic hack n' slash fare.

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