Shadow of the Colossus is touted as one of the venerated PS2 classics, or really one of the standards of all Playstationdom. I knew it was supposed to be good, but it never caught my interest enough for me to sit down and play it. The remaster was one of the free games on PS Plus this month, so I figured I’d see if it’s all what it’s cracked up to be.

The game is nice to look at. I don’t know what the original colossuses looked like, but the remaster really makes them feel like hulking ancient beasts. They’re a mix of fur and stone and while they are inspired by real creatures, they feel just foreign enough to be magical. You do fight 2-3 minotaurs that look relatively the same, they just have different weapons. Even after fighting through 5, 10, 15 colossuses I was always intrigued by their design. I’m already a little spooked by the deep sea, and the fight with the sea serpent where you just see it’s undulating body and runner lights underneath you was sufficiently creepy.

I didn’t realize this game was an open world ordeal. The world you inhabit, the “Forbidden Lands” is a mix of biomes. You ride across open fields, sand dunes, mountain valleys, and dense jungles. All of them look beautiful and help to set the mood for whatever fight you’re about to walk into. The world also doesn’t seem heavily based on any particular influence. It’s more a mashup of Greek, Celtic, and Mayan, it gives the world and colossuses a unique ancient feeling. That being said, I’m not totally sold on the open world. It’s a lot of riding around an empty world and getting lost in winding paths. Your sword has a compass ability, but it points you directly at where the next fight is, not the best path to take. I don’t mind a little bit of exploring, but you can follow the sword down the wrong set of chasms and end up backtracking to find the right path. I get maybe the long rides between fights is to help with pacing, slow the game down and give us a moment to reflect, but by the end I wanted a fast travel ability.

The music is a dynamic, orchestral soundtrack. It simmers out while you’re riding across the lands and swells when you’re dangling off the side of a colossus. There’s also a change in the score from a darker, imposing tune when you start the fight to a more bright, heroic tune when you start winning the tussle. In a game with little to no dialogue, good music is important, and this game has it.

So, the story, I wouldn’t’ve been surprised if you told me this game was based off some lesser known Greek myth. It has all the hallmarks of a mythology story; you play as a kid in love who takes his dead lover to the sacred lands to plead for her soul. A god commands you to kill the 16 colossus and in return he will resurrect your lover. You have a magic sword and trusty horse, but you aren’t a warrior by any means. There’s no fancy combo moves you pull off; your only attack is a simple stab or swing. The clothing of your character, the Wanderer, has some Greek influences, again giving this game a mythological feel. The only character who speaks more than a few words is the invisible god, giving you cryptic descriptions of the colossuses and vague hints when you get stumped. The light dialogue makes the whole experience feels serene. As you go through the story you start picking visual storytelling hints that you may not be a great hero. Every colossus emits black smoke that shoots into the Wanderer and while some of the colossuses are aggressive towards you, most seem to just be going on their way and only acknowledge you as a little gnat, again enforcing that ‘Am I the hero?’ feeling.

The game ends, so spoiler blurs for this 15 year old game, with the reveal that the god you’ve been ‘working’ for is an evil god and the colossuses were magic seals that kept him at bay. With them dead, he possesses you and goes on a rampage right as the leaders of your village show up. The old wizard banishes you to the other world and leaves you stranded in the Forbidden Lands. Through all this your lover hadn’t been resurrected yet and I was curious if the game was gonna leave that ambiguous or not. She does end up coming back to life and finds you have been transformed into a devil baby. The game was doing so well playing it straight, then with that weird baby ending I had a ‘yep, there’s that weird Japanese stuff.’

The gameplay is where I have some hitches with this game. It’s showing its age with the controls. While the grabbing and climbing mechanics felt janky at first, I was able to adapt to them. Still, I had a few moments where I missed a ledge because of the grab mechanics acting up. Fighting the colossuses is less like a boss battle and more like a puzzle. Just getting on the colossuses is a trick. As you take down more colossuses, the puzzles get harder, by the end I had to look up a walkthrough for some of them ‘cause they got a little moon logicy. Once you get on the colossus, then it’s just a physics game of trying to stay on top of it while conserving your stamina. The colossuses will try their hardest to shake you off and Wanderer bounces around the fur and stonework like a pinball. There are no other enemies in the game. I figured this being a video game you would have minions to fight along the way, probably those shadow people, but no. This game is trying to be more an experience than a gamey game.

There’s also controls for when you’re on horseback. Now, at the end of the story, your horse bites it in a big emotional moment, but I hated those horse controls so much that I wasn’t as torn up about it. You less ride the horse and more drive the horse, steering it with the left analog stick and accelerating with the triangle. Argo, the horse, doesn’t like to jump off even the slightest incline and there are a couple narrow land bridges you must cross, and Argo takes wide turns. When he smacks against a wall, it takes a bit to get him reoriented and heading the right way.

All in all, while some of the controls have aged poorly, this game is definitely worth the praise it gets. It has cinematic moments and feels more like an experience, but not to the David Cage level. The game is pretty to look at and you get long stretches of staring at scenery. I’m pretty sure I was the last person on Earth not to play this game, but if you somehow haven’t also played this it’s worth it. I got it for free, but I’d be okay paying for it and now I'm tired of saying colossuses.