Status killerstar Nov 4, 2024
Had to get a new phone due to Australia's disastrous 3G shutdown. It runs Shadow of the Colossus at 2x resolution perfectly. Both emulation and current processing power is wild.
4.39 from 4016 ratings · #61 top rated on Grouvee
7802 members have it in their collection · 252 playing now · 2102 backlogged · 2000 wish listed
How long? Main story 9h · with extras 8h · 100% 24h (from 62 logged playthroughs)
Status killerstar Nov 4, 2024
Had to get a new phone due to Australia's disastrous 3G shutdown. It runs Shadow of the Colossus at 2x resolution perfectly. Both emulation and current processing power is wild.
Status gguridi May 10, 2020
One of my favourite games of all times. I don't know how to explain it, but the ambience sounds, the landscape, the movements with the camera... it gave me chills. Like if the game is connected to your senses to give you goosebumps. It might not be the hardest, the most visually attractive or free-world game out there, but for …
Read moreOne of my favourite games of all times. I don't know how to explain it, but the ambience sounds, the landscape, the movements with the camera... it gave me chills. Like if the game is connected to your senses to give you goosebumps. It might not be the hardest, the most visually attractive or free-world game out there, but for me was an experience that I won't forget.
Read lessStatus Axiomsyndrom Mar 19, 2020
Late to the party, but I've been rediscovering Shadow of the Colossus through the PS4 remake. Such an amazing game.
Status filmbeats Aug 31, 2019
Although it has its technical flaws and camera issues, this is one of those games that impressed me both artistically and with its gameplay. It's not colorful but it has an appealing color palette that's really appropriate for its world. It instills a sense of mystery and isolation. It somehow manages to be compelling while defying conventional video game design …
Although it has its technical flaws and camera issues, this is one of those games that impressed me both artistically and with its gameplay. It's not colorful but it has an appealing color palette that's really appropriate for its world. It instills a sense of mystery and isolation. It somehow manages to be compelling while defying conventional video game design rules.
There are only giant boss fights with no little enemies to stand in your way before them. The only challenge before the bosses is simply finding them in the large open area. The bosses themselves are like puzzles. I still remember being really frustrated by the serpent like boss in the sand only to realize that the camera changes your view when you pull out your bow and arrow while riding on the horse. Before that random discovery I had no idea how to beat it.
The futility in the ending is also very interesting and open-ended. This is an intriguing game in many aspects and is a great example of minimalism in game design.
Status Mazinkaiser May 16, 2019
Just finished the remake. The visuals are excitingly gorgeous, the new control scheme is very welcome, and everything is as intense and awe-inspiring as I remembered. I'd give this remake a 6/5 if I could for exceeding the original.
Status MasonJohnAllen Feb 17, 2019
I was in search of Barba, the 6th colossus, and spotted a tortoise. It made my day, because up until this point all I ever saw were birds a lizards. I scared the tortoise into his shell and Wander barbarically places his foot upon his shell. 
Status FlattenedBull Aug 18, 2018
It's a masterpiece. Storytelling is perfect--maybe the best character development I've ever seen with essentially no dialogue at all. The PS4 remake looks absolutely amazing.
Can't say it's perfect given the often frustrating controls. Controls needed to be much tighter given the time-sensitive platforming at every turn. I ended up getting stuck at certain moments and having to continuously come …
It's a masterpiece. Storytelling is perfect--maybe the best character development I've ever seen with essentially no dialogue at all. The PS4 remake looks absolutely amazing.
Can't say it's perfect given the often frustrating controls. Controls needed to be much tighter given the time-sensitive platforming at every turn. I ended up getting stuck at certain moments and having to continuously come back and try again, not because I couldn't solve the puzzle but because the buttons and joystick went into business for themselves. Maybe that's by design, which I would respect, but it still makes the experience less enjoyable.
Other than that, absolutely perfect. So glad I finally played it.
Status SoulSearcher Jun 7, 2018
The new one coming out in 2018 looks like it's going to be so fkin sick xd
Status phyrface Mar 26, 2018
I hate the controls. The updated graphics look nice but the character still flails around weirdly.
Also, I'm an incredibly impatient person. Waiting the the colossi to move their slow bodies into the right position for me to kill them is honestly torture. I think I got to colossus #10. I'm not sure if I'll finish this one...though I am …
I hate the controls. The updated graphics look nice but the character still flails around weirdly.
Also, I'm an incredibly impatient person. Waiting the the colossi to move their slow bodies into the right position for me to kill them is honestly torture. I think I got to colossus #10. I'm not sure if I'll finish this one...though I am curious about how this whole resurrection scheme is going to backfire on the guy.
Status peterwooley Feb 13, 2018
So, I’ve got some strong feelings about Colossus 16. I won’t go into too much detail yet, as Wander is currently dangling from an arm after I paused the game to put the kids to bed.
I’ll spoil individual mechanics once I’ve completed the game, but the issue making me angry now could boil down to bad lighting. I’ve missed …
So, I’ve got some strong feelings about Colossus 16. I won’t go into too much detail yet, as Wander is currently dangling from an arm after I paused the game to put the kids to bed.
I’ll spoil individual mechanics once I’ve completed the game, but the issue making me angry now could boil down to bad lighting. I’ve missed a few key jumps because the lighting of the Colossus is so poor. I can’t think of another time the weather effects caused me to fail like this (even on Colossus 10 in the sandstorm). The cost of failure isn’t brutal, but it’s frustrating to fail and lose ground multiple times because some dark foreground fur is not distinguished from some fur a little ways back.
Maybe I’ll feel differently once I’ve completed it, but now I’m upset the final battle didn’t feel as solid as the others (save for Colossus 11, which has the torch pickup mechanic I still hate).
Status peterwooley Feb 11, 2018
I’m 2/3 through now and have only run into one annoying (but manageable) mechanic and one mechanic that was implement an extremely unfriendly way. Even when reproducing it, knowing how to do it, I shook my fist at the developer.
Besides those, this game is everything I thought it would be. A friend recommended it years ago on the PS2 …
I’m 2/3 through now and have only run into one annoying (but manageable) mechanic and one mechanic that was implement an extremely unfriendly way. Even when reproducing it, knowing how to do it, I shook my fist at the developer.
Besides those, this game is everything I thought it would be. A friend recommended it years ago on the PS2 and I’ve waited until now to give it a go. It’s beautiful, thrilling, a little tricky, and mildly depressing, which is just how I like them.
Status MarioPrime Feb 8, 2018
Started the PS4 re....mastermake(?). Never played the original. One thing I'm noticing right off the bat is how jarring it is for a game to look super modern, but still play like a PS2 game. Never played Last Guardian, but I remember hearing that criticism used against it. Don't get me wrong; LOVING SotC so far. But there are definitely …
Read moreStarted the PS4 re....mastermake(?). Never played the original. One thing I'm noticing right off the bat is how jarring it is for a game to look super modern, but still play like a PS2 game. Never played Last Guardian, but I remember hearing that criticism used against it. Don't get me wrong; LOVING SotC so far. But there are definitely moments where the mismatch between how new/pretty it looks and how old/clunky it plays feels weird. Anyone else feeling that? Especially people who played the original and are revisiting the new version now?
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