ICO:
Twenty years later, and with a nice remaster that makes it more palatable to the contemporary eyes, Ico is still a fascinating and lovely ride. Sure, the visual impact of those huge structures is not the same, the clunkyness of the controls is even more annoying, the fighting can be extremely boring/annoying and the whole "Let's rescue the princess" …
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ICO:
Twenty years later, and with a nice remaster that makes it more palatable to the contemporary eyes, Ico is still a fascinating and lovely ride. Sure, the visual impact of those huge structures is not the same, the clunkyness of the controls is even more annoying, the fighting can be extremely boring/annoying and the whole "Let's rescue the princess" vibe feels dated. But at the same time, the princess is stronger than she looks and manages to subvert that cliché at least a bit and the game still has such a great, distinctive style and overall feel. Also, it's shorter than I remembered it, which is a good thing: I'd actually say that the length is perfect, it stops just short of starting to overstay its welcome. Which is something I'm not sure I could say about sooo many contemporary games.
Also, I played it in co-op with my (almost) six years old daughter: she used Ico in the more relaxed parts while I was running around as Yorda and we switched places when the action became too hard for her. She loved it, she was mesmerized and she actually started crying when she thought it was going towards a really bad ending. And then, a huge smile appeared on her face.
Lovely.
SHADOW OF THE COLOSSUS:
Back then I was a fan of Ico and I tried this for a couple of hour just to see how it was. After three colossus I bounced on the horrible frame rate and the clunky camera but I still was convinced that it was gonna be good and I would play it sooner or later. Then life happened and I ended up plyaing it last year with the PS3 remaster. Which do run better, so that’s a win. Also, the tech issues I read about didn’t bother me (I’m really not a pro player) so it was a smooth experience. And I loved it. It still is a masterpiece, incredibly immersive, it pulls you into its sense of solitude and through this amazing adventure centered on morally ambiguous situations and great level/boss design.
But anybody can say Shadow of the Colossus is amazing so I want to point out something I didn’t love: the ending is cool with its role reversal but I thought there was some fence-sitting going on. All that grey area and sense of guilt was kind of deflated by the revelation that I was actually fighting some sort of demon and those innocent creatures weren’t actually that innocent. And sure, its not that simple, but still, it had that effect on me. Anyway, its' nitpicking. Amazing game.
Oh, since I recently had (re)played Ico in co-op with my daughter, I played this one with her by my side. She was fascinated, she played herself with horse-riding for a little bit (but wanted no part of the fights) and she loved the general vibe. The colossus battles were hit & miss: fun and exciting to watch at first, but she was a bit bored when they went on too long. Of course she cried when “that thing” happened and she was really happy whan it was flipped back by the end (speaking of narrative choices that take the impact away).
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