To note: I was given a copy of Blossom Tales: The Sleeping King to review by FDG Entertainment, the producers of the game.
If you love old school 2D Zelda games then I’ve got a treat for you today! Blossom Tales: The Sleeping King is a beautiful homage to classic top down Zelda games, with its own unique story.
The Story
The story is narrated to the player through a Grandfather telling a bedtime tale to his two grandchildren, Lily and Chrys. His bedtime tale is based in the Blossom Kingdom, where an evil Wizard has put a curse on his brother the valiant King. The curse makes the him fall into a deep sleep. Whilst the King is sleeping, the Wizard uses the time to build an evil army and plans to conquer the Kingdom by force. With the King asleep and all hope lost, a young hero steps forward to push back the evil Wizard and save the Kingdom.

You play as Lily, a new recruit to the Knights of the Rose, a royal guard sworn to protect the king. The new recruit is tasked with going to the very corners of the Kingdom to look for three magical flowers. These flowers can be used together to create a powerful spell that can awaken the King. However, finding these flowers will not be easy. Each is locked in a huge, dangerous dungeon. Lily will have to use all her might and cunning to firstly find the dungeons and then battle her way through them.
The delivery of the story in Blossom Tales is very charming. The Grandfather and children narrate the tale to you as the story progresses. Sometimes the kids will even complain when there are boring parts and the Grandfather will add more enemies or harder puzzles to the game, to spice it up a little. In addition, when you die a funny dialogue will appear between the Grandfather and the children. They protest that the main characters can’t die to ‘an old wizard’ or that the story ‘can’t end like this’. It always made me chuckle when I read it because it made me feel like the game was prodding me a little bit for dying. These small features really add a lot of character and humour to the game, which I really enjoyed.
The Game
Almost exactly like 2D Zelda games, Blossom Tales has you starting out wielding a sword and shield. With every victory over a new boss, Lily gains a brand new shiny weapon. Weapons that appear in her armoury include: bombs, a bow, a boomerang and a variety of magical spells. The variation of weapons makes combat great! Combat is tight, making you feel like you’re in total control. If an enemy hits you, you know it is your mistake and not the game’s. Some enemies are weak against specific weapons, so matching weapons against their weakened enemies is always fun. Learning the enemies weaknesses makes you feel extremely powerful later in the game. You can fly past a group of once challenging enemies because you know to use a bomb against them or a bow. Linking this with Blossom Tales’s Zelda-like progression system, where the game rewards you with heart containers and other upgrades, you manage to overcome tasks you never would have dreamed of at the start of the game.

The dungeons are the core of the Blossom Tales’s gameplay. Each one is well designed with a good balance of puzzles and combat. They are also quite large! The last two dungeons in the game took me well over an hour each to beat. This is because I was searching in every corner trying to find secrets. If you like secrets, the game is full of them! Blowing up rocks will unlock hidden puzzle caves. Here you can find upgrades, gold or even Elissa’s scrolls, which offer background story and lore to the Kingdom. I love this type of indirect world building in games, so I was sure to seek out all of Elissa’s scrolls!
The dungeon bosses are also fun to fight against, but maybe a little too easy. Each dungeon has two bosses, one in the middle and one at the end. There was only one I had to fight multiple times, the rest I beat on the first try. I would have liked more of a challenge from the bosses. Nevertheless, I can understand why they were’t overly difficult as the game may be for younger players too. Enemies in each individual dungeon are varied with their own skill moves and sprites. However, if you do spend a lot of time in one dungeon (like I did), then you will get bored of killing the same enemies over and over again. On the other hand, enemies drop items that can be traded in for goodies. So the more of the same enemy type you kill, the more goodies you get. Therefore, killing one hundred of the same enemy can be rewarding.
Art and Music
The art looks so simple but beautiful in this game. The diversity of the world map really shows how good this game looks. From snowy mountains, to deep lava pits and stinking bogs, the vibrant world looks fantastic and invites the player to explore. The music compliments the game wonderfully. It sent me back to days on my Game Boy Advance playing Pokemon. The music composed by Visager had a very relaxing effect on me. It was a joy to listen to and made me want to spend more time exploring Blossom Tales’s world. I think it’s one of my favourite soundtracks I’ve heard in 2017!

Problems
I have to say I really enjoyed this game and did’t have any technical issues at all. It ran well in both handheld and docked mode. I didn’t suffer any crashes or bugs. It was a perfect example of an indie game.
Gameplay wise I also really enjoyed the game. I never found myself bored or wanting to play anything else in my 11 hour play through. My only criticism is that I found some of the puzzles in the end game repetitive. They were repeats of older puzzles I’d already seen. However, they were made much harder because enemies would attack you whilst you tried to do it. It felt like a lack of creativity as the difficulty wasn’t in the puzzles but in the annoying enemies trying to knock you off platforms. This lead to frustration because I knew I could beat the puzzle (because I’d beat one similar before) but would keep failing because an enemy would kill me. Nevertheless, this is just a small criticism in an otherwise fantastic game.
Summary
After playing The Legend of Zelda Breath of the Wild you might have an urge to go back and play some classic, old school Zelda. However, with Nintendo’s silence on the Virtual Console, and their inability to produce enough SNES and NES mini consoles, classic Zelda games aren’t that easy to come by on modern consoles.

Blossom Tales is the perfect game to scratch that itch. With its vibrant colours, whimsical soundtrack and lovely story, this game will keep you entertained for hours. Its dungeons are challenging and its secrets are all fun and rewarding to look for, enhancing the world the game is based in. I highly recommend it for Zelda fans!
That’s why I give Blossom Tales: The Sleeping King by Castle Pixel my rating of 9/10
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