Hotline Miami 2: Wrong Number (2015)

Dennaton Games

Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation 5 · PlayStation Vita · Xbox One · Xbox Series X|S

3.87 from 1336 ratings

4513 members have it in their collection · 93 playing now · 1906 backlogged · 385 wish listed

How long? Main story 10h · with extras 14h · 100% 18h (from 20 logged playthroughs)

Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
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Release dates

  • Mar 10, 2015 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 3, PlayStation 4, PlayStation Vita
  • Mar 10, 2015 (North_America) PlayStation 4
  • Aug 19, 2019 (Worldwide) Nintendo Switch
  • Apr 07, 2020 (Worldwide) Xbox One
  • Sep 22, 2020 (Worldwide) Google Stadia
  • Oct 23, 2023 (Full Release) (Worldwide) PlayStation 5
  • Oct 23, 2023 (North_America) Xbox Series X|S

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Rating distribution

5 stars
388
4 stars
523
3 stars
309
2 stars
97
1 star
18
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Community All Reviews Statuses

kotenoru

Status kotenoru Nov 22, 2023

Si te gustó el primero quizás este te resulte desagradable, pero siendo objetivos la narrativa es muy interesante. Quizás lo más difícil sea el cambio de perspectiva, donde el anterior se iba uniendo poco a poco, aquí tenemos saltos alrededor de espacio y tiempo que lo hacen difícil de cohesionar. Pero en general el cambio de personajes, armas, y la …

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Si te gustó el primero quizás este te resulte desagradable, pero siendo objetivos la narrativa es muy interesante. Quizás lo más difícil sea el cambio de perspectiva, donde el anterior se iba uniendo poco a poco, aquí tenemos saltos alrededor de espacio y tiempo que lo hacen difícil de cohesionar. Pero en general el cambio de personajes, armas, y la mejora de la IA creo que lo hace un juego igual de bueno que el primero, aunque tenga menos "magia".

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Bigdaddyred

Status Bigdaddyred Apr 4, 2023

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Was a fun challenge going back to this and replaying the missions to get A+ ratings. Still an absolute classic, years later.

Arcade

Status Arcade Aug 6, 2021

After a dozen levels or so I wasn't even sure if I was actually enjoying it or just trying to get through it. Far too many levels I had far too many issues with. And all of it exacerbated by the fact that I didn't know what the fuck was going on in the story. Massive step down from the …

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After a dozen levels or so I wasn't even sure if I was actually enjoying it or just trying to get through it. Far too many levels I had far too many issues with. And all of it exacerbated by the fact that I didn't know what the fuck was going on in the story. Massive step down from the first one.

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Twilit_Fox

Status Twilit_Fox May 15, 2019

At this point the game has - sadly - just become a drag and I want it to end. Finished the Son's bank level (admittedly pretty cool) a few weeks back, have been building up the courage to go for the final stretch.

peterwooley

Status peterwooley Apr 9, 2019

I played the first Hotline Miami and fully enjoyed the puzzle-shooter gameplay, but the story left a bad taste.

Fast forward to Hotline Miami 2 and I'm bashing in brains, cutting off heads, and sniping people from across the map with little concern for my actions. It may be that I knew what to expect or that I'm getting more …

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I played the first Hotline Miami and fully enjoyed the puzzle-shooter gameplay, but the story left a bad taste.

Fast forward to Hotline Miami 2 and I'm bashing in brains, cutting off heads, and sniping people from across the map with little concern for my actions. It may be that I knew what to expect or that I'm getting more accepting of hyper violence after all these years. Either way, I've blown through most of the levels in just a few evenings an am enjoying every additional gameplay element (Windows, weapons, exploding meth labs, etc.).

The learning curve feels just right, though I feel quite a bit more resilient to failures thanks to my play through of Celeste.

The one thing I'd like to see is saving state mid-level. I was surprised to have beaten an area (but not a whole level), shut down the game for the night, and then have to redo the area when I played the next day. Maybe mobile gaming has spoiled me, but just save my state—please!

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8BitHero

Status 8BitHero Dec 23, 2018

Off screen deaths stops forward momentum dead in it's tracks. Even with the look ahead feature I'm still dying to guys who I can't see and should not be able to see me. Lame. I'm finding different characters "special abilities" as gimmicky and not very useful. I think I'll use my two guns and point them to the side. Looks …

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Off screen deaths stops forward momentum dead in it's tracks. Even with the look ahead feature I'm still dying to guys who I can't see and should not be able to see me. Lame. I'm finding different characters "special abilities" as gimmicky and not very useful. I think I'll use my two guns and point them to the side. Looks cool but very impractical when turning. Oh cool, maybe I'll use my crazy flipping ability to jump over a guy and steal his knife. Nope, he's faster than me and kills me. Stupid.

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8BitHero

Status 8BitHero Nov 25, 2018

Enjoying so far but have noticed my grades are a lot worse than in HM1. This is definitely due to the size of the rooms/maps which causes me to play more stealth instead of full on speed run reckless. Not sure if I want to go back and try to A+ each stage, doesn't seem worth it.

The story is …

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Enjoying so far but have noticed my grades are a lot worse than in HM1. This is definitely due to the size of the rooms/maps which causes me to play more stealth instead of full on speed run reckless. Not sure if I want to go back and try to A+ each stage, doesn't seem worth it.

The story is pretty convoluted, I mean how many characters are they introducing? Confusing too, can't tell what is a dream, delusion, hallucination, or in game reality. There are so many characters that when they introduce a new one I just ask myself "should I care about this person?"

I'm liking it but it's not as good as HM1. The duo level is pretty cool but it would be better if you could independently control the chainsaw dude then 'tag out' the pistol dude.

Worth the $3.74 I spent but would never pay more than that for it. Ok, maybe $5, it is fun. I just had higher expectations.

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Gangreen

Status Gangreen Nov 9, 2018

This feels like it is a harder game than the original, at least what I remember of the original. Fun enough but lots more of the same. I really hate the roll mechanic tied to the same button for finishing a downed foe.

VLAYA

Status VLAYA Jul 30, 2015

Played some stages. So far so great. My only complain would maybe be some of the, 'frustration'? I really don't know how to put it...

Anyway, apart from that everything has been improved since the first game. Plot-wise even more than the rest.