Hotline Miami (2012)

Dennaton Games

Android · Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation 5 · PlayStation Vita · Xbox One · Xbox Series X|S

4.07 from 3778 ratings

9529 members have it in their collection · 224 playing now · 2385 backlogged · 588 wish listed

How long? Main story 5h · with extras 7h · 100% 11h (from 69 logged playthroughs)

A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.
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Details

Developers
Dennaton Games
Publishers
Devolver Digital
Genres
Arcade, Indie, Shooter
Themes
Action
Series
Hotline Miami
Steam
View on Steam

Release dates

  • Oct 23, 2012 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Jun 25, 2013 (North_America) PlayStation 3, PlayStation Vita
  • Jun 26, 2013 (Europe) PlayStation 3, PlayStation Vita
  • Aug 19, 2014 (North_America) PlayStation 4
  • Aug 20, 2014 (Europe) PlayStation 4
  • Mar 30, 2015 (Worldwide) Android
  • Aug 19, 2019 (Worldwide) Nintendo Switch
  • Apr 07, 2020 (Worldwide) Xbox One
  • Sep 23, 2020 (Worldwide) Google Stadia
  • Oct 23, 2023 (Worldwide) PlayStation 5
  • Oct 23, 2023 (North_America) Xbox Series X|S

Related

Bundled in

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Featured in lists

Rating distribution

5 stars
1362
4 stars
1576
3 stars
640
2 stars
152
1 star
48
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Community All Reviews Statuses

TsunaUwu

Review TsunaUwu 3/5 · May 11, 2025

Hotline "Missing a Good Plot" Miami

Gameplay was fun but I didn't get the story. I felt like playing for the sake of finishing the game but not because it was interesting.

Gameplay was fluent, fast and when you got killed, being able to reset the level in less than 1 second was awesome.

As for the plot....what? Didn't understand a single thing, just some dudes …

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Gameplay was fun but I didn't get the story. I felt like playing for the sake of finishing the game but not because it was interesting.

Gameplay was fluent, fast and when you got killed, being able to reset the level in less than 1 second was awesome.

As for the plot....what? Didn't understand a single thing, just some dudes giving you missions.

With good story would have given a higher rate, still it was a short game and would recommend :)

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Vencel

Review Vencel 3/5 · Feb 16, 2025

Hotline Miami (PC)

Tras jugar a Ape Out, me apetecía probar el original. Un juego divertido, frenético y con una ost increíble. La historia es lo de menos, es jugabilidad pura.

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Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 29, 2024

9/10 Jeu de zinzin, c'est franchement super bien, tellement dynamique, avec un scénario vraiment bien ficellé et décontenançant.

LauraMFrench

Review LauraMFrench 4/5 · May 21, 2020

I died 1 million times but couldn't stop playing

This is a super fun and super difficult game. But it's a good kind of difficult. I often end up backlogging or just giving up on games if I get stuck somewhere, getting a game over a hundred times in a row when I wasn't enjoying the game that much to begin with, especially if I can't figure out what …

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This is a super fun and super difficult game. But it's a good kind of difficult. I often end up backlogging or just giving up on games if I get stuck somewhere, getting a game over a hundred times in a row when I wasn't enjoying the game that much to begin with, especially if I can't figure out what I'm doing wrong and feel like the game has really left me out to dry as far as the skills or information needed to proceed. This game was far from boring and even when I got stuck I knew it was just a matter of getting more practice or being more clever to eventually succeed, and it was so satisfying when I did.

There's a wide range of weapons as well as masks that give you specific skills, which you unlock as you complete stages. There's flexibility in the strategies you can use to complete each level and you could go back and try to get a better score using a different mask, taking a different path or using different weapons at different points, which is also cool. But getting through a stage the first time is enough of a challenge to keep you occupied. You will likely die many, many, many times before you finally find the right strategy or get accustomed enough to the stage that you're able to make each of your shots or hits perfectly. But like I said, it doesn't get boring and feels sooo good when you finally make it, which is the benefit of it being so difficult.

The overall vibe of this game was cool - the music, the design of the masks, the "gore" (if you can call it that since it's just a bunch of 2D pixels but it still gives you a taste of the carnage) and the underlying theme and storyline, although the storyline was probably the most lackluster part for me, I didn't feel there was a satisfying conclusion or overall plot development but it still was enough to carry through the game and fit with the gritty, ominous, crazed daydream sort of vibe.

Depending on your playing style this game can be super fast-paced or very steady and meticulous - for me it was a fast whirlwind of masscre-ing and being massacred because I'm not very patient lol. I think it's more designed to cater to the faster play style of trial and error and hacking and slashing but I see how someone could also take a more stealthy and precise approach, you'd just have to have really good timing, aim and forethought.

Tip: At first I was really confused by the aiming/locking on system and I don't think it was that well-explained at the beginning of the game but once I figured it out it was really useful. Because you can't always see all the enemies that can see you in a lot of stages, you can lock on (on my XBox controller this was done by tapping RT and you could unlock by tapping RT again), cycle which enemies to lock onto (moving the right stick on my controller) and see a red arrow at the edge of the screen pointing to the enemy you're locked onto if they're not on screen. This helped me make a lot of offscreen kills of enemies I couldn't actually see by shooting in their general direction, when they otherwise would have killed me first before I could even get a visual on them. There is a pitfall though which is you can end up facing the wrong direction to react to another enemy coming at you, or you could end up locked onto another enemy and unable to turn and aim at the one you actually need to be hitting if you don't unlock/switch in time. So it's not practical for using constantly but very helpful in specific situations.

This game is on the first tier of the Humble Indie Bundle 21 where you have to pay a minimum of $1, which is available thru May 25 and I think until 2 p.m. ET on May 26 if my calculations from the countdown are correct. I played at least a little of the other two games on that tier and Hotline Miami is definitely my favorite. I might write reviews for the other two if I have the time to finish them before the timer runs out. But I'd say $1 is worth it just for this game. It's a lot of fun!

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Capsulejay

Review Capsulejay 3/5 · Feb 24, 2017

As ultra-difficult as it is ultra-violent

  • High difficulty level can lead to some frustration, but it made for a satisfying hit of adrenaline once I got the hang of the game.
  • There's some catchy tunes on the soundtrack (especially "Miami Disco").
  • It feels kind of cheap that enemies can see and shoot you from way off screen. Also, due to the perspective, it can be hard …
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  • High difficulty level can lead to some frustration, but it made for a satisfying hit of adrenaline once I got the hang of the game.
  • There's some catchy tunes on the soundtrack (especially "Miami Disco").
  • It feels kind of cheap that enemies can see and shoot you from way off screen. Also, due to the perspective, it can be hard to tell which objects can be used as cover. These factors mean that a significant amount of trial and error is required
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GigaDeathNullGolem

Review GigaDeathNullGolem 5/5 · May 11, 2016

Father of the New Retro Wave movement.

In Hotline Miami The game play is at best decent, though i found myself a bit fumbly-feeling with the controls. The game is very much a 'reaction' game. Sometimes though, you just can't whip the mouse around fast enough, or have the needed peripherial vision (for lack of a better word) to spot assailants in corner of your eye. I …

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In Hotline Miami The game play is at best decent, though i found myself a bit fumbly-feeling with the controls. The game is very much a 'reaction' game. Sometimes though, you just can't whip the mouse around fast enough, or have the needed peripherial vision (for lack of a better word) to spot assailants in corner of your eye. I prefer melee weapons due to slowly clearing (and silently) to weapons. Seems to be easier to pace with. Different masks allow slightly different approaches to your playstyle. The maps are pretty good, and offer variety. There are random weapon spawns at times (the more you die in a section/floor of a building you evnentually will find new pick ups) and some enemies have random weapons from certain 'sets.' In some missions the weapon drops isn't random (such as the last one, and second to last one) where you have to utilize certain procedural strategy to clear the level. I find myself wanting more of this at times. (for example there is one guard with his back turned, you punch him with a door, strangle with hands, grab his double barrel and in nick of time manage to take out the approaching two guards, with the only two shots. you throw the emptied weapon on ground and proceed ton go upstairs to the next area)



Yeah but this game isn't famous because of the game play. It's hyped up due to the aesthetics. Just like in Far Cry 3: Blood Dragon aesthetics win 100% and are what make this game what it is. In fact, being that it was released on the end of 2012 it could be said this title sparked the whole new retro wave movement that came soon after... (it certainly gave Peturbator a name!) It's not a cheap gimmick in Hotline Miami: it's consistent in delivering it's stylish aesthetic, and very artistic about doing it. You have low res sprites and mission maps that have arcades, or even NES consoles in your apartment. You have psychedlic gradient shifting background and waving camera effects and static that mesh and match your psychologically distorted character! Menacing droning darktronica reminiscient of John Carpenter enahnces the whole bit. If you like retro graphics this is a must. The sprites, blood, special execution animations are all eye poppingly brilliant like a bad slasher or sensationalistic anime. Combine this with subtle details in how the sprite art is used and placed, such as how your apartment changes slightly as you progress through the game (furniture changes, sometimes its cleaner or dirtier) all use subtle elements as a medium for storytelling and context as if to tell a story without words. And this sort of thing goes together all too well with the silent protagonist who has no dialogue, name, or identity (amnesia/brainwashed/Manchurian Candidate/Dissociative Identity Disorder/something) The fact you don't even know what you even look like due to only seeing the top of your head adds to the mystery (since you don't have a dialogue box portrait so you never see your face! GENIUS!) and the infinite deaths drive in the fact you are cheap and expendable, along with the rest of the grittiness. I love silent protagonists with some kind of psychological issue or difficult challenge. All internal dialogue is represented by three archetype 'masks' that seem to reflect the fragmented personality of the player while he is in a coma... Pretty deep character, right? Absolutley. And all these little details just fit so well... After playing it, its a lot to sit back and appreciate..

While the character and the subtle bits are top notch Unfortunately, I found that the story is more or less so-so.I find it interesting but mainly found the premise of the player character fascinating and mysterious (a bit like gordon freeman in some ways), what's thrown in seems almost a bit made up as we go MK-ultra type sheninagin. It's a bit jumbled and not very clear what is going on (but that is actually I suppose the way it's meant to be). Other elements, make up for it: The moodiness of the setting, and mystery of your character seem to be making up for some of the direct narrative, but still you find yourself wanting for a lot of background material here. And there is some, much of it easter eggs, and more subtle references in there that are also expanded on in the sequel, which might change the way I feel about the direct narrative parts once I play it. There is even a second quest called "answers" which has a second protagonist who can ask questions and uses speech to fill the player in on what happened. Somewhat like the side story in aTarantino film (like pulp fiction)


All in all a really great game with strong cohesive vision that is twice as impressive in being an indie game with a small production crew that got into their creativty.and are top notch designers. Left a good impression on me. A real good impression. Now. I'm going to memorize those emails I keep getting and google+ Muscovites in my area.... Heh... Heh... Heh...

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goatmek

Review goatmek 5/5 · Apr 29, 2014

Atmosphere: 5/5
Gameplay: 5/5
Music: 5/5
Sound: 4/5
Story: 5/5

A violent, perhaps drug-induced, rampage through a fictional 80's Miami. It's abstract, crazy, mysterious, and gets my blood pumping every time I play it. I freakin' love this game.

Tarfuin

Review Tarfuin 3/5 · Jan 14, 2014

Ah, the 80′s. What a cocaine filled, violence driven, neon coloured, white suit wearing time that was. Granted, I was four years old when the 80′s ended, but if movies have taught me anything, it’s that if you weren’t savagely beating a man with a pool cue with a light dusting of white powder on your nostrils you just weren’t …

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Ah, the 80′s. What a cocaine filled, violence driven, neon coloured, white suit wearing time that was. Granted, I was four years old when the 80′s ended, but if movies have taught me anything, it’s that if you weren’t savagely beating a man with a pool cue with a light dusting of white powder on your nostrils you just weren’t 80′s-ing hard enough. Well don’t worry, Hotline Miami has you covered in spades.

If I told you Hotline Miami was like Scarface and A Clockwork Orange put together, with more violence and oddity than both of those movies combined, you’d probably find that hard to believe. And yet, here it stands. In Hotline Miami you play as a nameless character who appears to be a contract killer. Your central hub is your apartment and you receive oddly cryptic phone calls telling you to go off some dudes, 80′s style.


“Alright, now to sprinkle some of my own DNA around the place and I’m outta here!”

The story is told in a really interesting way. The game takes place entirely from the low-res, top down view shown above, and many of the most important story elements are just placed into the visual setting for each scene for you to discover on your own. Every time you are in your own apartment things are a little different from the last time you were there to imply different offscreen happenings in the story. It’s subtle, and very effective. I found the story itself unbelievably intriguing, if only for the fact that I still have absolutely no idea what’s going on.

The gameplay can be described as fast and unforgiving. You need to take out an entire screen of enemies to move on to the next screen and things happen SO quickly. One strike from any enemy weapon will kill you instantly, so strategy is important. You need to survey a room, identify the targets, and take them out before they get a chance to react to your presence.


I’m not sure where my character is in this shot, but I think he’s one of the dead guys.

Every time you die the screen resets and you have to try to take out all the enemies again from the beginning. Each screen just takes about 30-60 seconds of perfection to complete, but achieving that perfection takes persistence. In an example of a typical scenario, you’re standing at the door to a room, on the other side of the door are two guys patrolling the perimeter. The room extends beyond that farther than you can see. First time, you burst in the door and take out one guy, but the second guy shoots you. Okay, lesson learned.

The next time you wait for the first guy to pass. You slam the door open and into the second guy. He falls over and you charge at the first guy and BOOM! There was a 3rd guy sitting on a couch across the room and he blows your brains out. Okay, new plan. Take the first guy out with the door, knife the second guy, and run back out of the room. Ready? Go! SLAM, SLASH, BOOM, SHT!! Too slow. Okay, First guy door, charge at couch shotgun guy, turn back and kill second guy. GO! SLAM, CHARGE SLASH, TURN BAM, FCK!!! Too slow again, the 2nd guy cracked you in the head with a baseball bat. Okay, First guy door, back out of the room, 2nd guy will follow you to the hall and you’ll kill him. Pop your head around the corner and the shotgun guy will shoot at you. When he’s reloading charge in and get him. GO! SLAM, TURN RUN, TURN SLASH, PEEK, BOOM!!! CHARGE SLASH!! Got him! One room down, on to the next, where if you fail you’ll have to do the WHOLE thing over again.


Oh yeah, there are also guard dogs.

It sounds unbelievably frustrating, and it totally is, but also really fun. The time delay between attempts is essentially zero, so when you die you can get right back in and go for it again. Each screen of enemies is also small enough that even the most stubborn scenario can be completed in 15 minutes with enough persistence. In that way it’s very much like Super Meat Boy, a very stylistically interesting and unbelievably fast-paced game that is alternately mind-boggling frustration and pure bliss. Oh, and blood.

Lots of blood.

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wrongtarget

Review wrongtarget 5/5 · Nov 27, 2012

The purpose of violence in gaming is questioned as you go on murder sprees and rampage violence every mission and shamefully enjoy every bit of it. Add a killer electronic soundtrack, a surreal eighties atmosphere, paint it with some pink neon lights and you have one of the coolest and most badass game in history. This is punk.