Status SIGINT Oct 27, 2020
This game turns primitive 70's-era computer programming into a minimalist puzzle game to great results. I've wanted to play it for a long time, but never quite felt in the mood for it since, well... programming is my actual job and it takes up a lot of my time and energy. Also in my first year or two of college, …
This game turns primitive 70's-era computer programming into a minimalist puzzle game to great results. I've wanted to play it for a long time, but never quite felt in the mood for it since, well... programming is my actual job and it takes up a lot of my time and energy. Also in my first year or two of college, we had to recreate Tetris with an old Assembly language similar to that used in the game, which was the 2nd hardest and most miserable homework assignment of all time (we don't talk about the 1st hardest...).

Programming has come a long way in the last 45 or so years and is now substantially easier than the literal, abstraction-free code used in this game. It just goes to show what a fine line is being walked here. It's hard, but the developer has carefully tuned the progression of levels, each its own bite-sized problem with clearly defined expectations that sets you loose with a ton of freedom to figure it out yourself, but just enough constraints that you don't make it harder than it needs to be and still have to be creative. A game like this could easily be totally overwhelming, but it's not at all thanks to the nice, simple design.
I can easily recommend this game to any current computer science students, programming hobbyists, logic puzzle fans who don't mind a learning curve, or professionals who want a fun logical challenge.
