Review Mazinkaiser 5/5 · Mar 19, 2025
EXAPUNKS: Burning Cycles
EXAPUNKS is a tricky game to get ahold of (especially if you're not proficient with assembly!) but there's a lot to learn about this neat lil' system and has a great story to help make the tough puzzles rewarding.
Taking place in an alternate 1997, the player is a hacker who has been affected by a mysterious mechanical plague. Given …
EXAPUNKS is a tricky game to get ahold of (especially if you're not proficient with assembly!) but there's a lot to learn about this neat lil' system and has a great story to help make the tough puzzles rewarding.
Taking place in an alternate 1997, the player is a hacker who has been affected by a mysterious mechanical plague. Given missions by a mysterious AI, the player hacks over dozens of missions as they fight their disease and learn more about said mysterious AI.
The cyberpunk flair and visuals really help add life to what is essentially a series of programming puzzles - each mission requires that the player codes a solution in the in-game assembly language, which supports file reading/writing, basic math, and manipulation of one or more threads of execution represented by little robots named EXAs that travel across host locations in order to execute tasks. The player can even use a special register to send messages and have EXAs wait to help establish some concurrency.
The tough part is figuring out what to do with very little register space (one general purpose, one test register, an unwieldly file, and the message register) and the game's strict code size limits. That said, learning more about the game's systems (through handy zine files provided by the game!) and trial/error debugging is very rewarding, and while things get complicated quickly there are handy functions for comments, stepping through functions, speeding to a program line, and even macros for repeating functions (if one wishes to unroll a loop). The more savvy programmers can compete on leaderboards for code size, execution cycles, and amount of concurrent EXA activity.
The music is pretty laid back in EXAPUNKS, vaguely futuristic sounding but relatively chill. The interface is slick and very readable, and the minimal EXA interface is counter-balanced with dark and cozy cyberpunk visuals, right on down to vaguely anime-esque character designs and quality voice acting.
EXAPUNKS might be a difficult game to recommend since things can get pretty difficult and most puzzles easily take an hour or more (for 50+ missions! And some FIENDISH bonus post-game missions) but it always feels like there's something to learn about the language and the world's EXA systems and that feeling is incredibly rewarding.

